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DestrotankAI9

Tanker
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Everything posted by DestrotankAI9

  1. DestrotankAI9

    April Challenge I

    I'm confused, so you are annoyed that they are offering a better hull augment than the one that it appeared to be originally :P ? (Unless you already have Titan AP Immunity that is). So, it really is the AP Immunity - awesome! With EMP Rounds Smoky as well, I would say this is the best Battle Pass released yet by some margin. Pretty awesome, especially for me as I have neither AP Immunity Titan/EMP Smoky or Cold Immunity Hunter (though I don't really care about the later), and I have saved Tankoins. I don't like some of the recent updates, but I must hand it to the devs on this one - this is certainly a help for F2P/low-end buyers. Unless they suddenly decide to nerf Titan in the next patch tomorrow, lol.
  2. Well there are costs to develop and update the game for staff salaries/company offices, and also costs to maintain servers and (if they choose to) for advertising etc. So it costs money to make and to maintain the game, and for us as players I assume there is some cost to handle larger player numbers on the servers. So yes, it is a privilege to be able to play for free - although many games work on this basis nowadays, because they make money from microtransactions. I myself am a F2P player for personal reasons, though I don't like to use something I'm not paying for usually - I would usually want to pay something towards a game or service I'm using if I can. For sure Tanki gets a benefit from F2P players, but they do rely on buyers (or at least ad revenue) or else the game can't continue to run, so we have to accept they must make some effort to achieve profit. But there is no need to do that at the expense of game balance, through pay-to-win features or worst of all through underhand means such as taking something away that people have worked towards and only giving the solution to heavy buyers (i.e. the new critical hit update where modules become useless against critical damage, and only heavy buyers are able to get the solution, if they can afford enough Ultras to get the new module). I'm not against them trying to earn the revenue they need, but treating the player base with respect by taking good feedback on on-board for balance changes, and not trying to earn money through hugely imbalanced short-term advantages for heavy buyers - or other underhand means - while caring little for game balance, is what they should be doing. And they seem to have been doing plenty of the opposite in the last 2 years or so.
  3. DestrotankAI9

    April Challenge I

    Kinda glad we have something or those missions would take forever as F2P lol. But yes, or even if you are a poor F2P with low repair kits Trickster is a good substitute. Even as long as you have a drone + Dictator other turrets are OK too. EDIT: Tbh, it is more about the drone - as I managed to get almost 1k score in a short ASL battle with hornet/smoky/mechanic on an alt. Sometimes Dictator overdrive (since it stops you reapplying your own supplies for 30 sec), can actually hurt your score as it stops you getting more Mechanic/Trickster activations at times.
  4. Very true. Well also, since they have set a precedent of allowing players to play F2P by now - and some players have literally spent thousands of hours on their accounts by this point, people have invested a huge amount of time in their accounts even if they haven't spent real money on the game. Tanki has benefitted from that in some way in terms of their activity - for instance helping to keep queue times low and yes, providing other players for buyers to play against. Although ultimately yes, they do need either buyers or ad revenue - but F2P'ers are useful for sure.
  5. DestrotankAI9

    April Challenge I

    I have no idea how that particular player did it, but you could get 25 score per player with Dictator overdrive when it was first changed to give score, as well as 10 score per player with Mechanic drone per activation. It would have very dull, but you could easily have amassed huge score with no exp. aside from players potentially dying from running over mines created from your Dictator overdrive. If you wanted to be really crazy you could even self destruct to remove your mine each time. So I would be pretty sure that would be how it would be done - to achieve large score with no exp. They reduced the score from both Dictator overdrive and Mechanic not long after the initial changes.
  6. DestrotankAI9

    Tanki Picture of the Day - Have any?

    Wow man, that looks awesome. Love the reflections & mist :)
  7. I must agree that was amusing, when I saw it in the VLOG lol. However of course, fixing a "problem" like hull noise is an easy and uncontroversial fix - and one that will in no way affect profits other than positively. It gives them an example/chance to say publicly that they have acted on player feedback. Fixing many of the core issues of the game however, or creating better balance between F2P/low-level/high-level buyers are quite different matters - they will have to admit to reasoning behind changes that they have or have not made, that they may not want to draw attention to. At the end of the day they do need money and they do rely on buyers (or ad revenue from mobile), although F2P players are also useful as they may do peer-to-peer advertising, they may one day become buyers, and they also help to flesh out the player base, increasing activity and providing cannon fodder for buyers to feel powerful against. It is a privilege that Tanki allow some of us to play the game for free (they could require a subscription), but a better strategy would be to provide good gameplay and a fair balance between F2P and buyers if they want long-term profits and a growing player base. However sadly they seem to go for short-term gains and care little for balance. This change is surely a towering example of that - game balance out the window, but it might sell some augments??????
  8. DestrotankAI9

    Complaint Book

    The recent balance change that allows stun augments to drop flags in ASL/CTF, and balls in RGB - must be reversed. If one or several players on the defending team in ASL have stun augments, even if a few players on the attacking team have stun immunities many will not - and this will mean many members of the attacking team are literally unable to capture flags, since as soon as they are shot at with stun-causing turrets the flags will be dropped. It will also be very, very hard for players to capture in RGB/CTF if they do have stun immunities, this is one of the craziest changes in Tanki history. If there is to be any balance in ASL, and capture modes are to remain playable for F2P/low-end buying players then this change must be reversed. There is no need for stun augments to do this - a 3 second stun is very powerful whether it drops a flag or not, but there is absolutely no reason for it to do so - the only effect is to totally destroy game balance, especially in ASL.
  9. DestrotankAI9

    Critical damage

    You developers have seriously got to get your act together and reverse this change, with stun augments removing flag in capture modes. Come on seriously, how are you supposed to win now in ASL attack against an enemy team who have Stun augments??? Even if I or others have stun immunities, there will be many on our team who do not, and they literally will not be able to capture flags. As soon as they got shot at - even if they will die or not - the flag will be dropped. This is an utterly outrageously stupid change - fix it, if you have any logic left.
  10. DestrotankAI9

    April Challenge I

    That is a worrying thought. Wouldn't be the nicest of jokes to play on players, but especially as some people will be paying real money for Tankoins or the special bundle to buy the battle pass - they may buy it having seen this announcement without checking. Not good to joke about things which customers are potentially purchasing, in my opinion. No one would really find it funny - possible but I hope not.
  11. DestrotankAI9

    April Challenge I

    Well it would certainly sell battle passes lol, and also there is a thing called player satisfaction ? . But yes, we will see.
  12. DestrotankAI9

    April Challenge I

    Well it would make some sense because there is typically one good hull augment, and one useless. Or occasionally there are 2 OK ones. If you are giving something as good as Titan AP, the other one is going to be a Cold Immunity or Lightweight for Mammoth or something lol. But let's see lol.
  13. DestrotankAI9

    April Challenge I

    Stratosphere are you sure it is AP Immunity for Titan? That means that then the icon is wrong, as that first hull immunity icon is AP and not EMP. Now if it is really AP Immunity for Titan, that means that this is surely the best Battle Pass yet released lol. Emp Smoky and Titan AP? That's pretty insanely good. EDIT: Yes it does really seem to be AP Immunity for Titan =O ! Russian wiki is updated. Now if that is indeed true - if you have the Tankoins and you don't buy this Battle Pass - yes your decision making sucks ? . Unless of course you already have either AP Immunity for Titan or EMP Rounds. Even the Titan AP alone is worth it as that is probably the best hull augment in the game.
  14. It would be good if we get something to protect against criticals, or that we all get access to Armadillo in the garage. Or, that critical hits no longer go through protection modules. I have made my suggestion on this already, because the current situation after this patch is heavily imbalanced and unfair for anyone who is not a heavy buyer (and will become moreso as more people acquire the new module): If we all get Armadillo (or critical hits no longer ignore modules so we don't need any crit protection), that would be best - but if they won't even give us that then your idea for individual new protection modules would be something at least. Your idea would appeal to the developers are it would mean people need to buy more new things.
  15. I agree with a lot of what you've said - however all ranks need access to any critical hit protection module (or modules), because much lower ranks are now forced to face Legends. If only Legends (heavy buyers excluded) have access to critical hit protection, then that will make Legends dominate over non-Legends in battle even more than they do already.
  16. DestrotankAI9

    April Challenge I

    Also, yes! It is very strange, where is ALEX? He used to be posting/playing all the time, I checked his account and no activity at all - strange.
  17. DestrotankAI9

    AP Immunity augments for non-hovering hulls

    Hi, According to the "available rewards" section in-game which lists the possible rewards for both Ultra Containers and normal Containers, you can currently get AP Immunity for hovering hulls only (that is Ares, Crusader and Hopper) but not for any other hull. That is for both Ultra Containers, AND normal containers. My personal rewards back this up, as I have received AP Immunity for Ares, but not for any other hull, from normal Containers within the last month - and I have seen others posting about their container rewards, and only seen AP augments for hovering hulls in the last month also. So my questions are as follows: 1) Are AP augments currently available from Ultra Containers for non-hovering hulls, contrary to what it says in-game in the Containers section? 2) Are AP augments currently available from regular Containers for non-hovering hulls, contrary to what it says in-game in the Containers section? 3) If in either case you can only receive AP augments for hovering hulls - why are these hulls prioritised over others? Many of us prefer to use hulls other than hovering hulls, and don't want to be forced into using them. Many thanks if you could answer, Destrotank
  18. DestrotankAI9

    April Challenge I

    Thankfully there is an EMP Immunity in the same battle pass, that will help a bit at least. I think that is a sensible decision to release the immunity at the same time as a certain powerful status effect augment, so battles can be somewhat more stable for those high ranks who can more commonly afford the battle pass. But for those not buying this pass, yes it could be an issue. I don't have any EMP Immunity, and if I choose not to buy the pass I will still be in that category. Though we did all survive the Incendiary Brand Vulcan battle pass though, so hopefully it will be OK lol.
  19. DestrotankAI9

    April Challenge I

    Viking is a great hull with its speed (and nowadays the overdrive too), though before the new overdrives I liked Dictator a lot because it was the most stable medium hull for my favourite turret (Rail), and good for Smoky too. If you are wanting to hit a long range shot you need stability, can easily get knocked off with Viking whereas Dictator will not - and Dictator's turret position also makes it really good for "hit and hide" tactics. However now the overdrives are here too that is a big factor. I like Dictator's overdrive, although once you get endgame 20/20 drones which can give you high supply uptime it becomes slightly less powerful, and Dictator starts to lose some of the advantages it has over Viking - such as higher supply uptime.
  20. DestrotankAI9

    April Challenge I

    My favourite hull is Dictator (or Hopper currently ), but I also plan to use Viking more when I get some good augments for it, lol.
  21. DestrotankAI9

    April Challenge I

    I see, well I sadly don't have the options as I have few hull immunities lol. I probably would equip it sometimes, although yes I think I would generally take one of the other augments if I had them. Even if the enemy team had a Shock Freeze, even then killing that player and having stun immunity against Hoppers/Hunters or perhaps EMP Immunity if there were enough enemies with certain augments would be my preference - but I suppose there are times when Cold Immunity could be useful.
  22. DestrotankAI9

    April Challenge I

    This could be a good one, depending on what hull the EMP Immunity is on. Smoky EMP Rounds is pretty nice, cryo is somewhat useful too. Cold Immunity is rarely that useful, only occasionally against Shock Freeze - you will be buying this battle pass depending on if you want the EMP Rounds or if the EMP Immunity is on a good hull for you.
  23. DestrotankAI9

    Critical damage

    So now apparently, as wolverine848 says, stun augments now drop flags, see the topic below: Again, we had to get this information from players and not the developers. Have they truly lost their minds? They specifically stated in previous patch notes that stun augments would not drop flags, they at least had the good sense to do this. It is blatantly obvious that this will destroy all balance in ASL mode (where a stun automatically drops flags) and also will be OP in CTF and RGB too. You can't just go around with stun immunity all the time, even if you had it, with so many other status effects in the game. Yet more game-changing, game-breaking totally undocumented changes from this patch. This one is just ridiculous. I don't know if we should bother giving feedback anymore, as the developers have simply lost the plot, quite clearly.
  24. This is absolutely disgusting, another horrific undocumented change from this patch. Are they trying to destroy all balance and gameplay? They purposely noted in the patch notes before that stun augments would NOT drop flags, and I think possibly too in the first announcements for those new augments. So how exactly is ASL supposed to be balanced now? They have truly lost their minds.
  25. DestrotankAI9

    Critical damage

    It would be good if they would do something to fix Hyperspace - I was very disappointed at what has been done to it, one of my favourite augments to use. Hyperspace Rounds' damage before the patch was 800-1440 at Mk8 (average 1120), and now its damage per shot is only 810, so it only does about ~72% of the damage it did before the patch - while Railgun and almost all its augments have gained Critical damage and deal a huge amount more. You can now deal more damage with Death Herald/Scout/LCR or even stock Railgun overall, even if you hit through another tank on every shot. Because of having no critical damage, and losing 10% of standard damage it has at least a 40% damage penalty compared to standard Railgun, if not more. Really needs a buff.
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