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Everything posted by TakeAShower
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NS battles are more profitable than drug wars
TakeAShower replied to TakeAShower in NS battles are more profitable than drug wars Archive
It seems that Ns battles have higher funds than drug wars. Here is why: Double armour and double damage cancel each other out, as one greatly increases funds while the other decreases them. Speed boost is neutral. However the repair kit greatly decreases funds even after it's nerf, and mines only slightly increase funds (many people avoid them anyway). So that's it. #RIPdruggers #SkillzNotPillz Edit: I just found out that the differences are even more drastic than I thought. On recruit, where nobody drugs, most people (even noobs) get around 20 kills by the end of a DM (I usually get around 40). I just looked at a few high-ranked non-pro battle statisitcs from Youtube videos and found that after 15 minutes, most people have only 10 kills in a DM. This is true even though all hulls are faster and all turrets have better reloading+range. Since all low ranked players are noobs most players on recruit are not very good, and most people on high ranks are good, these should balance out. This just shows how much the fund is reduced by supplies. And if you subtract 50 crystals for every DD DA or Speed Boost... You will have made a loss. -
There should be a new game mode called Druggernaught. The first player to make a kill becomes the druggernaught. They will permenantly have all supplies active and be able to use infinite repair kits. No mines allowed. When someone kills the druggernaught, they become him. At the end, the druggernaught wins, and everybody else is judged by how much time they spent as the druggernaught. This would not be a matchmaking battle, and when choosing it during making a battle, "no supplies" and "no cooldowns" would be marked as invalid.
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Mammy has been nerfed too much. Players (especially firebirds) no longer respect your position as HP GOD... Because you no longer are!!!
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M4 actually JUMPS when it has nitro! (Sigh... There go the good old days of killstreaks as armour was nerfed)
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Sorry, I meant 3.7 to 3.2 not 1.7 to 1.2. That would be waaay OP. :ph34r: Re-read my post.
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Everybody is saying striker is OP. I agree that the M0 lock-on might be, but when fighting M1 and M2s, it is basically just a heavy hull destroyer, as even a dictator can escape 80% of the time. I suggest that the striker M0s charging time should be nerfed, but the M1 should have the current charging time and higher modifications would charge faster than that. Something like: M0: 3.7s M1: 3.5s M2: 3.4s M3: 3.3s M4: 3.2s
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category Ideas for Hulls and Overdrives!
TakeAShower replied to Ilia.ArchangeI in Ideas and Suggestions
Godmode_on would get jealous! -
Splash damage is not OP! All regular thunder/striker/twins players understand how annoying selfing is!
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Smokey-titan is sooo fun as well, XP/BP players must get really annoyed when they fight me! I get killed by rail... hold on... On my alt acc on sargeant, I have not been killed by a railgun ONCE!
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valid Mines idea. Mine alterations, different types of mines, different mines.
TakeAShower replied to RIDDLER_8 in Ideas and Suggestions
The player should start with one of these, and be only able to equip one at a time. Otherwise, these will be OP, and since they will cost crystals, will benifit buyers and make the game more pay2win.- 80 replies
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category Ideas for Hulls and Overdrives!
TakeAShower replied to Ilia.ArchangeI in Ideas and Suggestions
I have a very cool idea which I hope you will like. As you know, mammy, titan, wasp and hornet have been made closer to the medium hulls in statistics. I had another idea. How about if all huls had same HP, but different weight, power, speed and acceleration values. There would be a "Weight" slider that could be used to increase HP, weight and power but loose speed and accleration. The opposite would be true as well. (mammoth, titan, wasp and hornet and possibly dictator would also get made more "medium" in terms of speed) -
category Ideas for Hulls and Overdrives!
TakeAShower replied to Ilia.ArchangeI in Ideas and Suggestions
A hull that has self-healing. You might thing "that's OP!" but no. It would have 6.0 m/sec speed and 3000 hp at m4, making it's stats UP. On top of that, it would only be able to self heal 2 seconds after stopping. Self-healing would also stop for 5 seconds if the hull took damage. It's healing rate would be 300 hp/sec, which means it would fully heal in the time it takes shaft M0 to fully charge a shot, fire and reload. -
Striker is NOT Op. In my opinion it is balanced. They recently increased the reloading. Damage is not too much, as it is the same as thunder. (Stiker is also RUBBISH on wasp, as you get killed before lock-on). It was made for medium-heavy hulls.
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Looks like striker is not for you! I use striker and for me it is perfect! On Mammoth or titan, it is easy to gain an advantage in duels by using the lock-on method. It seems like a cross between thunder, shaft, twins and vulcan. Other than that, it is great.
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Magnum is annoying to use as well as fight. I usually get a 0.80 d/l with it, and I get a 12.50 (on average) with mammy-striker.
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Light hull + isida/fire/rail with high caliber ammo = Heavy hull destroyer!
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Mammy-striker is mine. I used to like thunder but I hated the fact that it's damage is reduced over distance :angry:. When I played striker, it was love at first fight :wub:. I also like to play with the Griffon T-F module.
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