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Posts
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Everything posted by TakeAShower
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Guerrilla, Atom or Nano.
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LordOfTheThings Joshi
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Oh, don't worry, he's still got smoky-hunter M0 at Warrant Officer 4. He'll give up soon, and then you can steal his nickname.
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Yup, the alt is OP. Twins itself is not, but the alt needs to be removed, or maybe reduce the range as well.
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Bye bye to normal battles... I'm going to play pro only!
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This is only true on higher ranks, as on low-medium ranks, you'd be lucky to deliver a single critical hit in a fight with one enemy, even if it is a Mammoth or Titan.
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The point is that Shaft is not a short-ranged weapon. It is currently possible to beat a Smoky with it, if you only use arcades.
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As I said, it's ammo bar would fill up and empty like Twins. It would continue to do this repeatedly, it would be about timing the shot right. Arcade shots. Shaft can defeat close-ranged weapons within their range too easily.
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But it's too easy to use, especially if you compare it to Stiker, Railgun or even Vulcan or Ricochet.
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Now I know you are all thinking that Shaft is balanced or even OP. I agree. However, all the skill was taken away when it's laser was removed. I am not just simply asking for the laser to be removed, although that is part of what I want. I think that it would be more useful if some skill was added to using the Shaft. How could this be done, do you think. Well, first of all, if it's damage is increased to 1600 in sniping mode, and it's arcade shots are nerfed to become balanced with Smoky, it would be much more useful. Now, that is not all, as this would make Shaft OP. My main idea is this: Remove the laser, add a sound effect when the shaft is on your tank, but make the scope mode require more skill. How? Well, what I think should be done is this: Releasing space before the shot is fully charged cancels the shot and does not use up any ammo. Not only that, but when it is fully charged, the bar begins to empty and fill up like the Twins's ammo bar. Releasing space with a nearly full ammo bar does good damage, releasing it with a nearly empty ammo bar does bad damage. This update would punish bad Shaft players while rewarding good players. #MakeShaftGreatAgain Advantages: 1. No more noob campers! 2. Shaft will be funner and more rewarding for better players. Disadvantages: 1. Might be a bit difficult for some people who have used shaft for a long time to get used to. P.S. I have shaft on alt account before you tell me I know nothing about it. Account name: N0-NAM3
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#FridaysWillAlwaysBeBetterThanSundays https://www.youtube.com/watch?v=fOYmLCTLZrU
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Nice. Works fine. Don't know why the devs can't be bothered to add something like this to Tanki.
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10K kilograms maybe?
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Druggers. The images of the supplies all have to be displayed separately to the tank, causing a drop in all players FPS.
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Granted, but they are replaced by even worse ones I wish that Tanki Online would release the new mode sooner.
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category Ideas for Hulls and Overdrives!
TakeAShower replied to Ilia.ArchangeI in Ideas and Suggestions
V-log 164 -
I got more than that from showering the CP in Polygon with Double Damage. I got 9, but I did not screenshot sadly.
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What matters to me? Nerfing Magnum and Isida! If tanki makes new paints, buyers will buy paints slightly more, meaning crystals and premium slightly less, meaning less of a gap between buyers and non-buyers.
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I have 53 crys :ph34r:. Just bought Mammoth upgrade #6.
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I equip DD and DA, find the symbol, and shoot the pileup (in volley mode) from a safe distance :ph34r:. Then I rush in and try and shove everybody else out the way.
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Juggernaut sounds great. (note for devs: please add this mode to pro as soon as it is released; number of players does not really affect the gamemode except in battles like Duel)
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Viking + Striker is nice.
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I would enjoy it. I actually love meeting a buyer or two in a DM as long as everybody picks on them. It's quite fun to try to take them out. And there's a great sense of satisfaction if you do.
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Take a shower of bullets when I lock-on, noobs!
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