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DestrotankAI9

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Everything posted by DestrotankAI9

  1. DestrotankAI9

    Black Friday 2021

    @Marcus thanks for your efforts in replying to so many of our comments :) OK, a fair point - I was sure that last year there was a "Crazy weekend" running at the same time as Black Friday, however looking at the old announcement it seems I was wrong - we had double funds but only a 50/50 sale on MUs and speed-ups, so the event this year is a bit better I think. As special missions had not been "invented" before March 2020 (lol) we did not have any missions before then. Although I remember the first Black Friday I took part in, in Tanki had black box golds dropping instead of normal golds in all battles, and at increased rate (although sales were weaker), that was fun! So something cool did happen once on Black Friday besides sales, although we never had missions: The sales this time were really good, and I took great advantage of them. Although personally I like the fact that Tanki tend to do special missions and a special mode (DM/CP/SJR or whatever) each weekend, which keeps the game fresh as well as giving you something to work towards (and lets not forget the rewards). Now given that the big 50% sales only occur 4 times a year, it feels odd to have events on almost every weekend but nothing at all on a 50% sale event in my opinion. 50% off all items and 70% speed ups was amazing, but with no missions or anything, I felt a little bored compared to during Crazy weekends. I think if we had even normal special missions and DM mode alongside it, players would have thought this was the perfect event. Just my feedback for next time, anyway.
  2. DestrotankAI9

    Black Friday 2021

    The sales are great, however it is kinda boring with no special missions, when we have 7 Ultras every crazy weekend it would be nice to see some missions with 10 Ultras or so (or even 7) available - just something to complete during the event, and that would make it perfect. They have always had stuff happening as well on Black Friday - for instance one year every gold box that dropped at the weekend was a container. Just sales alone is pretty disappointing IMO. But the 50/70 MU sales are great for sure, just really disappointed if there are no missions at all or special mode.
  3. DestrotankAI9

    Black Friday 2021

    So I mean, sales are nice (especially 50/70 on MUs and speed-ups), but... no missions at all? So we have special missions on like every regular weekend and on one of the big 50% events, no missions at all? For real? Disappointing if so.
  4. DestrotankAI9

    Tanki Picture of the Day - Have any?

    The screenshots aren't working for me FYI, I think you might need to edit. Probably most others can't see them either therefore. And yes Legends should only be matched with Legends in MM. As for Legends themselves, the gear score rework - which now gives drones a fairer allotment of gearscore - has drawn attention to how many Legends are running around with low upgrade or even no drone, which is a huge error in terms of account development and also explains why some previously 8k+ GS players are cannon fodder. But now it is more obvious in battle at least, who those players are - and maybe this will now at least trigger them to do something about their drone. EDIT: OK the first one seems to be working now :) Although not the second, but I can see something lol.
  5. This is just not right, we are now seeing blatant pay-to-win changes with buffs to Ultra Container augments over Garage augments, for no other reason than the fact they are Ultra Container augments - even in areas where they were not supposed to be stronger. EMP/AP/Stun or Cryo Railgun have no rate of fire or reload buff compared to stock Railgun, and yet they have a FASTER rate of fire now with Viking overdrive than even Scout Railgun, which is supposed to be faster, AND they have a higher damage multiplier? Those are sad and ridiculous changes. To add insult to injury, I assume that despite the compartively pathetic rate of fire that Scout now has with Viking overdrive - I assume its shots still have decreased damage during Viking overdrive? Which would now make it the worst Railgun augment to use with Viking - going back on a good change made before to increase its rate of fire with Viking overdrive, to compensate for lower damage per shot. They like to nerf the good Garage augments to not just be "balanced", but literally useless these days it seems (see Autocannon smoky), while giving huge buffs to Ultra Container augments. It is a shame as Scout had an interesting playstyle and was fun to use now and then, but I guess I can forgot about using it from now on. PS: Thanks for sharing this information as I had no idea. Sure enough, when using Stun Railgun today with Viking I noticed that it was particularly potent.
  6. Bizarre. Despite the fact that the Ultra Container Railgun augments have no rate of fire increase (actually a slight impediment, with longer charge-up time), they have now got a faster rate of fire during Viking overdrive than all garage augments - even Scout? We are really going to full-on pay-to-win, good thing that I scored Stun and EMP Railgun from Ultra Containers. We have finally come very close to the point I thought would happen a while ago, where you need Ultra Container augments to compete, and Garage augments are certainly second-tier. All the good Garage augments such as Scout (which is now trash) and Autocannon are getting nerfed to mediocrity, whereas more and more powerful Ultra Container augments are coming all the time. There are still a few good Garage augments, but I won't name them as we don't need to give the developers any more encouragement to provide more nerfs to free to play items - and I am sure they are already aware and planning on nerfs as we speak. This change is ludicrous - the augment was already weak and now it has a further nerf to reload. +90%, seriously? Its DPS is now dramatically lower than Stock, it needed a buff and not a nerf. I never used LCR since the nerf a long time ago which made it useless, and now it is being made even more worthless. This is a reasonable change, but if the developers are serious about fixing the grossly broken Hopper with lightweight hull augment, they should simply prevent lightweight augments from being used anywhere other than parkour battles, and make it a rare quality augment. This augment was only ever intended for parkour, and not to become heavily OP in combination with one particular hull and high-impact for turrets in capture modes, or in gold box modes. People have abused it enough, now that even free players are starting to get the equipment to abuse Hopper lightweight, hopefully the developers will have the good sense to remove it from use in Matchmaking - because there is no benefit to it being there. Make it parkour only as it should be. Glad to see a Hunter buff, it was on the weak end. Gear score change is a good one. This was long needed, as it was highly inaccurate before with drones given such low weight. However Brutus is still giving the same gearscore as other drones - which is wrong given that Brutus has no additional effects. I think Brutus should give around 2/3 of the GS of other drones - let's say 1799 GS (or even 1999) for a maxed out Brutus drone and 2799 GS for a maxed out Defender or Trickster drone. I think that would be more accurate.
  7. DestrotankAI9

    Tanki Online V-LOG: Episode 321

    I think the proposed changes to Jammer sound awful, this would make the Jammer status effect far too powerful. As well as being too powerful, interrupting the effect of drones is an awkward mechanic, this sounds like a badly designed feature if it was implemented. If the developers wanted to make Jammer more powerful they could do something like this instead: when Jammer is applied, as well being unable to use overdrive, overdrives will also not charge up further. With that, Jammer would become a kind of team-orientated and long-term status effect, which effectively reduces the overdrive charge time for the enemy team (and hence - Jammer immunity would effectively give you a faster overdrive charge time, as your charging will not be interrupted). You could also use it tactically (for instance when an enemy team is about to capture objectives) to prevent them gaining overdrive charge from doing so. (Optionally, for bonus power, this status effect could even persist through death - so for instance if you die to Wasp bomb your overdrive will not charge up for 20-30 seconds.) To balance this, overdrive charge rate would need to be made faster as well as certain augments such as Jammer hammer have reduced effects, as this new Jammer effect would effectively increase average overdrive charge time. I think a change like this would be a nice buff to Jammer, while not causing imbalance and awkward mechanics like the proposed change would. Also, very annoyed to hear about unnecessary changes and a nerf to the Engineer drone. Engineer (along with Driver) was a perfectly good and interesting drone, it was a terrible decision to make these drones "budget" as Tanki did some time ago and nerf their effects, despite the fact some people paid 1 million crystals to max them out just the same as other drones, but of course the developers have little thought to that. Now it seems they plan on literally turning the Engineer drone into a budget mechanic drone, rather than the much better and more interesting effects that it has now. Nice... As for the Black Friday discounts, that sounds intriguing - more than 50% would be cool. The container contents change would sound interesting, if it wasn't for the recent history of updates - unfortunately due to that I expect another big pay-to-win change coming, which will be terrible for balance, as that usually seems to happen every time Tanki hypes something up in recent times. This probably heralds the coming of double status effect protections coming to Ultra Containers or something awful like that (which was discussed in a V-LOG a while ago), but I hope to be wrong.
  8. I agree that Brutus users should also be compensated the difference in cost between the old and new price of the drone - as someone who had Brutus on 20/20 clearly paid 500,000 crystals (or at least 250,000 crystals on 50% sale) to upgrade it, before the update. So they should get at least 200,000 crystals (the difference between the new and old prices on 50% sale), or even 400,000. However, as someone who has a maxed out Brutus drone on this account, and also on several of my alt accounts, I feel the need for compensation on Brutus is less than it is for Driver/Trooper/Engineer. This is why: 1) Brutus is still useful and 2) Brutus was not nerfed, or set up to be nerfed by the price change (as it has no additional features to nerf, apart from its supply bonus which I doubt they would). Brutus is still useful because is still the only drone that does not use batteries. I will still use 20/20 Brutus on my main account, and will still use it on alt accounts also. Now that it is cheaper/super fast to upgrade, it is even more the go-to drone for new players, and free players - and on low rank accounts I will definitely buy and use Brutus. As for Driver/Trooper however, they now have no purpose in the game (and Engineer, while it is currently good - could no doubt see further nerfs to cement its "budget" status). As I say, who is going to spend 500,000 crystals and wait 3 months to upgrade a drone that uses batteries, but yet is inferior to other drones obtainable only a few ranks later? No one with any sense. 500,000 crystals compensation for Driver/Trooper would be something, but even that would not really be enough - because the whole investment is now worthless with these changes. Players who have these drones should be offered the chance to swap to another drone with the same MU level - or better yet they could make them worth 1,000,000 crystals again and bring back the power level. I did not pay 1,000,000 crystals to max out a drone that would be MADE to be intentionally inferior, and "budget" compared to all the other drones. Mechanic, Miner and Assault were available at a LOWER rank than Driver, yet those are now still "premium" 1,000,000 crystal drones, and have been buffed, and are intended to be close in power with the other drones. While Driver/Trooper were not OP but see nerfs - because despite the fact that players paid the same huge amount of crystals for them, and waited the same extremely long time to upgrade - the developers have ridiculously decided to make them permanently weaker, with no compensation for the players messed around by these changes. Another ridiculous update, totally thoughtless to players - just like the MU change was also.
  9. I have to say I am very annoyed at what developers have done to the Driver drone (and also to Engineer and Trooper drones). Driver was a perfectly good drone, not OP but interesting and useful - and then some months ago they made a pointless change to a 3 second recharge time with a tiny bonus, instead of the long recharge time with a large bonus to overdrive charge. This was a needless nerf on a drone which was not OP, and also truly bizarre in that it is now much better with certain turrets/augments than others, whereas the old one worked well with everything. Then in the last patch, they turned Driver, Engineer and Trooper into "budget" drones, reduced to 500,000 crystals and 3 months to upgrade. This is pointless as I said, because 500,000 crystals and 3 months is still A LOT, and who is going to spend that amount of crystals and time upgrading a drone that is inferior, when they will be able to access stronger drones in only a very short time, given how fast we rank these days? And I say inferior, because by making these drones cheaper the developers are effectively saying that they WILL be weaker than the other drones, and giving justification for this, and now we see that borne out: They are clearly nerfing Driver and Trooper, because these are now budget drones that have to be weaker than the others. Quite obvious, given that Trooper was already laughably weak, and it has also received a nerf (developers just trolling on Trooper???). This is just fantastic, given that many people including myself spent 1,000,000 crystals and 6 months to upgrade Driver to max - it cost the same as all the other drones to upgrade - but now the developers have suddenly decided to make this drone budget, and permanently weaker than the rest, with no compensation for players who maxed it out. Players have spent a lot of time (or money) to get these drones maxed, and it is a true slap in the face for the developers to do this with no compensation. And you might say "well items are always nerfed, you can't ask for compensation" - well in this case it is different, and here is why. When an item is nerfed normally, if it is made too weak there is hope that it might be buffed again in the future. Not so with changes to Driver and Trooper Drone - with the price reduction this is an indication that these items will be PERMANENTLY nerfed, and that is not fair given that many players have put in the same time and effort (or money) to max those drones as others did, for other drones which cost the same to upgrade. Players who maxed out Driver/Trooper or Engineer should have been either 1) refunded the difference in cost between the new and old drones for all microupgrades purhased or 2) given the chance to get another drone instead, with the same level of MUs. But really it is too late now, this should have been done last week when the price change was made. Or even better, the developers should go back on this pointless idea to make these drones budget, and return them to 1,000,000 crystals to upgrade and make them balanced with the other drones. Extremely stupid and unfair changes like this make me lose faith in the developers every time, and make me question if there is point investing time/effort to continue playing (yes effort and time, because getting to a reasonable strong account at Legend takes a lot of time, or money). Other absurd changes include the "one button" upgrade change which means you frequently end up ranking too fast, and having to buy the next modification while wasting all crystals on MUs, and charging new players tankoins for previously free 2nd/3rd module slots. Why should I bother to continue playing a game which gives continual frustration with dramatic, absurd changes in the patch notes almost every week - as well as being plagued by ever increasing levels of pay to win? Every week there are some changes that I feel could have been included in an April Fools' troll post, but are actually real. Developers can make whatever changes they want to the game, and ignore player feedback, but we are also free to take our time and money elsewhere and quit the game. They should revert Driver/Trooper/Engineer drones back to full price drones, and balance them appropriately, or give players compensation. But I know they won't, yet another change which makes me lose trust in the developers, and encourages me to quit the game. Also: Another absurd, unnecessary boost to an already overpowered augment - while garage augments such as Autocannon get large, unnecessary nerfs. We are fast reaching the point where Garage augments are second-tier, and Ultra container augments are almost necessary to compete.
  10. DestrotankAI9

    Let's Discuss Augments

    Misread your post, sorrys. So you wanted the heating to kick in faster, yes that would be a fair change - should suggest it in the Ideas & Suggestions. On my low rank account which I use Incendiary Brand on (as I say don't have it on my main sadly), I am using Mk4 so that is 10.4 or so seconds to get heated, slightly faster although not by much. It certainly works at low rank as I can generally start firing at just the right time before I engage enemies, since Ares takes quite a while to get to the front lines of battle anyway - on most maps. Unless the enemy team is spawn killing of course. I do have to hide on small maps for a while but it generally works OK. At Mk8 you take the slightly longer 12 seconds, as well as everyone moving faster, so you will reach the front lines of the battle faster. And you probably have more annoying stun effects which can interrupt your progress. So I can see how 12 seconds might be an issue. I definitely wouldn't say though that it is useless in its current form. I do see people doing very well with it, and timing to come out and fight just as you start heating up is possible in many situations even at Legend + Mk8 I'm sure. Even when not heated, although you have less bullet speed you do still deal the same damage as regular Vulcan, so in relatively close quarters fights you should probably fine to engage before you are heating up anyhow.
  11. DestrotankAI9

    Let's Discuss Augments

    Are you using it with heat resistance, and either Ares or Titan? If so, it definitely isn't useless (unless you are in a battle with many heat immunities, but those are rarer these days). I've seen players using such combos and doing well. I can't test it at Legend as I dont own either Vulcan Mk7 or Incendiary Brand, but on a lower rank alt that has it I get an extremely high number of kills using the combo with Ares. Incendiary Brand heat resistance is a lot more fun to play than IB/HI was pre-nerf as it requires some thought and timing, and isn't so OP. You need to time to heating to correspond with when you think you will be engaging enemies. Giving Incendiary Brand additional heat resistance might be an idea though. I dont know if that should stack with Heat Resistance, or just replace it so you can use IB with others augments. If you use it with Heat Resistance and Titan or Ares you can usually trade off the self-damage pretty well for damage on enemies, as it works well with the high health and defensive overdrive those hulls have. Interesting IB now has no base damage penalty like it used to either - only a bullet speed penalty. So it can put out a huge amount of damage, not sure when that was changed but it is definitely not useless. When I get Vulcan and IB I intend to use it on my Legend account occasionally.
  12. DestrotankAI9

    October Challenge II

    Lol ok :P Well I am quitting for 2 weeks, so you have 2 weeks to enjoy before I ask for a nerf xD And then I'm sure developers will listen and make appropriate adjustments to one of the top paid items... lol j/k. I also got to abuse EMP Gauss for a while before the nerfs, was ridiculously OP back in the day lol. Still is, not quite as crazy as it was though. Vampire Nanobots players are currently worth 2 other players in every battle they enter - you need an overdrive just to take on a vampire nanobots player who has no overdrive, if you are using any other melee turret augment.
  13. DestrotankAI9

    October Challenge II

    Wow grats man! Time to own xD I am glad you will stop asking for it also, as we don't want to see even more players with this OP augment lol :P I hope however that you will forgive me if I post suggestions for a nerf on Vampire Isida ? I would like it myself, but it is so OP it makes almost every other melee turret augment useless by comparison, which sucks IMO. It should be nerfed so that it is good, but not on the OP level that no other melees can compete with it (except Freeze during supercharge), like the situation we have now. On the topic of the challenge - I won't be playing in the next 2 weeks, however I must say Incendiary Mix in the silver tier is pretty awesome! It is cool that they are giving out such augments in silver now, even though Firebird is IMO the weakest turret at Legend overall, that is the best augment and makes Firebird competitive. I would have liked that one. I also really like that we have a weekly container on the first tier now, and 5000 crystals on the next. That is really nice for super-casual players. Silver tier is much better now IMO, with the weekly container at the start, cool augments and paints rewarded again. Battery amounts are low however, but I'll take the other rewards instead.
  14. Well Railgun was definitely made useless by the most recent nerf, I can say that as a frequent Railgun user - but now it is good again. Whether imbalanced or just right, I am not sure - will take some time to tell. As for Shaft however, I am not a regular Shaft player (as you can see from my profile I use Shaft only rarely), but I can understand why those who are are upset because this nerf does seem too much. Or rather, even if Shaft is viable at mid-range Shaft is NOT supposed to be a mid-range turret, which is now effectively the way that you are forced to play it. These changes to Shaft simply do not make sense. Sure you can use the arcade shots in between scoped shots, but that means that you are forced to fight at mid-range rather than at long-range, if that is the way the developers want it then change the description of Shaft to a medium range turret, rather than long-range. Shaft is supposedly a long-range turret, but 1 scoped shot in 11-12 seconds (recharge time + charging time) will certainly not cut it - there is no point now in using Shaft for sniping instead of Railgun or Gauss. How are you supposed to use arcade shots from long range, which only deal significant damage at mid-range? These changes quite simply, do not make sense for a turret which is supposed to be long range - Shaft is now not. Shaft recharge time was 3 seconds at Mk8, which was ridiculous - Shaft was very OP. But 10 seconds is also ridiculous on the other side - this is an excessive nerf. Something like 5, maybe 6 seconds would be better, I'm not sure but 5 seconds would probably be a good start. While the developers idea about the arcade shots not consuming energy is interesting, this does plainly not work with the damage range of arcade shots being so low. If they really want to take this approach, then arcade shots need to have a very large maximum damage range to make them viable from long range, as it stands shaft is now a medium range turret. I suggest they totally scrap this new approach - and bring back Shaft to what it was but with a 5 or 6 second scoped reload at Mk8 rather than 3 seconds. That would be a sensible nerf - 10 seconds is excessive. That's really unfair. I am not sure how much of this is Google's fault, or Alternativa's - but surely you should definitely be eligible for compensation since you literally couldn't play, thanks to problems on their end. I would contact Tech Support about this if you haven't already - and please share their response here. Any mobile players in your situation should be granted any missed challenge rewards that they otherwise would have obtained, if the game was playable. That is the only fair thing to do. In fact, you should probably get a few extra weekly containers or something as well as compensation - what I would do if I were among the devs.
  15. DestrotankAI9

    Let's Discuss Railgun!

    Update: So yes having tested it, Railgun is back in the meta. Probably going to get nerfed I assume as it feels too strong, but very dangerous for now. Scout/Destabilized/Ultra Container augments are all strong. Impact force buff was IMO unnecessary, but causes light hulls and Vikings some trouble. With Destabilized Rounds you can even knock Mammoth's aim off - lol.
  16. DestrotankAI9

    Free-to-play. What, if any, are the options?

    Congrats man :) No problem, maybe they saw your post here? Lol, who knows. Well yes, I have to say I am pleasantly surprised by the change to Brutus. This undoes a lot of the damage caused by the update which linked supply power to drone upgrade level, as now it will be faster and easier for a new player to get a 20/20 drone. Yes, not only is the price decreased, but it seems the drone now upgrades very fast - you should have it at 20/20 very soon, so that will help a lot in battle. Good luck lol.
  17. Nice work with Shaft :) I have only tried 2 games with Shaft, seems like a very different playstyle now - I am glad to see some changes though as the ranged damage was too strong. The charged shot reload now seems really high though, not sure if it was an over-nerf or if the other improvements will compensate - time will tell. As for Railgun, it is super good now. Scout/Destabilized Rounds and the Ultra Container augments seem crazy good. Trickster buff wasn't needed I think but... it is ridiculously fast ? Combined with the Hopper speed buff + the Trickster buff, Hopper Trickster feels almost like hacking now lol. And it is very nice with medium or heavy hulls too, of course.
  18. DestrotankAI9

    Sandbox Remastered

    Hey man, I think they changed it so that you can complete the mission in any TDM mode. Unless that is not working? Haven't tried normal TDM games to see if I get progress yet, but Marcus posted to say you can do it now in normal TDM.
  19. DestrotankAI9

    Let's Discuss Railgun!

    I assume that you say this now because of the patch notes tomorrow? Because you will be glad to know Railgun is getting a large buff in the new patch after the reset :) . How much, we will have to wait to see - but it looks like a lot. And yes I agree, after the recent nerfs Railgun has been terrible for a while now.
  20. DestrotankAI9

    Tanki: Reloaded

    @RIDDLER_8 I was referring to the change to make the special missions for this weekend completable by mobile players who are not able to play in the special Sandbox mode. The mission was for the special Sandbox mode only which was not fair, as mobile players could therefore not do it. But now it can be completed in any TDM battle - and that means that mobile players can also do it now, which is fair. I was not talking about the new map graphics, but yes it is nice that they listened to you and other and are updating graphics.
  21. I am considering multiple players, if you are wanting to fire you only have to go into damage mode for 0.5 seconds at 20/20 MU level (certainly Crisis is weaker at lower MU levels, but lets assume its maxed out, since players with enough supplies to use it won't be short on crystals). Even if you take increased damage during that time, the extra protection you have from +90% armor will more than make up for it, when you are in that mode (which you should be most of the time when encountering enemy players). If Crisis armor mode didn't make up for the lack of survivability in speed/damage modes Crisis Hopper players would be useless - but of course they are not. But certainly, they do rely on dodging shots a lot with the speed, with that combo. Now certainly, being in armor mode a lot will leave you moving quite slowly. But once you get into cover you can quickly make up ground in the speed mode. I have Crisis however sadly mine is not highly MU-ed, and it also burns my supplies so heavily that I can't afford to use more than about 5 games a week. I have used it on the Test server, which I know isn't ideal but I know how to play with it from that. I don't have screenshots but I have seen players dominating with Crisis since the patch, one game a teammate went over 30 kills and 5 or less deaths in Sandal TDM. I also faced a Shaft/Crusader who was topping the enemy team in CP while playing an active, mobile playstyle, and a Shaft/Dictator who killed me repeatedly in RGB against my now-nerfed Defender drone. I know from using EMP Gauss/Titan/Crisis that if I had it maxed out, I could be dominating with that combo in Siege if I had the supplies to use it. Also a helper by the name of Apost was dominating with Crisis/Freeze/Hornet (heavyweight) pre-patch in the Solo Juggernaut mode, that combo would be even better now Booster/Defender is nerfed. Juggernaut can't escape with the speed, and you activate double armor every time he fires his Railgun, and use Hornet overdrive + Freeze for an easy kill. Now by far the best combo in solo Jug.
  22. DestrotankAI9

    Free-to-play. What, if any, are the options?

    Good news @LeGurp. A big reduction in the price of Brutus Drone is coming tomorrow, down to only 100,000 crystals from 500,000 to upgrade it to 20/20 level. So from tomorrow, if you haven't already buy and start upgrading Brutus drone (without buying speed-ups). There will almost certainly be a 50% sale at the end of November (on Black Friday), so if you haven't got it to 20/20 level by then, finish buying the final microupgrades, with speed-ups on that sale to get it to 20/20. With 20/20 Brutus you will find matches a lot easier, and keep using that drone to save on supplies (as it doesn't use any extra - or batteries), and you will be able to then spend on module, kits, turrets, hulls, augments or whatever else you need. Won't solve all your problems, but it will be a good start. At last they do something to help new/free players.
  23. I must say, the change to the price of Brutus drone is great for new players, and free players also. Despite the fact I have spent 500,000 crystals (or a bit less considering sales) on getting Brutus to 20/20 already lol. This will help a lot for many players. However, I am very disappointed that developers plan to make Driver/Engineer/Trooper "budget" drones, and allow them to be intentionally weaker, rather than buffing them to a level to be competitive with other drones. Many players including myself and @TheCongoSpider like playing with Driver drone, and many also like Engineering drone - these are cool and interesting drones. We do not want to be forced to stop using them, because they are going to be significantly weaker than the other high-rank drones. And having "intermediate" drones will not work - 500,000 crystals and 6 months to upgrade is still a LOT, and it is not worth buying Brutus (and upgrading), then buying Driver (and upgrading) and then buying something else. The only "transition" drone that you need is Brutus - and then get something else. There will be NO POINT in these drones, if they are made slightly cheaper and slightly weaker than the rest. I suggest developers bring Driver/Engineer/Trooper back to 1 million crystals to upgrade - just the same as the other drones - and buff them to a level that they are competitive. (Actually, Driver and Engineer are pretty good right now - this makes me worried that we will see a nerf...). However as for Trooper, it is currently incredibly weak, and by design it has never been a strong drone. With Trooper either it should be buffed, or removed from the game - with players who have it given the option of another drone with the same MU level.
  24. DestrotankAI9

    Tanki: Reloaded

    Well thanks for doing that for mobile players and listening to us :) . Good move, now it will be fair for everyone.
  25. Have you seen the patch notes? Booster is nerfed, and Crisis not - even though it now has more damage than Booster. Driver and Blaster better than Crisis? I am sorry but that is definitely false. If you want to understand how to use Crisis properly (hint: It is now the best drone with long-reload turrets) watch Jumper on YouTube. You are supposed to use slow reload turrets with it (i.e. things like Gauss EMP and not Twins), and you only switch to Boosted Damage mode when you want to fire. Try that and you can get 30-5 every battle, as I have seen. No offence - but it seems that although Crisis is OP, so many people who have it + the supplies to use it seem to have no idea what to actually do with it (although I also meet plenty of players who do know, and they are now a problem). Give me some extra supplies and I'll show you.
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