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r_Spytank2

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Everything posted by r_Spytank2

  1. It should only be one of the mini-notifications on the right corner.
  2. Yes! I love this idea! I've had the idea of modification leveled mines too, for a long time!
  3. r_Spytank2

    Ideas for Turrets!

    Ricochet bullet damage and force decreases with bounce Let's face it: Ricochet's overpowered. It's damage is HUGE, and the bullet shove opponents to the side. Ricos can be very hard to destroy if they're good enough. It's doesn't help that the bullets can bounce. This suggestion is mostly for nerfing but is also for realism. Let me list my reasons: -Realistic. It seems totally right that the force will decrease because it's already used it's force on bouncing, right? And same thing for the damage too. If the bullets are losing speed they're not gonna hit as hard, so they should deal less damage. -Nerf it. I've already given reason why ricochet kind of needs a nerf. Not a big nerf, since it's better than some of the VERY bad problems like thunder and magnum which devs are refusing to nerf. So yes, every time a rico bullet bounces it's damage potential and shove potential is lowered. ALSO make the bullet lose speed and shove force and damage if it's gone some distance.
  4. I really disagree, because at my rank ricochet is severely overpowered.
  5. r_Spytank2

    Matchmaking, Turret Balance changes

    I like the update for Smoky. I've switched to being a Smoky user and I thought I was kind of crazy how a gun that shoots bullet-speed explosive shells does like 33 damage at long range.
  6. r_Spytank2

    Matchmaking, Turret Balance changes

    WARRANT OFFICER ONE TO LIEUTENANT COLONEL IS A RIDICULOUS RANK BRACKET!!
  7. r_Spytank2

    [Forum Game] Conspiracy Theories

    There are things past the void that is past the maps.
  8. r_Spytank2

    Item ratings in garage

    I like that Maf, edited it.
  9. r_Spytank2

    [Forum Game] Ask A Silly Question

    Because he didn't like i's. Do you love studying the science of eating my laptop?
  10. 3 turrets that need a nerf! 1. Every person that is often attacked by this one will agree. You've all seen it's huge damage, you've all seen it make obstacles useless, you've all seen it pick off many tanks at once. That's right, it's MAGNUM. Magnum's damage is undoubtedly quite insanely high - enough to kill 5 tanks in a compact spot. I know this is to make up for being hard to control, but it's been pushed too far. The damage is way too high, and decent magnum players can be quite hard to kill. Nerf it's damage, splash damage and impact force and things should be good. 2. Reload's not too long, large impact force, big splash damage, large damage - taking away almost 1/3 of the health bar in a single shot. A lot of people want a nerf on this one, too - that's right, it's THUNDER. I already put the reason there, so, yeah, a slight nerf in every single one of those things would be nice! 3. The M0 is trash, and nothing more than trash, but the M1 versus other M1's would always win. It's TWINS. I'm very suprised how much this one changes with m0 to m1, it's like Magikarp to Gyarados. Apparently it's not just only the M1, it's all the modifications of it. One? It's impact force and bullet speed come in ENORMOUS amounts. It legit blasts with the force of a Ricochet and the bullet speed of a striker. It's ridiculously hard to destroy. A slight nerf in impact force, bullet speed, and damage would be good. So yes, these are the main 3 turrets that need a nerf. They're all also some of the turrets helping in the process of crushing the WO3 and below ranks. (I wanna get outta this rank!)
  11. r_Spytank2

    Ideas for Maps!

    Serpuhov's ASL positions must be changed In Serpuhov, the red flags in assault are lined up in the back, in a quite compact spot. Not OK. True story: I spawned in a Serpuhov ASL. The entire enemy team was some extreme noobs, all staying there spawn camping every player. We couldn't get a single flag past the line of houses on the back side. (I forget if it's red or blue side) Like any tanker in their right mind, I left the battle. Some flags should be closer to the middle-left and middle-right of the map, or maybe near the middle of the map. Because the MM system is mushing up lower mid-ranks like me and feeding them to the lieutenants by often placing players with annoying strategies (Drugs, spawn camps, targeting, blah blah blah) on the enemy side, this could often be a problem.
  12. r_Spytank2

    Weather mode

    In pro battles, there should be an option when creating battles to put a thunderstorm. It would rain and the sky would be dark and there would be puddle sounds, or maybe even sounds when driving through a puddle. I understand this could be laggy but the graphics don't have to be so realistic, for example, just like the trees you can drive through the drops, driving through puddles would not physically effect it but only make a sound, and there would be lightning in the background every once in a while followed by thunder. Plz review.
  13. r_Spytank2

    Item ratings in garage

    I'm back with a new interesting idea. You would be able to rate any item in garage from 1 star to 5, creating an average rating for each item. This way other tankers would have less trouble deciding what to buy. When you look at an item's button in the garage, it will have the rating at the bottom. The rating would show also up in the description when clicked. This would make things more efficient and prevent people from purchasing new stuff that they end up hating. EDIT: ratings would be reset every 2 months and also after the item gets a nerf or buff.
  14. r_Spytank2

    Let's Discuss Magnum!

    Totally. It makes walls and bridge ledges useless hiding places. Could be pros, could be cons.
  15. r_Spytank2

    Let's Discuss Magnum!

    Used on the enemy side? Most annoying thing in history. Used on your side? The ultimate anti-drugger anti-camper anti-buyer machine.
  16. r_Spytank2

    Ideas for Game Modes!

    It might actually make sense for firebird to have impact force (With a "rocket" effect, y'know?) and maybe freeze (snowball fight?) but isida, no. That would be super unrealistic. Because of this this wouldn't ever be implemented. He also stated isida wouldn't be able to do anything.
  17. r_Spytank2

    [Forum Game] The Ban Game

    Player diddle_unbeatable has been banned until the heat death of the universe. Reason: Banning an already banned player.
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