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Everything posted by TheCongoSpider
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
I'm not sure how you interpreted it, but I mean the damage ticks you'd be seeing would be either 100s, 150s or 200s with SSR. 100 is 2 projectiles clumped together, 150 is 3 and 200 is 4. Go to a lower account with a low modification of Vulcan and you'll see what I mean. The different firing rates between the modifications will produce different numbers of projectiles being clumped into a damage tick. For Mk8, it is clumped into groups of 2 projectiles and 4 projectiles, giving you a series of 100 and 200 damage ticks mostly. SSR has a decreased firing rate, so it wouldn't have the same clumps as Stock MK8. And it is evidenced by the presence of 150 damage ticks on stationary enemies for SSR. Also SSR decreases only the firing speed, not the damage of each projectile. To go further, use Incendiary Band and do the same thing. Due to the projectile speed decrease, there is less distance between each projectile, so the projectiles are more clumped up visually than the other Vulcans. You get mixtures of 50, 100, 150 and 200 damage ticks with Incendiary Band at Mk8. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Each individual projectile deals 50 damage at Mk8. Because of the high firing rate, you're not going to see a bunch of "50" ticks. You'll see a bunch of 100s and 200s with Stock, and you'll see 100s, 150s and 200s with SSR, provided that the enemy is stationary. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Your drone is always in use and giving you a benefit. -
Welp, look at this.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
The Wiki is not wrong. -
It's only obtainable at rank 7.
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I quoted you saying this: Titan's Overdrive can deactivate Wasp's Overdrive. Nothing needs to be updated with Titan's Overdrive descprition other than the GIF of it showing the dome healing its allies.
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Yes, the dome no longer protects from the bomb's damage if it detonates near the players in the dome.
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If a Wasp drops a bomb, a Titan can destroy the bomb if it places its dome and the bomb is within the radius of the dome generator. If the bomb is outside of the radius that the dome would have, it would not deactivate it: Titan dome has a 20 metre radius. Let's say the TItan and the Wasp are stationary. The Wasp is 16 metres away from the Titan. If the Wasp drops its bomb, then the Titan activating its dome will destroy the bomb as it is inside the required 20-metre radius. If the Wasp is 23 metres away from the Titan, and it drops the bomb, activating the dome will not destroy the bomb, as it is outside of the required 20-metre radius.
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Hmm, on the real servers, I still do 50 damage per projectile on equal footing. What may confirm that there is a firing rate decrease is that my SSR tends to have a good number of 150 damage ticks mixed in with the 100 and 200 damage ticks while my Stock only has 100 and 200 damage ticks.
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Bullet damage stays the same. It's the firing rate that is reduced. I use SSR when I play on mobile, and honestly, it feels like I kill players in the same time it takes me with Stock. I was considering buying SSR for my Mk1 Vulcan on this account to see if I could catch the decreased firing rate in a video, but I didn't. I could do it on my other Vulcan accounts but they're at Mk8 and it may be harder to see the difference.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Every time I see one of these do well, they always have Booster or Defender. -
Possible Future Augments/Balance/Container by 2022
TheCongoSpider replied to yellowghetto in Archive
Nice -
A wild gathering of Isida Vikings.
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It has the same vertical auto-aim as Smoky, Vulcan and Thunder. What's wrong with Striker that it needs more vertical auto-aim than its fellow medium-ranged turrets?
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Yes it does.
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It happens with Wasp as well and happened to me with Hunter and Viking as well. It's not exclusiove to Vulcan but the majority of the time I had Vulcan equipped.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
The difference is not only in the damage of each projectile but also the firing rate of the modification. Both come together to give the total DPS. Vulcan before the rework had only one visible parameter that affected the DPS, and that was simply, the DPS parameter. That had a x2 increase from Mk1 to Mk8. At Mk1, the new Vulcan has slightly lower DPS than before the buff. At around Mk2 is where the DPS starts becoming higher than before the buff. And from there, the gap between before the buff and after the buff increases, until you get 45% more damage at Mk8 compared to before the buff. This is why it is more of a problem in the later modifications. Mk8 Vulcan used to deal 690 damage per second. The new Vulcan deals 1,000 damage per second if you hit all of your projectiles. What does that mean? It means unprotected light hulls dying 1 second. Heavy hulls dying in 2 seconds. Hornet allows this for 20 seconds with its Overdrive. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
All non-Shaft long range turrets are able to damage more than one enemy with one shot. Shaft damages only one enemy at a time but is given heavy damage to make up for that. Current Gauss without splash damage would be underpowered. If you're taking away the splash, you're going to have to increase the damage a lot, but then, it would be a redundant Shaft. -
That's a tough choice. Both increase damage output in some way. It it likely that many players bought Fire Resistance for their hulls during these sales, so High-Capacity Ammo Clip may be more reliable.
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It says on both the EN and RU Wiki that it's for Wasp.
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Putting it here as well.
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When an Isida dies while in the process of healing an ally, the score that the Isida would have gotten up to the point of dying is recorded, and it will continue from that point the next time you heal someone after respawning. For example, Let's say I healed someone enough that if I let go of the shoot button, it will give me 7 score, but instead of letting go of the shoot button, I died. When I respawn and am about to heal an ally, it will remember the score I should have gotten, and then add it to the new score that I get now. So healing this ally for 5 score would give me 12 score instead of 5. I played with Isida recently on HTML5 and my score was remembered when I died. Are you sure that you tracked your earned score properly?
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He was asking about the Cold Immunity available in the current Challenge.
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