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Matt_Black

Tanker
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Everything posted by Matt_Black

  1. Matt_Black

    Let's Discuss Railgun!

    Most players do have 25% and more protection. Everyone starts drugging the moment they spawn don't they? I'm still trying to figure out how half the opposition can be on full drugs 10 seconds after the start of the game! Drugs isn't the only issue. I gave the alt a good run in pro games, no drugs or overdrive and it just means that with the protection you get at best 15% more damage but now unaltered rail can outshoot you 3 to 2 and thunder can splat my M2 titan faster than I can get off two shots, which as thunder is great for knocking rail off aim are going to have to be very well aimed. So we're left with precious little in the way of benefits for a large handicap. Faster turret turning an alt? Turn the tank and turret, I figured that out after 5 minutes playing rail. The only alt that might be worth paying for is the shell stabilization. The reduction in damage spread at M2 should give consistent damage in the 900-1000hp per shot -25% /2 =350 to 375hp per shot roughly in the real world. I probably should have explained that I usually play gatekeeper so pretty much everyone I shoot at is on full drugs and or overdrive waiting for a push button 4X improvement in their tank. So far my all time low shot score has been 182hp I do use double dam/ armor but alternately and only when needed. I much prefer to play pro matches with no drugs, drops or overdrive but these are pretty thin on the ground. Half of the pro matches seem to be drugfests now and I'm too busy concentrating on the game to keep up with the frantic 12345 play some seem to enjoy. Tanki used to be about playing the game and there are still players out there who will play for the fun of it. Late night games attract players I've noticed. But for the most part it's about winning and doing so as easily and possible.
  2. Matt_Black

    Let's Discuss Railgun!

    I just hired the high calibre ammo alt and I think it actually makes the turret worse not better. +40% great, except just about everyone has 25%+ protection so now it's +15% everyones drugging as fast as they can so now it's down to 7% improvement in firepower but it now takes over 6 seconds to reload. So all I really paid for was a slower loading railgun. Glad I only hired it, cause I'd have been p1553d if I had paid for it in full. So railgun alts are faster tracking but the already not great auto aim is worse. 100,000 Xtals to narrow the gap between high and low damage shots which all of the other turrets have already, and another 100,000 Xtals to make it really slow loading. Ricochet alt gives it twice as much range and speeds up the shot! Not complaining as I use Rico=alt to hunt Magnums behind cover but C'mon really?
  3. Matt_Black

    Your Opinion about tanki

    four times as powerful. twice the damage and twice as hard to kill = 4 times as powerful on drugs or overdrive. add that to a turret that does multiple damage and it really is a game changer.
  4. Matt_Black

    Updates: Which would you rather have?

    Not really bothered as long as the updates make sense. Introducing a new game mode but not releasing assault into pro matches, where it might actually be fun for both teams with out the drugs. And hilarious to play in low grav games. Way too many team games ending in blowouts. If the TankiX MM system is the model for TO then I can't see it being popular. As player I like being able to chose to join or leave when I like or sit on the same map for an hour or two. will this still be possible with MM? Use a different stat to match players to games. Rank is just an indicator of how long and how much you play the game, not if you are any good at it. Could the K/D ratio provide more balanced matches? Grade the matches by a range of K/D instead of rank. Still going to have it's problems I know. Rank games by efficiency perhaps. Would using a range of stats to allocate players to maps be also a way of equipment allocation? If you have m3 gear could you have it de-ranked to play in lower ranked games? So instead of alternative accounts to play for fun when the middle rank grind gets too boring you could have your garage temporarily de-modified so you can play in lower ranks for fun. Link supplies use to experience points. Less drugs= more points. Not good from a dev point of view as revenue will fall but for a gaming perspective I have to say that it's a much more fun game to play when your opponent doesn't suddenly get 4X more powerful than you. Supplies and overdrive active time linked to rank or experience. Noobs as it stands, the better you get the less time it works for. It would them work like a handicap system helping to even the playing field. Not fussed by lack of whizzy graphics and cool animations. Gameplay is far more important and after a while of playing I turned the majority of the graphics off on TankiX as they detracted from playing the game (but I still don't like it!). Pong has about he worst graphics you can get in a game but I bet if your old enough to remember it you spent hours playing it.
  5. Matt_Black

    Container Project to Learn Reward Probabilities

    First couple of mission chains I got Xtals and paint and gold boxes. Then pretty much speed boosts in every one. I would say probability of this trend continuing . . . . . . . High :C
  6. Matt_Black

    Your Opinion about tanki

    Mults, laggers, sabs and other cheats still abound. Poor to no payout for completing in battle objectives. cap 10 flags, kill 5 and die 30 times= 20 Xtals. Camp and kill 30 for a couple of deaths 200+ Xtals. Shall I run around and get killed for no reward (I know you get EXP but sometimes ranking up is not a good thing) or buy magnum and camp for the kills? Overdrive can be great when both teams know how to use it and, like drugs, can cancel each other out, but there are still plenty of players at mid to high ranks who don't have a clue how to play as a team or use overdrive effectively. Overdrive gives a massive advantage when used properly leading to blowout after blowout. I'm sorry but I'm not going to sit for 10 minutes in a game my team has no chance of winning for a few Xtals. where 10 minutes in a more balanced game can net me 10X more I really don't think matchmaking is going to work. The part I like and is rare in modern games is that I can chose to enter a battle any time I like on any map I like. I tried TankiX and didn't like it half as much mainly because I kept ending up on the same 3 maps. Assault needs a rethink and maybe a couple of new maps, Rugby is OK but could be much better if you could pass the ball and shoot at it. Both would be better as pro games with no drugs as you can't play either (or any of the game modes for that matter) without them on the open maps. Nerf Magnum, Make twins self destruct if the spacebar is pressed for more than 10 seconds, Update the pro maps and it's just about there. Forget about MM and the new overdrives and focus on what you already have, if it's already broken adding new stuff isn't going to fix it just show how broken it really is. Last point. If so many "of the best players" are against drugs why are most of the pro matches now drug fests?
  7. Matt_Black

    Annoying Turrets - 2017 Poll

    If you want a reason to hate Magnum go play a really long game of CTF on wave. Spawn, move, die by magnum. spawn, don't move, die by magnum. actually manage to get to the other side of the map ( about 1 in 10 attempts) Magnum splats you as soon as you get over the hill. Wave has gone from a really good fun map to about the most pointless map on Tanki. I played against 2 magnums and an isidia for about 20 minutes and made it to the flag once. I will now leave games if Magnum makes it boring.
  8. Matt_Black

    Annoying Turrets - 2017 Poll

    Yes you can kill multiple tanks with Firebird, I do it all the time. You can also get multiple kills with Thunder, Railgun Freeze and Hammer.
  9. Matt_Black

    Let's Discuss "Rugby mode"

    What I can't figure out is why nobody uses mines in the game. Every player must have thousands of them as very few use them.
  10. No lag on my end ping usually in the low double digits and full 60 fames per second. I've seen it a couple of times. tank either gets blown over or tips itself over. fully flat to the ground, then it flips back up on it tracks like nothing happened. Funny though I suggested this as a new supply. Maybe someone beat me to it.
  11. Matt_Black

    STILL-COLD sabotage silence CTF 9/2/18 T0553R!

    Hello ! You need to collect evidence. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES ***
  12. Hi All. I've noticed a couple of players managing to self right an upside-down tank. Hard as I try I can't seem to do it. A hornet/rail did in in front of me on sandbox and I was amazed. Anyone want to let me in on the secret?
  13. Matt_Black

    Ideas for Supplies and Drones!

    How about a supply that flips you over when you land upside down (about 90% of the time :D)
  14. Matt_Black

    Let's Discuss Railgun!

    New low hit score of 184! I think twins manages better. Not so sure it needs a buff as much as the whole game could do with rebalancing. Magnum rules at the moment, as soon as team gets most of it's players on overdrive then the game is pretty much over and you are pinned down and cut to pieces, and the the winner/loser payout is a bit one sided. 15 minutes for 18 Xtals 3rd on the losing side, c'mon.
  15. Matt_Black

    Let's Discuss Railgun!

    Rail was my favorite foe a long time but more and more I find that everyone has a module against it and combined with DA it's pretty useless. One shot today scored 192! Still useful in the pro games (apart from the module) and great for flipping people in low grav games. My M2+ Alt Rico is outscoring my M2+ Rail by about 2-1 with no drugs if you count damage per second.
  16. Matt_Black

    Let's Discuss "Rugby mode"

    Rugby is a druggers paradise at the moment but I guess the novelty of it will soon wear off and everyone will be back to CTF but playing like it's death match. I hate to keep banging on about it but unless some of the flaws in the game are addressed it's just another version of TDM.
  17. It seems the only constant in TO is change. If the game is broken, and the more I play the more it seems to me to be, adding to it isn't going to make it any less broken. Rugby mode has shown that only druggers win and two or three tanks on overdrive are unstoppable. Winning team gets overdrives more often so continues to win until a 10-0 washout or everyone leaves Adding selective overdrives based on what hull you have is like saying you can only have certain turrets and modules on certain hulls. I really can't see it helping the balance of an out of balance game. And, I think that the whole drugs/overdrive needs a complete re-think. Thank goodness for Pro battles, although I've noticed that more of them are becoming drugfests.
  18. Matt_Black

    Let's Discuss "Rugby mode"

    Does anyone know if there is a a guide to rugby mode, or if there is one in the making? If so it needs translating into Russian, preferably using small words, so that players know what to do when they have the ball. I've witnessed players backing away from the ball when it was dropped by the opposition inches from our goal, and another player drive the ball all the way to our goal and try to throw it onto the containers behind the goal in Massacre. Needless to say a fully drugged enemy swooped in and scored with it. Can someone explain that the ball re-spawns when out of play like a dropped flag so there's no point in hiding it. This is going to be a great game mode for saboteurs. In one game one of out players kept running the ball back to our goal and then throwing it to the nearest enemy. You know I might just start writing a guide on how to play as team in Tanki. Seems the best time to get a sensible game is about midnight when all the kiddies have gone bedebyes.
  19. Matt_Black

    Let's Discuss Overdrives

    How about making overdrive only activate one randomly selected supply for everyone in range and a 1% chance it activates everyone's self destruct in range. That would make it much more interesting :D
  20. Matt_Black

    Let's Discuss "Rugby mode"

    A marker over the tank with the ball would be good too just so you can see where the action is on the lager maps when you spawn the other side of the map. It would have been good to see this as a large ball you could move around by shooting at it. at least it would have been something different than TDM with a twist.
  21. Matt_Black

    Let's Discuss "Rugby mode"

    Yes there are plenty of druggers at low ranks. I'm still waiting for ASL to be released in pro battles, it might just save it as a game mode. I played a game late last night ASL on Massacre, about 5 a side no extreme drugging, just picking up the drops. It was brilliant game going right to the end which was really close. As an experiment I played my usual gatekeeper role, Dictator/rail, on various maps sitting near the base and picking them off as they come close. Loads of Xtals and Exp just proving my point about there being not enough of a reward for capturing flags/goals/assaulting. I would like to see Tanki run parallel maps. For every normal map have another with drugs and overdrive disabled, just the pickups on the map, and see how many players play in each. The main reason I pay for a pro pass is to play in games with no drugs. Daft isn't? Tanki is the only game you have to pay for less!
  22. Matt_Black

    Let's Discuss Railgun!

    Does anyone have any of the rail alterations? I was being one shotted constantly by wasp/rail today. My M2/6 has over 1600 hp so even an M3+ rail shouldn't one shot me. No drugs on either tank so I can only guess that he had an alt. I couldn't get close enough for long enough to press shift!
  23. Matt_Black

    Let's Discuss "Rugby mode"

    I just played my first came of rugby! I was going to upload an image of just how dismal it was but the forum doesn't like the image or the host so I'll not bother. I doubt if anyone from Tanki will read it anyway. The developers should be very happy with this game as it's going to triple the sales of supplies easily. They also need to produce a special rugby kit. My suggestion would be Mammoth/Magnum and 1500 supplies. I had a rugby mission (earn experience thankfully) and in 15 minutes I managed to see the ball once and the longest I managed to stay in the game was about 1 minute thanks to double armor. From my experience the devs have managed to add nothing to the game but have exposed the flaws in it instead. Drugs now rule the game, Overdrive, if used by the whole team, is devastating. You may as well have kill everyone instantly button. Magnum. intended as a support turret. is about the best thing going for CTF and rugby Mammoth/Mag+isidia+drugs is practically unstoppable, you might as well just clear a path the the base to cut down on the respawning. In the middle of a melee to get the ball a gold box drops and everyone, except me, hauls ass across the map to get it. it's a 1000 Xtals FFS if you're any good you can make that in 2 battles. But getting Xtals is more important. Frankly I'm getting fed up with tank online. Drugs rule the game, the hulls and turrets are very unbalanced, and the balance changes at each modification level. Team games are not rewarded for playing as a team and game objectives are not rewarded enough to keep all modes from decending into TDM. In my opinion adding to the game is just making it worse. However, releasing the maps for ASL and Rugby for pro battles might rescue the situation. Here's hoping.
  24. Matt_Black

    player7001 MO hornet moving way too fast not on supplies

    Hello ! You need to collect evidence. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES ***
  25. Matt_Black

    Ideas for Turrets!

    Yup lots of little zaps to knock off aim and do damage over time. Then it get's to M3 and fully drugged can take out my M2.5 hornet in 3 hits with no way to fire back while being knocked about. I got stuck in a CTF battle in Silence with a player M3 Viking M3 Twins constantly drugged up mowing everyone down in a few hits until the drugs ran out. Die,spawn,repeat. No interest in capturing the flag just going for kills. The more I play, particularly at the middle rank, the more I find the game flawed. And there doesn't seem to be any way out but to add more to the pot. I can imagine the outcry if drugs and overdrive were removed on an update! If Tanki X didn't suck I'd probably move games.
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