Jump to content
EN
Play

Forum

Matt_Black

Tanker
  • Posts

    281
  • Joined

  • Last visited

Everything posted by Matt_Black

  1. Matt_Black

    Ideas for Turrets!

    Only Shafts have that ability, they can hit any part of any tank and deal full damage. Magnum has a long and obvious barrel, so you would think that they would be easy to take out, but any combination of power and elevation can be used to an extent so they can hide it easily. Seems there is already a similar idea under review at the moment so I guess we'll have to wait and see. Now If I can just convince the Devs to make M3 twins self destruct every time the space bar is pressed for more than 2 seconds at a time . . . . . . . .
  2. Matt_Black

    Ideas for Turrets!

    I spend a lot of my time Mag hunting. Rico with the long range alt is the best I can come up with (the one time trusty rail lets me down :c ) then I zip around maps hunting for spots I can bounce rounds into the hidey holes you get into without getting splatted myself. Not very good for gaining Xtal/experience points but more fun than spawn/shoot/die that 50+% of the matches lately decend to. Hitting the barrel. Try as I might I can't hit the barrel of Mag with any other turret than Shaft. Surely all ammo should be able to hit the barrel. I've shot no end of rail rounds that pass through the barrel of mags. Rico rounds pass through the barrel and bounce off the landscape behind the tank so I know they still have power enough to cause damage.
  3. Perhaps the text could read "No you can't have my overdrive." "Thanks teammate for pushing me off a cliff. I didn't know I was in your spot!" "Am I the only person that drops mines near the flag?" "FFS shoot someone else!" The last would be my deathmatch paint :D
  4. Matt_Black

    Ideas for Turrets!

    I was thinking of a combination of both. Magnum is next to impossible to defend against. So you can't turn your turret, nether can half the players out there so I don't see it as a handicap. The blast radius and power mean that even if I am running rings around you all you have to do is drop a round near me and my light hull is toast double armor or not. Best anyone can hope for is that you are at a low enough health to die too. If Magnum had a minimum range by limiting the lower and upper elevation and power to give a dead zone around the hull then it would at least be a step in the right direction to leveling out the turret. As a magnum player you have to admit that a lot of the maps are just there to concentrate targets for you. CTF wave 2 Mag 1 Isidia 1 fast hull = unbeatable. I know I tried for half an hour the other day. Two choices stand still and die or move around and die I only got to the middle of the map once in 30 minutes!
  5. Matt_Black

    Ideas for Game Modes!

    More of a reward for capturing flags/assaulting base. I captured 3 flags in a battle, killed 3 and died 23 times= 20something Xtals and precious little experience. Next game, same map I sat on the flag and just shot at people trying to capture. 150+ Xtals and more experience. Assault is pretty much the same. I assaulted the base constantly for 15minutes succeeded a few times and got killed a lot. 20 or so Xtals. If I was worried about K/D ratio then there is no way I'm going to play this. If there was a worthwhile Xtal or other bonus for capturing the flag then the game may be more fast paced and fluid rather than the majority being 8 defenders and a couple of faster attackers. There is no statistic for number of flags captured/bases assaulted in the profile. Capture 20 flags get a container, something like a constantly rolling mission so it would count in non pro matches. Plenty of the games I play just seem to be TDM with a twist.
  6. Matt_Black

    Ideas for Turrets!

    True but it'll stop them from sitting on the flag or assault base and dropping a round right into the middle of the melee killing all the opposition while their team gets away without a scratch. For a long range turret I see plenty capturing flags. Speed up to the flag on overdrive, plop out a round on the flag, kill 70% of the defenders and zoom off. Another option is to limit the lower elevation and/or the lowest power of the turret to give it a minimum range. Magnum is spoiling the game making some maps pointless to play and others just boring. I like the idea of artillery in the game but I think that it needs a rethink in a way that can accommodate the players who have spent money on it and the rest of the players.
  7. Matt_Black

    Ideas for Maps!

    Walls do nothing to protect from Magnum rounds. If a round lands the other side of a wall (the thinner ones) I still receive full damage. Walls are impenetrable to all turrets or are penetrable by Shaft/Rail/Smokey heavy turrets with no splash go through splash and bounce don't.
  8. Matt_Black

    Ideas for Supplies and Drones!

    Step down the effectiveness or activation time of supplies relative to rank or experience points. Trying to play against M3+ twins with drugs is pointless in anything but the biggest hull. Mid rank games are becoming very frustrating to the point of unplayability.
  9. Matt_Black

    Ideas for Turrets!

    Instead of nerfing Magnum just make it damage everybody in the blast radius. I can't see it being too popular if Magnums start killing their own team.
  10. Matt_Black

    Ideas for Turrets!

    Plus one on that. I can kill 3 hulls in one shot but I can't shoot through a palm tree!
  11. Matt_Black

    Let's Discuss Railgun!

    Yup sounds like it. Wasp+Rail=upsidedown tank :D
  12. Matt_Black

    Let's Discuss Railgun!

    What hull are you using? Rail works better with some hulls than others. Turn your hull to face the attacker then the impact will push you back and knock off your aim less. Aim to hit the opposing tank at the outer edge to turn the tank and spoil his aim. Great fun to do to mammoth/shafts.
  13. I played it for several hours until I got fed up of the same 3 maps. Seems to me to play just like most of the other first person shooters out there. I've watched my son play Paladins/Overwatch/Fortnight/insert run and shoot game here, enough to have good idea how it plays. Great for the 10 year olds not much fun for the thinki tanki.
  14. Matchmaking similar to Tanki X will stop me playing the game. I like the fact I can chose the map and the best equipment for it. I also like the ability to chose what side I am on. On many occasions I have left a blowout on the winning side to see if I can help turn it around. And I know I'm not the only person to do this. Please leave the core of the game alone, there isn't much wrong with it as it stands. Tanki X feels like a fast paced first person shooter in story mode, great graphics, but not much in the way of thinking gameplay as far as I can see. Also a complicated and confusing method of upgrading turrets and hulls. TO has much more of a grown up feel, less immediate, slightly removed from the tank with less fuss made of equipment. Hull, turret, module, lets go play! Still lots of variation and still requires skill to manage but makes you do more with less. Not so good graphics but great gameplay. I play it for the game not how the game looks, Space invaders, for example, not much in the way of graphics but addictive gameplay. I played Tanki X for several hours and I found it a much better game when all the "extra" bits were turned off in the settings menu. Hull overdrives? Do they replace the current overdrive? Are they going to make games impossible to play? Mammoth sat on a flag kills anything that touches it. Some maps are already hard enough just to get through the magnum fire, then run into a big fat tank you cant touch! If anything I would suggest making the current overdrive harder to get and less effective and shorten the supply duration/ lengthen the cool down time. Perhaps supply active time could be linked to rank. Low rank, longer supply life the higher up the ranks you go the shorter life they get. It would stop me getting killed instantly by M3 freeze/isidia/firebird 12345 players anyway! Please concentrate on polishing what you have, making it smoother, tweaking the graphics, or adding in some animations to the tanks/maps. As it stands the battles do often end in a blowout but there must be a better way to even out the teams. Perhaps take a leaf out of the wargaming book and assign points to rank and equipment. Then only allow a certain amount of points into a match, balancing both experience and equipment.
  15. Matt_Black

    Let's Discuss Missions!

    I was having to play deathmatch today as I had two daily missions of DM and I might as well play two missions at the same time. I absolutely detest deathmatch, but I have to confess that I had a distinct advantage today. I could move my turret! I don't know if this is a feature of the map or some kind of special power up I missed. Should I inform the mods so that they can look into it? Isn't it cheating?
  16. Matt_Black

    Let's Discuss Overdrives

    Using or not using the OD is a matter of player skill or lack thereof. Playing battles in the top third of the ranks and there are still tankers who can't turn their turret and twins with a finger jammed on the space bar permanently. The OD is there for when it's needed. if the players don't know how to use it then they are no better then the forward turret mob. Question is how they got to a decent rank without OD? I play goalkeeper most of the times DR. I'll hold on to my overdrive until it's needed. I've lost count of the number of times I've OD'd at the right time and saved the flag, Or OD'd a bunch of defenders when a wave of the enemy arrive. My message would be if you want an overdrive go earn it.
  17. Matt_Black

    Annoying Turrets - 2017 Poll

    Dropping a gold box is just to get the other team to gather together so you can see just how many you can kill with one railgun shot isn't it? I don't see what all the fuss is about. 1000 crystals? I can make that in a couple of battles.
  18. Matt_Black

    Let's Discuss Railgun!

    10,000 damage sounds good as long as it's every shot. None of these "random" shots that always seem to happen when a firebird has you pinned! Would it be able to shoot through a palm tree? shoot and kill 3 tanks in a line, YUP, shoot a tank hiding behind a palm tree, NOPE :C
  19. Matt_Black

    Legit player and Pay to win player separation

    Tanki is there to make money for the people who own it and work on it. I've bought some and saved lots. They want people to buy equipment and kits and tons of supplies. So other players feel that they have to also to stay competitive. All in all not a bad business model.
  20. Matt_Black

    Let's Discuss Railgun!

    Well another drug fest draws to a close. I for one drugged like F**K for the entire weekend and treated every match as a team death match. I'm Sorry everyone :C Is it possible to get noobs at any rank? As I explained before I usually play gatekeeper and I hold on to my overdrives for when the other team swarm us. I spent the whole time playing this weekend fending off people bumping and shooting me so I can power them up so they can get killed in seconds. One Wan er tanker ricocheting and bumping me constantly so we both got killed, re-spawned, and he started again. To my shame I flipped him over but he did at least get the message. I had players bumping me if I had a full health bar ifs! Surely a lieutenant ranks they must have figured out how it works by now? On the plus side I was given a flag by a player who appreciated the fact that I had turned the tide of the match twice by gatekeeping and holding overdrive in reserve. Thanks dude :D
  21. Matt_Black

    Let's Discuss Railgun!

    Railgun is not really a death match turret. too slow to reload and too slow to turn. Team battle on normal maps you'll have to drug like everyone else if you want to win a match. Pick your maps for railgun, ones with big open spaces, Massacre, Rio, Highways, Desert are all good railgun maps. Highland can be good too, plenty of camping spots. Play pro matches with no drugs if you actually want an enjoyable game. Monte Carlo=railgun heaven. wave, hill. skyscrapers. Not very popular maps tend to suit railgun.
  22. Matt_Black

    Let's Discuss Striker!

    Hi all, Is there some Striker upgrade that allows an incredibly fast lock on, like a fraction of a second? I was in a battle against one today waving the sighting laser all over the place, rarely still but rockets still homing in on targets. As a railgunner I can say yes they are of some use close up depending on hull but if you don't kill 'em with the first shot you are usually toast. I use railgun to snipe from one end of Massacre to the other, You can get very good at aiming with practice. You also get used to the delay after hitting the fire button. very useful for final adjustments or when your target gets taken out by someone else but you've already pressed fire. whip the turret onto someone else. I know how easy it is to get attached to a turret and be disappointed that it doesn't perform how you would like it to in all situations. Pick your battles. You don't see many Hammers in massacre usually because they don't get in range before some git with a railgun picks them off!
  23. Matt_Black

    Let's Discuss Railgun!

    So you don't like railgun now because it won't one shot anyone? Play a different turret then that will. I'm forever getting slotted by Magnums.
  24. Matt_Black

    Annoying Turrets - 2017 Poll

    I was torn between freeze, 'cause it's impossible to get away from and Vulcan, 'cause the "ping ping" noise of the rounds hitting me from max range but doing no damage is really annoying. However after a pointless half hour in Wave CTF today I have to jump on the Magnum bandwagon. Two Magnums and an Isidia on the other side. two options, stand still and be killed or move and be killed. Wave is a great map but it's another one that's been Magnum'd.
  25. Matt_Black

    Competitive Games vs. Blowout Games

    This must happen quite often then, as it's happened in two battles today! Half of the opposition swarmed our flag within seconds of the start all drugged up and I sniped a couple of the other teams snipers at the rear and they were un-killable too.
×
×
  • Create New...