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r_Spytank2

Tanker
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Everything posted by r_Spytank2

  1. r_Spytank2

    Ideas for Game Modes!

    Woah, woah, woah! Now, WHY was this merged!? Surely it's impossible that someone came up with the same idea!!
  2. r_Spytank2

    Complaint Book

    I discovered a glitch. When you close the window and you open tanki again, it puts you back in the battle you were in when you closed it, but that's not the glitch! If you are in CTF and you come back right after your teammate just captured a flag, it says (name) has captured OUR flag, when they captured that of the enemy's.
  3. r_Spytank2

    Ideas for Supplies and Drones!

    WHY WAS THIS MERGED
  4. The times where no one else is moving their hulls, turrets spinning, and if you try to move them they just un-move. And then it removes you from the battle. Why? Just why? Devs you have to fix this!
  5. r_Spytank2

    Complaint Book

    NERF THUNDER RIGHT AWAY!! It's just too overpowered. I see those thunder m1's and thunder m0's shooting at my wasp m1, decreasing it to 10% or less health in 1 shot. It's insane, it needs a damage nerf right now! Because of the thunders I can't drive out in the open for 15 seconds anymore!
  6. r_Spytank2

    Ideas for Supplies and Drones!

    New Supply: Smokescreen! This supply would be activated by pressing 7 or 8 or something. The point of this would be to block an opponent's view. It does nothing to your tank - it simply launches an orb that blows up when it hits the ground (like the bullet of magnum), releasing a huge cloud of smoke, blocking the enemy's view. You can change the force of the launch (for further and closer smokescreens) by clicking and holding the icon of the supply at the bottom, which increases the level of launch force (There are 25 levels, 1 = closest 25 = furthest) It does not do damage. It could be used to make a kill (By clouding up the enemy's vision and then you shoot them) and, of course, it could be used to make an escape. It would be a reportable offense to purposely block up a teammate's vision during an attack.
  7. r_Spytank2

    Ideas for Game Modes!

    New Mode: Box Fight New idea. It's a teams mode. In this mode, there would be many drop zones for a special box, a point. When you catch a point, your team's score increases by 5, in a counter in the corner. Points would drop every 25 seconds after they're caught. The goal is to fight for the boxes and catch them. You get exp for catching points. A team wins when their score reaches 100. I think it would be nice for a mode that uses boxes as the main item to exist. So yes, that's the basic idea.
  8. r_Spytank2

    Ideas for Game Modes!

    New Mode: Team Juggernaut! I have an idea. There should be a new mode with red and blue teams, and each player has their own supertank, or juggernaut, controlled by a randomly chosen player. The goal of the mode would be to kill the enemy team's supertank. It's turret would be two thunder XT M3's together with nonstop double damage and fast reload. It's hull would look something like that of the juggernaut's. It's armor would be stronger than that of the juggernaut's, (To make it harder to kill so the game lasts longer) but it's speed significantly lower: Slower than the speed of a mammoth. (To prevent the two supertanks from driving fast to eachother, and then killing eachother, which is just a fast end to the game.) So the goal would be to kill the enemy AND to protect your own team's supertank. The game would end when a supertank is destroyed, and the victory goes to the team who's supertank is still alive. A mode quite similar to this (Mothership) existed on diep.io a long time ago. Other features: Like the juggernaut, supply boxes would have no effect on it. Like the juggernaut, it's overdrive loading time would be pretty fast. Like the juggernaut, it's overdrive would have a force. And, of course, the name of the new mode: Team Juggernaut (TJN)!
  9. r_Spytank2

    Ideas for Game Modes!

    One guy is his own team. He has to make his team grow starting from only him by killing the non-its. Thanks for complementing my idea. But what I thought was REALLY dumb was how they didn't even send me a notification, or even tell me what existing post it was merged to!
  10. r_Spytank2

    Ideas for Game Modes!

    What? Why would they do that without writing a review or anything at all?? I don't see why they would do this! Well, anyways, if that's the case, I'm never posting a suggestion ever again.
  11. r_Spytank2

    Ideas for Game Modes!

    Uhhh what does the tag "merge" mean?
  12. r_Spytank2

    Ideas for Supplies and Drones!

    Guess you have a point...
  13. r_Spytank2

    The War Begins

    I'm a wolf. I take a look at the map and think "What the? They captured that area in the middle of our territory? Well that's just GREAT now they can start bombarding our territory from inside it!
  14. r_Spytank2

    Ideas for Game Modes!

    New idea: tag mode. Two ways this could work: 1. So basically there's the blue and red team, but when a tank is killed is respawns on the other side. Once a tank spawns on the enemy side, their goal is now to kill their previous teammates. The game ends when all players are on one side. If at the end not everyone's on 1 side, the side that has the majority of players wins. Teammates can be stolen back. 2. It's basically everyone's on one side, but one person's it. That person is his own team, and his colour would be yellow or something - his goal is to kill other players, and when players are killed by him, they respawn on his team, and their goal is now to kill their previous teammates. Tanks who are on the it's team will not switch back to the not-its when killed. Like idea 1, the game ends when everyone's on one side. If at the end not everyone's on 1 side, the side that has the majority of players wins. If players leave a battle of this mode, the MM System will not replace them! It could ruin it, due to the fact that a team can also win if they have more players. Something quite similar to this exists on diep.io. So that's my idea. I think it would be a fun and unique mode if implemented.
  15. r_Spytank2

    Ideas for Supplies and Drones!

    I said there would be no impact force for short rangers though read it properly
  16. r_Spytank2

    Ideas for Supplies and Drones!

    You know, that's not such a bad idea! You should post it.
  17. r_Spytank2

    Ideas for Supplies and Drones!

    I've never gotten such a mission before.
  18. r_Spytank2

    Ideas for Supplies and Drones!

    New Supply: Impact Force! My idea is that there should be a new supply that, when used, increases the impact force of your shot by 15-25%. Because short range turrets don't have any impact force, when they are equipped, the supply is disabled, so that it isn't wasted on nothing. For this supply, the damage wouldn't be changed, just the push force of your shot. The point of this would be to knock off opponent's aim a bit more easily. This supply could be used to make an escape by knocking an enemy's aim off so you have more chance of running away without being shot. It could also be used to make a kill without taking the damage. I think that if this is implemented, it shouldn't be added to overdrive because overdrive is already very powerful in almost anyone's use
  19. That explains why I keep getting put on some maps. Most of which I hate.
  20. r_Spytank2

    Ideas for Supplies and Drones!

    Make box for battery or stop its auto activate A battery is a supply, so it deserves it's own drop zone. I will now start explaining my reasons why I think this. A battery is 300 hundred crystals, which is just about the right price for a tanker to think twice before buying one. It's also auto-activated upon spawning, which I do not think is good because in small maps where players are destroyed often, the batteries would all be used up quick even if the player doesn't want them to be. Batteries are probably the supply that tankers have the least of, because of their price. That's worse. It's already bad enough that players don't have a lot of them, and it doesn't help that they're automatically used. Many tankers won't want their drones to be active when they spawn. It can be a wasted sometimes. I think there should be a way for tankers to have more access to the supply, or a way to control their usage. I think that there should either be a box and drop zone for the battery (I understand that they are a powerful supply, so maybe make them drop less often?) OR the auto-activate should be removed. Or, maybe there could be an option in settings to turn the auto-activate on or off.
  21. r_Spytank2

    Nuclear Sign in Battles

    I first noticed it in the middle of a map. I started telling everyone. No one cared.
  22. Some people, like me, sometimes play with the volume muted. Because of this, the notifications saying how powerful the juggernaut is could be a problem sometimes, because the color of the notifications is the same as the gold box drop notification, meaning that if a gold box is dropping and someone is playing with the sound off, they wouldn't be able to hear the siren, and assume that it's one of the juggernaut notifications. In this case, the player would completely miss the gold box drop, mistaking it for a JGR notification. This has already happened to me. I think it is a problem, and the color of the notifications being changed is my suggestion on how to fix it. I suggest a more vibrant color for the JGR notifications.
  23. Hi, I suggest that for the new juggernaut mode, you should change the color of the notifications that keep saying how powerful the juggernaut is. My reason for this is that the golden color can be very easily confused with a gold box notification, or the other way around. I have already accidently ignored a gold box because all the notifications were gold and i had the volume almost off, so I couldn't hear the siren. Some people like me sometimes play with it muted, and while playing JGR could miss a gold box completely. I suggest that you change the colour to white, blue or red.
  24. You should have an option to hide your profile, because if you are a noob like me, you don't want people seeing that your K/D is 0.43!
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