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Everything posted by Aigaion
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yes, but without changing speed, it's an arcade game so hecc with actual physics.
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I mean smoky/hammer wasn't my idea.
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.5 would be more than twice the normal amount, I'll bump it up to 0.4, 0.25 is standard, and it's not that powerful of an alteration, it doesn't decrease reload, doesn't decrease lock-on time, doesn't increase speed, doesn't increase damage, only allows the salvo missiles to turn sharper, and even than it's not 100% guaranteed they'll nail there target every time.
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no, they will just be able to navigate better, for example, turn sharper and fly up or down, thus "3D-navigation," but even then they might not be able to turn sharp enough depending on the where the enemy hides, like normal missiles, they will just crash into a will if a target hides behind it, these might be able to turn around the wall to hit the target if there's enough space and it's not too hard, or just dive over the wall and hit the ground or wall behind your target, behind the wall, so 100% chance of hitting still won't happen, but they can maneuver better than normal missiles.
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I just don't think they're that powerful, I mean they're only powerful in ASL mode, cos it's an unbalanced mode with tactical un-balance.
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ya like how there's a tiny pause before lock-on mode for JGR.
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What Is Your Opinion About the Current State of Tanki Online?
Aigaion replied to Maf in Game Discussion
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simpler, more reliable idea: tapping space fires main gun's shot(s) and holding will fire your secondary guns, in this case holding it would fire a barrage of shotgun blasts, or vise versa
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I don't know whose idea it was but I liked the idea of making more turrets like "Terminator," I got some names
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What Is Your Opinion About the Current State of Tanki Online?
Aigaion replied to Maf in Game Discussion
what about... an Idea contest? I dunno, just want to put my spam skills to use xD -
nope
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tactical lock-on shotgun blasts, holy hecc
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Striker Alt Idea: Tomahawk Tactical Targeting Cruise Missile settings are installed to the lock-on function, 3-D navigation system for higher chances of them finding your target if they duck for cover, the new motors require a short warm-up time, resulting in a larger pause between rockets in the salvo. +missials can navigate to their target with higher accuracy in lock-on mode -pause between rockets in the salvo=0.4
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you know I've been thinking about that but I think that'll cause way too much lag, like immortality, a forcefield, radar, boosted supplies, boosted firing rate, EMP effect etc.
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but... smoki is supposed to have luck :X this would do 504-780 with only 1.65 reload and 363 impact at M4, kinda sounds OP in my opinion, if you want a smoki with more damage and no crits just get thunder with small-caliber charging, its pretty close to what your proposing.
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...ok?
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so, Thermal Restoration, Auto Heal Nanomass Reactor, and ECM, like it :lol:
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http://en.tankiforum.com/index.php?showtopic=333473&p=6666319
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true, but strikers normally (at least I do) lock on from out of range, and I did change it so it would sweep ALL incoming rockets out of its way, including single-shots. I like your idea of an OP force field but, meh, I think this is cooler, and plus it wouldn't disrupt a striker that's in progress of locking on.
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A bit better, but impact doesn't matter if your instantly killed xD its suddenly not a problem anymore.
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*cough* I had a thunder alt that did both those things *cough* xD
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Valid ECM Effect for JGR's Overdrive
Aigaion replied to Aigaion in ECM Effect for JGR's Overdrive Ideas and Suggestions
-What is an ECM? An electronic countermeasure is an electrical or electronic device designed to trick or deceive radar, sonar or other detection systems, like infrared or lasers. It may be used defensively to deny targeting information to an enemy. -What would it do for Juggernaut Overdrive? When a striker is firing single-shot rockets at Juggernaut or an entire salvo is flying towards the Juggernaut, using overdrive's ECM will deflect all incoming rockets by sweeping them to the side, out of its way. If a striker is in the progress of locking-on, then Juggernaut uses overdrive, the ECM would cancel-out the strikers lock-on, forcing it to start the progress over again. It ain't much but it'll help. -
people will abuse it and just mult complete them fast with a friend.
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kinda agree with Hate, seems too drastic. Like a slightly nerfed railgun without any warmup
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