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Everything posted by TheCongoSpider
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We do not know the exact probabilities of intra-rarity rewards.
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Gotta keep in mind that this is specifically with Crisis. A normal Scorpion with Brutus would not be one-shotting medium hulls. They would be able to counter with DA + repair kit and live significantly longer, as well as being able to use a protection module against it. That's pretty much the issue with Booster and Crisis, Booster less so now. They take an otherwise fine turret and intentionally make its damage output "overpowered". I will reserve judgement of the turret as it is now until it becomes available for crystals. Right now we are seeing how it does against people with no protection modules, specifically with people using it with Crisis because that's who this Early Access period is for. They get a free damage barrier break with Crisis and no protection modules to stop them. They get to eat well for the new few months.
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Correction: It is only worth it if you are willing to exercise some variety and use Adrenaline augments on your turret of choice with it from time to time. The whole reason it got nerfed was to offset other turrets getting across-the-board damage buffs and to reduce some of its effectivness with certain equipment. In the process, this created some variety where you receive what you lost easily via Adrenaline. But people don't use it with Adrenaline, or even realise Adrenaline exists when they want to use it with their status/burst damage augments only. Booster is still a top drone and does its job. What is askew now is the cost:reward ratio, which surpirse surprise, many other drones have been like that for YEARS while Booster pranced around at the top. This setback people are having with Booster is completely reworkable, but players aren't willing ton exercise variety when they have it. If you want to attack with Shaft, you wouldn't use a heavy hull. Your speed is limited and you are using a medium-long range turret on a slow hull, or Mammoth specifically. It's an odd combination to want to have for offensive purposes. What account are you using now because the account you're posting on has been at Warrant Officer 3 for a long time. If your account rank is low, do not bother with any drone besides Brutus for a long time. In any case mid-long range turrets, especially on heavy hulls, favour higher damage output, whether that be with increased damage via Camper, increased uptime on Boosted Damage supply via Assault, Blaster and Hyperion, or a combination of both with Booster.
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The Test Server drop rates are not wholly indicative of the real server. They are able to change the drop rates on the test server to anything they want, as evidenced in the past with certain Ultra Containers givving tons of Legendaries/Exotics in certain pulls or the first opened UC giving a pre-determined reward.
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Assuming there is no asanine analytic that shows Helios is underperforming, the best case scenario is a preparation for a nerf. They love to give strong things unnecessary buffs only to counter that buff with a nerf a week or two later. They do some changes in steps, slowly changing the way an augment or turret is played. These changes to the Ricochet augments have had Destabilised Plasma receive 1 ricochet for some reason, and allowed the status augments to replicate specifically Destabilised Plasma. Helios getting a ricochet is probably a going to be useful after whatever nerf they decide to give it. Isida had its critical hit rate significantly nerfed a few months ago for no reason. Seeing that it wasn't "overpowered" outside of Vampire Nanobots, it is safe to assume it is preperation for a future rework that will have it deal increased critical damage. Or, they will just change around the critical hit rate to suit whatever new settings they're goinna use and the non-Vampire Isidas would have suffered for months unnecessarily.
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I've fought 2 different Scorpion users so far. The turret isn't that horrid on paper, but oh boy when you start adding extra damage enhancement on it via Crisis, y'know, the drone used by the target audience of this Early Access period. It becomes obnoxious if you do not have protection against it. When the module becomes accessible via sales, the situation should be better, but again, it's another obnoxious, sudden big-damage addition to the game. I haven't seen anyone use Missile Launcher "Wolfpack" yet.
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patch notes Patch Update #692 - Released 24th June 2022
TheCongoSpider replied to Marcus in News Archive
Why must it be a direct springboard for the status augments? Why couldn't it have kept the +20% projectile speed to distingush it from the others given that it has nothing else? It's not bad, but I can't say I'm a fan of the current Destabilised Plasma. It should at least get its speed back. Good job. Let's see if it can be kept up in the coming months. I can confirm that it is working properly right now. And it would seem that this mechanic was also distributed to the other Smokies? It would make sense since the very first attempt at making Sorted Ammunition work this way lead to the other Smokies' critical chances behaving weirdly. Now that this is working... ...it's time to really fix Smoky. THIS is happening to Smoky. There are far too many times where I have missed shots I am supposed to be hitting, especially against Vikings, Hunters and Paladins, especially Vikings. It's needlessly frustrating to use Smoky on PC. -
patch notes Patch Update #692 - Released 24th June 2022
TheCongoSpider replied to Marcus in News Archive
It's the same reload as Gauss' salvo. -
Unfortunate common.
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patch notes Patch Update #692 - Released 24th June 2022
TheCongoSpider replied to Marcus in News Archive
Again, send a video, please. -
patch notes Patch Update #692 - Released 24th June 2022
TheCongoSpider replied to Marcus in News Archive
Helios really needed that buff. It was unplayable without it.- 74 replies
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Here are some videos I recorded with Driver before the nerf. The first two are playlists:
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It was once a great f2p drone. But for a while, it has been tossed aside. Whether it is "good" or not will depend on your circumstances and how you look at the situation. If you're looking at it from the bare minimum (transitioning from Brutus to a battery-powered drone) then it is "good" when maxed with how powerful Overdrives are right now and it costing half as much as it did before. BUT, you are a Legend, an experienced Legend. A Legend with Booster, a top drone for years. Along with Defender and Trickster, two other drones at the top. A Legend with many 50% modules. Supposedly, a Legend with access to strong Ultra Container augments, so the answer will be different. Booster has always powercrept Driver. That's a fact. Booster was the top drone. You can survive longer (and get more kills) if you burst the enemy down in less than a second. And you got this for free. In November 2019, they released the update that allowed certain drones to speed up cooldowns of specific supplies, as well as making some drones consume additional supplies. Booster gained a big ability that day that set it apart from many of the weaker drones. The ability to decrease Double Damage cooldown by using other supplies. This allowed it to use Double Armour and then Immediately use Double Damage. You were no longer exposed when using your high damage after spawning. Being able to use DA and DD one after the other was the biggest advantage you could have back then (and I'm sure you know that). If you were not looking for gimmicky gameplay and would like to play the game normally with a bonus, Driver was the most consistent and rewarding to use. You had your base gameplay, but with the ability to charge your Overdrive faster via activating the drone on a kill every 15 seconds, something you would be doing if you were, again, playing the game normally. You had no direct supply advantage over players who weren't using a drone. You indirectly increased your effectiveness rather than directly with Booster/Defender back then. You started off somewhat small (like most of the drones) and it would go up to be big when maxed, and would be where the huge value was. Before the global nerf to Overdrive charge rates in October/November 2021, all Overdrives used to charge quickly (except Viking). Driver gave you the option to improve your performance by forcing you to get more Overdrives if you managed to achieve kills. The potency of Driver's effect on a hull's Overdrive charge differed from hull to hull. If you were looking to purchase Driver (and not a better drone), then the hull you were going to be using it with was important. You had to take into account all of their charging parameters, listed in the order of importance: Manual charge (Overdrive charge per point) Passive charge (Overdrive charge per second) Overdrive cooldown (How long after activation until manual charge can begin accumulating) Retention period (How quickly it discharges from 100% to 0%) Manual charge is what Driver's extra charge is calculated from. It varied from 0.5% per point (Hornet, Viking, Titan), to as much as 1.0% per point (Wasp for 3 months in 2021). The number you see in the garage are "virtual points". If your Driver's current bonus was 15, then when the drone is activated, it would be as if you got 15 (kill) + 15 (Driver bonus) = 30 points. You received 30 points' worth of Overdrive charge when you activated the drone instead of the 15 points' worth you would have gotten without it. Hulls with a higher manual charge rate were the prime ones to use Driver with. You had higher potential with a hull that has a slow passive charge but fast manual charge compared to a hull with a fast passive charge but slow manual charge. Dictator, for most of its lifespan after the OD update in 2019, was the best hull overall for Driver. A great combination: Fastest manual charge 2nd/3rd slowest passive charge Short retention period Very short Overdrive cooldown Overdrive refrehsed your supplies and HP, giving you longevity and a safety net for activating your drone and restarting the process Overdrive gave a lot of charge to allies Driver was the best possible option if you were looking to compete against the Boosters and Defenders running the meta without having to spend extra supplies. You did not have as much firepower and direct survivability as them, but your presence was made with the amount of ODs you could potentially activate. At max upgrades, it would give you 30 virtual points, so activating the drone would be as if you had gotten a triple kill. If you were able to activate your drone consistently, you were able to generate a good number more Overdrives compared to without it. At max, it was potent on every hull, but more potent specific one. The tricky thing here was Booster indirectly did Driver's job. It was common to see Booster users on certain turrets get double and triple kills with each activation. Not only was Booster mimicking Driver's effect, it was getting more points as well. So colour me shocked when in July 2021, Driver received a rework. Its cooldown and bonus charge was reduced by 5x. You got small bursts of extra Overdrive charge, but you potentially got it more often. This came together to outright kill the drone overnight. Its effectiveness plummeted. The number of different equipment you were able to properly utilise it with was down to a handful rather than anythin you felt like using before. Because in order to get back what you had before, you needed to make constant kills. Very hard to do that with protection modules and Booster/Defender running everywhere. Casual Driver users got absolutely shafted. I made sure, MANY times, to go around following supposed casual players using Driver. Recording how long it took them to get their Overdrive and how much was their Driver drone an influence in getting it. And I confirmed my hunch. The drone was pretty much dead for casual play. I had upgraded the drone instead of giving in to the Booster/Defender meta on 5 accounts and was halfway to doing it on a 6th, but after the nerf, I stopped upgrading it. You BARELY got anything and it still had a 1,000,000 crystal price tag to upgrade to full. If Booster somehow didn't powercreep it then, it sure did now, DIRECTLY. Driver stays like this for a few months. The only hulls it was worth using on were Dictator and Ares. We come now to the drone and supply update that buffed supply cooldowns and effects from some drones. Driver gets its max bonus increased from 6 to 10. Not significant, but with everyone being able to use DA and DD in half the time as before, it felt somewhat good again to use with the handfull of equipment mentioned earlier, still bad for casual gameplay. Two weeks later, it got brought back from 10 to 7, so once again became bad. The last kick in the teeth was the global nerf to Overdrive charge rates for all hulls. All hulls now passively charged slowly so if you couldn't get kills or score easily, you'd have fewer Overdrives. And the big one: all manual charge rates were equalised to 0.33% per point. Whatever reason you had for using the drone over others was wiped away right there. It was once great, and overnight, plummeted and snowballed into being bottom tier. It had to be sacrificed to move the game forward in the intended direction. More supplies consumed, more turret-focused gameplay, stronger Overdrives, and the introduction of a new consumable meant to do Driver's job. Nuclear energy. Oh, did I forget to mention the Jammer status throughout all of this? Boy there sure were so many things stomping on Driver while it was down, huh? Fast forward to June 2022: Manual and passive Overdrive charge rates are low Retention periods are short Overdrive cooldowns are much longer on average Other drones above it getting buffed Jammer being applied by more turrets every month 500,000 price tag to justify the killing of its power It is a shell of its former self, and appears to be continuing that forever. Every drone's upgrade costs are overpriced. Out of the three 500k drones, only Engineer is worth considering to upgrade. Is Driver a good drone? For you, it will be a downgrade. It is up to you whether or not you would like to signficiantly reduce your standards to upgrade the drone and use it/enjoy it. To this day, I am still pissed about this occuring. I've used it for so long that it is still my profile's highest recorded drone, but I have mostly been using Assault/Booster/Supplier since October and have been giving Driver chances here and there to see if it even marginally improves with major balance changes. It's too painful for me.
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Correct. You would know that if you were playing (this isn't meant to sound aggressive). If you want up-to-date information, use the German Wiki.
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Really? Why do you think this?
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I never said that Paladin was nerfed into the ground so hard that it instantly blows up if you try to fight someone with it. I said that a major reason why it was uncounterable was removed alongside a few of the existing Overdrives becoming powerful enough to dispatch of it. If you ask me, I don't like that direction they took with it either because you now have to depend on a Hunter or Hopper being near it during the duration. To disable the Paladin, you have to kill it. The only way to do that was high/burst damage. Hunter sends 2,000 unblockable damage towards it as well as having its own damage to back it up. Hopper just one-shots it. And it just so happens the thing stopping them from using their abilities on the Paladin was removed. It's a forced hard counter via deleting it instantly.
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Been a long while since you've played, huh? ? They removed Paladin's Jammer 2 months ago, as well as making Hopper and Hunter and Ares' Overdrives hard counters to it.
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EN Wiki is outdated. If you want up-to-date information, go to the DE Wiki.
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What is The Most Fustratng And Trolling Thing That's Happened to You In Tanki?
TheCongoSpider replied to Incorp in Archive
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Why buy a 20k skin when you can get it for free? It feels so good to be getting Exotics after them not existing for almost a year.
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Have you tried the new Small Calibre Charging Machine? What do you think about it now?
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