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Posts
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Everything posted by Matt_Black
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I see the Tanki cash cow is being milked again.
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Doing 12 points of damage per round with DD Vulcan?
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No holiday bundle showing in my shop ?
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Special mission- Catch four golds in holiday deathmatch and get 30 repair kits. Or go to garage and spend 4000 cry and get 38 repair kits in the sale.
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Do different games run on different servers?
Matt_Black replied to Matt_Black in Do different games run on different servers? Archive
Hi All If I play siege or jug my frame rate is about 15fps with all the graphics turned off including skybox. When the action get's really busy around my tank it drops to less than 10fps. Cap the flag and checkpoints run at 50fps+ with all the graphics turned on. Only been happening for the last few days. WTF? -
Why do I self destruct occasionally when jumping from a bridge or ledge?
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Still low fps. Tried different browsers, running the machine in scaled mode, dropping all the graphics from the game, best I got was a choppy 25 FPS internet at 40mbs Ran a profiler on the machine and it's not even breaking a sweat GPU's running at about 7% and four cores running at 20% with a bunch running in the background. The damn thing was maxed out at 60fps a couple of days ago with all the bells and whistles, can't figure it out but it's a nightmare to play.
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Using chrome, not the stand alone client.
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Anyone know why I'm down to 15fps from the silky smooth 60 fps I had yesterday? Macbook pro using chrome for html5 Cleared caches and all that, reset all the graphics in game, everything is up to date. 15 and lower fps windowed and fullscreen.
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Vulcan firing sound way too loud. Happens every time I press the trigger. Either make the sound quieter or add a own gun volume control to the sound prefs. Damn thing's so loud I have to have the sound turned down so low I can't hear anything else going on.
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Ricocheting the bullets around the map. Really annoys shaft players when I shoot them and they can't shoot me!
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Because last time they buffed it everyone ****ed and moaned that is was too good so tanki nerfed it into near uselessness. The only plus was that nobody bothered to equip any protection against it. This update removes just about all the things that made it hard to use well and added a very useful feature. Just wait for the isida/freeze/firbird crowd to start complaining that they aren't the most OP anymore! Oh and I love the instant spin up with ssr alt
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Vulcan is sooooo getting nerfed again an a day or two! Vulcan is now awesome! Well at legend Mk8/M4 whatever. The ricochet effect is brilliant, if you know what to do with it, and the ability to pop out, rip off a stream of bullets and hide before the target even knows they are on their way is almost as much fun as using smokey from the other side of the map. But can you TURN DOWN THE VOLUME A BIT please? Nice one Tanki ?
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A little lesson in Seige mode
Matt_Black replied to Matt_Black in A little lesson in Seige mode Archive
Dear tankers, particularly titan/twins for some reason, on my team. If you want the whole opposition team to go boom when under a titan dome stop having a go at me for camping! Hornet/Gauss is not a very good close in combo when everyone has 50% gauss protection. I will not be able to tough it out and capture the point. It absolutely rocks about every 90 seconds when my overdrive kicks in and I can one shot everyone on the CP under a titan dome so you can sweep in and lay your own. It's a team game, not everyone has to gather round the point like 5 year olds playing football. It only takes one person to capture the point not the whole team. I recently played a game where my team understood this. A couple of Titans captured points while the rest of the team defended them. The game took about 3 minutes 5-0 -
How about linking the auto pause to turret turning instead of hull movement. Then if a player is hiding but actively playing they are not automatically paused. It would also be great to see all these "legends" paused out of the game every minute or so 'cause they can't turn their turret! It's not going to change the players who join a battle and spin their turret to stay in the game. There is enough tanks driving into walls for minutes at a time at the moment tot prove that.
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Players nowadays have a lack of respect for their Viking teammates.
Matt_Black replied to DieselPlatinum in Archive
It's not just Viking. I spend lots of games sneaking around maps and getting into good sniping spots with Hornet/Smokey. Along comes some dumbass Mam/Mag and just pushes me out of the way/off a cliff/into enemy fire because it's "his" spot! -
Can Shaft do 8000 points of damage in one shot?
Matt_Black replied to Matt_Black in Can Shaft do 8000 points of damage in one shot? Archive
MK8 Titan fully upgraded + DA got one shotted by shaft multiple times. Over 8000 points of damage each time. is this even possible? -
Getting the same thing. Posted earlier about striker and Hornet OD and DD scoring 400 per rocket instead of 1600. Damn turrets hard enough to play without this glitch!
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Anyone else's overdrive not working? OD and DD with striker and only getting 400hp per shot.
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Hornet overdrive not working. OD and DD and only scoring 400hp with Striker instead of 1600hp per rocket.
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What Is Your Opinion About the Current State of Tanki Online?
Matt_Black replied to Maf in Game Discussion
Yeah, Hunter, I was too deep into my rant to know what I was writing! -
What Is Your Opinion About the Current State of Tanki Online?
Matt_Black replied to Maf in Game Discussion
Challenges, while fun for a while, make for boring games with little or no teamwork. Thunder projectile update, why? If any turret needs a projectile update it should be shaft. you might just stand a chance against it if it wasn't an instant kill the moment the laser touched you. Siege. Was this mode played at all before release? Titan/Gauss or Hornet/Gauss everything else is a waste of time. I like the mode but when the other team is 50% Titan, which is most of the time, not worth playing. Overdrives need to charge a whole lot slower. I see players on overdrive at least 5 times in a 7 minute battle. Hornet overdrive. Freeze me, drop the flag, or remove supplies. Pick two, or reduce the range. And FFS do something about Gauss. Striker takes forever to lock on for a similar amount of damage assuming the missiles actually hit while showing your location to everyone on the map. Gauss takes significantly less time and hits every time with no tell tale or warning. Can you change the auto pause to recognise turret movement instead of tank movement? This would stop me having to break from the tiny space I have hidden myself in, and might get the other 50% of players to actually TURN THEIR FREAKIN TURRETS. You are supposed to be legends ffs! -
Yep, because as usual the kneejerk reaction to a poorly though out update was to nerf it into oblivion.
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Incendiary band was quite OP, for about 3 days. Can't have Tanki's most dev despised turret being good so it, and every Vulcan incendiary band or not, got the 75% uber nerf.
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Oh not again! I have played Dic/Vulcan for ages. Vulcan finally gets a buff then immediately an uber nurf. I guess it's going to be the same for Dictator now?
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