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Pythor

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Everything posted by Pythor

  1. Kais got tested yesterday after showing some signs of an illness. Still awaiting results.
  2. A minimum of 25 tankers can gather on the forum at any one time. Each post much be a minimum of 6 feet away from one another.
  3. Pythor

    TO Rap Parody - Lose Yourself

    In leu of the widely heralded Tanki Online parody contest, hosted by our very own PR, I'd like to present my second personal TO parody. This song will be a lyrical knock off of Lose Yourself by Eminem. The clean version is supplied below along with the original lyrics. Enjoy! TO PARODY - LOSE YOURSELF (Eminem) His heart is racin’ Railgun pointed Laser aimed Behind walls he bides his time to wait Ruminate He’s curious but furious to terminate The face Of his enemy, tearin’ up with brutal strength Underrate Is the name, always been his fate The underdog that no one’s ever afraid To play Beneath the criticism every day he gains Experience Feelin’ delirious From the lack of attention he hates Jumpin’ back to present moment When Oh there goes his turret Oh there goes the current What a shot, but he’s gotta hurry it Capitalize on mistakes he must More influential than making just One kill, better keep it up Gotta press and keep playin’ rough Never letting up Grinding til the break of dusk Sometimes feelin’ like it’s not enough It’s XpBp skills, not just random luck Crazy what he’s able to do Starting from someone no one knew When W’s were somethin new Now it’s everyday bro, his shots ring true You better take notes Watch and learn from the best of the best Pullin’ 360’s like it’s nothin, accuracy like none of the rest He’s got precision, waiting for the enemy’s move Patience and anticipation are what he’s tryin’ to prove X2 He’s building skills Hard work, no overdose pills But still, guys think he’s cheating to get them killed Trash talk drill Keepin’ it all in, giving nothin to Goodwill Dreamin big, buyin’ a mini fridge When he goes online Started with nothing, wanting something Being the ace of his kind Prediction is an addition to what he already finds Easy, thoughts spinnin’ crazily like a wind Turbine Twenty thoughts a second Never fresher Than what he is now At the top of his gameplay currently Hunting enemies down A bloodhound Sniffing out the tracks on the ground without a frown In fact, I see him grinning, don’t get cocky now Confidence rising, with every timing, and every Shot that he makes Victory within reach, one flag left to yeet He ain’t no fake Nother blowout win on the road to supremacy Road to grand finals when people can finally see But seriously Fixing Tanki’s trees Is the best update, we can all agree You better take notes Watch and learn from the best of the best Pullin’ 360’s like it’s nothin, accuracy like none of the rest He’s got precision, waiting for the enemy’s move Patience and anticipation are what he’s tryin’ to prove X2 For real man, this guy is crazy Some of his shots Will defy your ideas of what is and what’s not Possible, not even probable Or so we thought Before he did it Success visits The one who trains a lot The moral, if there is a moral, of the story would be this Don’t expect to be good if ya don’t train I’m sure you get the gist Frustration is inevitable But don’t get all pissed Too quickly Before you really see what is goin’ on with The situation It might not require your fist Intervention might just prove to be a reckless twist Regardless, this dudes skills Just too obvious to miss Superhero traits, but used to being dissed If you wanna become great than train you must You’ll make errors but then learn and adjust Won’t be easy Sometimes you’ll die Perfection only comes over the course of time Doesn’t cost a dime rather Time is the price you pay Or so they say Some quit, wanderers, some go away Some are too lazy and others afraid Guys get drained And people will feign Hard work, but it’ll only gain Them no fame More like heaps of shame At the end of the day When everyone’s watching they choke and they rage Where’d my skills go? Some will say So recollect the stuff that we’ve discussed today The points I’ve made, the things I’ve laid Upon you Now it’s up to you to go out and try Won’t be good just eating fries Maybe sittiing at home, chatting with Kais Stop wasting time Practice makes perfect Remember this line You better take notes Watch and learn from the best of the best Pullin’ 360’s like it’s nothin, accuracy like none of the rest He’s got precision, waiting for the enemy’s move Patience and anticipation are what he’s tryin’ to prove X2 Lyrics written by Pythor
  4. Thought it was finally time to write a shorter article ?
  5. For those of you wondering... chicken lollipops are a main part of our diet.
  6. Pythor

    Top Five - Toughest MM Battles

    Today we will be analyzing the MM battles that force you to pull your hair out in frustration. The ones that cause you to utter certain choice four letter words followed by an angry fist being slammed down on your innocent laptop. The battle that physically and emotionally drain your will to keep grinding stars and induce severe depression. Those that leave you with a measly 200 XP and a destroyed ego that will take a few consecutive six star battles to fully restore. The right combination of matchmaking map and mode that prompts what I like to call the “Check Effect”, called thus based on the event in Chess when a player’s king is “under threat”. This scenario is followed by endless high pressure moves by the opponent to achieve the ultimate prize - “Checkmate”. However, in reality countless turns later, after the attacker has tried to corner the king in every conceivable way, the game frequently ends in a tie… unfinished. And so it is with the following matches in Tanki. “Third time playing Parma Rugby today. Take me now Lord, lest I go through these dark waters once more.” - Abraham Lincoln, 1861 Coming in at number one, we have the infamous Parma Rugby mode. When researched under the official “Cedric’s TO Dictionary” the correct interpretation of this map + mode is as follows. “Seven minutes of brutal combat, including many instances of close goals being scored, numerous heart rending occurrences, many wasted supplies, and absolutely nothing to show for it.” The layout of the goals combined with the vast open areas of this map make it virtually impossible to score a touchdown, especially at M3/Mk7 ranks. There are only two ways into the team bases, what I call “Left Suicide Parkway”, and “Right Suicide Parkway”. In CTF and CP modes these lanes are the property of the blue and red teams where many Railguns and Shafts camp behind the decaying stone walls and snipe away at their foes. While capping a flag in Parma CTF is quite a challenge, it is definitely attainable and thus doesn’t deserve a spot on this list. However, when you put the goals on the opposing “cliffs” of the map, the lanes are turned into death rows. Whenever one team summons enough courage to push across one of the lanes, they are immediately spotted by the enemy squad, receive an unceasing rain of projectiles, and are left to mourn their wasted supplies and lick their wounds. True, another route of attack could lead you through the middle lowlands for a bit, but sooner or later you’ve gotta drive up one of the ramps and accept your fate. Now some of you may be skeptical at this point. You might be thinking of a time in bygone days when you scored 3-4 goals in one battle on Parma. Hate to break it to ya, but most likely this was under extreme circumstances (i.e. playing against a team with only four unskilled tankers). But yes, if you do happen to have the correct combos on your team and play strategically together, it’s quite possible you will score one or two goals even in normal situations. For instance, a couple Magnum-Titans stationed at the foot of the enemy cliff could certainly help clear out the defenders always bunched together by the goal. Additionally, one or two smart Isidas could provide a huge difference in staging your attack. However, we unfortunately face the reality that most of the time tankers only think about their own score in matchmaking battles, and teamwork is the only viable solution to break the “Check Effect” in this map. In my experience, 90% of the time Parma Rugby matches end with a big goose egg score for each side, and I don’t see this changing anytime soon. Coming in at number two, we have the one and only Wolfenstien CTF. I’m not going to spend a whole lot of time on this one because the strategy used is very simple yet deadly efficient. As we all know, both flags are situated on a high point within the bases, only accessible by driving up one of two ramps. When both teams excessively mine those ramps and plant a Titan or Mammoth near the flag, we again encounter the “Check Effect”. Even if one manages to enter the enemy base undetected, it’s nearly impossible to scale the ramps without getting killed or a least severely wounded by the aforementioned mines. Now for the ray of hope. You might be caught in the rut of thinking that there’s no way to bust through this blockade. However, I said it was nearly impossible, not impossible. There are three active things you can do to bolster your chance of success. (These are of course assuming you can not find/kill the tanker who placed the mines. Many times it is several different tankers.) 1) Equip the Spider protection module. When fully upgraded to M4, this module will give you a full 50% protection against those pesky mines. 2) Equip the Lifeguard drone. When used effectively at the correct moment, this will enable you to partially heal your tank while destroying some of the mines. 3) Using a mid to long range turret, position yourself on the castle walls looking into the enemy base. Deal as much damage as you can from there before staging your attack. Don’t get too cocky though. Odds are, your plans will still somehow get foiled. Just blame it on the map (or devs). For number three we have the elusive Brest Rugby mode. While not the most common map to be found when playing in MM battles, it certainly is a tough one. Unlike the CTF version of this map, Rugby mode has its goals shifted over to the left of the bases. The objectives being in such an open area, attackers are faced with three possible routes, none of which are normally effective. Route 1 follows the side trench and up a ramp into enemy territory. The problem with this route is the sheer amount of open ground you’ll have to cover to reach the goal. Most of the time, attackers are killed before even traveling half the distance. Route 2 brings you through the castle like structure in the enemy base. While the distance of uncovered ground between the castle and the goal is considerably shorter when compared to route 1, route 2 exposes the attacker to the always present Magnum or Shaft camping on the second story of the building. This vulnerability is further heightened when you add in the fact that a high percentage of enemy respawn spots are located within this structure. Finally, route 3 follows a path similar to route 2, except instead of exiting the castle through the ramps directly in front of the goal, you would travel up to the second floor. From here, a quick jump off the ramparts would place you a hairs breath away from the goal, highly boosting your chance of success. If you get lucky enough to time the push perfectly when there are no enemies waiting on the top floor, this route is the most reliable way to go. However, this doesn’t alter the fact that many Brest RGB matches end 0-0, or at least with very low score. Next, lets take a look at number four on the list - Highland CTF. This is a familiar map for most tankers, so my readers should know that this definitely deserves a spot on the list. Highland is a tricky course to cap a flag on due to the combination of a small map size, but boasting a high player count. A claustrophobe's nightmare, Highland’s claim to fame is the fact that you can’t move a foot without running into another tanker, whether it be a fellow teammate or an enemy. These cramped conditions induce a very high paced gameplay, which in turn leads to minimal scoring, if any. When placed in this battle, using a short range turret such as Isida, Freeze, Fire, or Hammer combined with Hunter would be an ideal choice. A slow, methodical approach into the enemy base would most likely end in a slaughterhouse, so I’d recommend employing more of a hit and run tactic. A quick attack and smart use of Hunter’s overdrive should bide you enough time to whisk up the side ramp present in both bases and put much needed distance between you and your opponents. By the time their tanks are fully functional once more, hopefully you’ve covered enough ground to evade their attempts to slay you. If you prefer to be more on the defensive side, I’d recommend the iconic Rail-Hornet combo. I personally have experienced extreme success using this in Highland CTF and have witnessed countless other tankers quickly switch to this combo when in this match. It is especially potent when coupled with the High-Caliber Rounds alteration and the Booster drone. Another thing I’d like to point out is the fact that Highland CTF is an unparalleled map. This makes it different than the other maps on this list, and allows for slightly differing strategies and gameplay elements depending on which team you find yourself on. Finishing the list off at number 5, we have Massacre CTF. As its name suggests, this map is a real killer, consisting of one huge open swampland with many small hills and craters scattered throughout. Following the common theme in the maps previously discussed, Massacre’s flags are situated on vulnerable ground, with only a small grouping of cabins separating the bases from the wide open middle. If one could reach the cabins without getting spotted, it is possible he could bide his time and attack during a lull in enemy activity. However, the buildings are far enough in opposing territory to ensure this hardly ever happening. Another route one could take follows a hook like motion which actually brings you to the left or right of the cabins, then sharply turning and positioning yourself in the “encampment” area. If unnoticed by the majority of your opponents, you have the upper hand but DO NOT rush your attack. Timing is key to capturing a flag on this map. I cannot stress this enough. However, just as attacking too soon may thwart your plans, so will waiting too long. If you stay and spawn kill for a certain length of time, soon the whole enemy team will know your exact whereabouts and hunt you down. Being smart with your initial move and a correct application of your supplies should enable you to at least bring the flag far enough away to initiate some help from your teammates. But don’t blame me if you end up getting Massacred. Well there they are. What are, in my opinion, the five toughest matchmaking battles to compete and excel on. The battles that many times finish with a 0-0 score. I hope you’ve found the tips in this guide to be useful and I encourage you to apply or consider incorporating them into your playing style. (Please ignore my intensely pessimistic voice throughout the article). Drop a like if you enjoyed reading my first attempt at a guide, and leave a comment relating your personal experience when battling in the matches discussed in the article. Would you add or remove one of the battles included in the list? Let us know! “You can’t cheat the grind. It knows how much time you’ve invested. It won’t give you anything you haven’t worked for.” - Eric Thomas
  7. Pythor

    February Challenge II

    To be honest, I personally find earning 1000 stars in 2 weeks to be easier than earning 2000 in 4 weeks.
  8. Pythor

    Why Freeze shouldn't exist

    Yeah the title seems a bit harsh
  9. Pythor

    Write a Tanki Song Parody!

    will.i.am is the GOAT. Great choice
  10. @aqwzsxedc congrats brotha ?
  11. Pythor

    Episode 237 of the V-LOG is live!

    Looking forward to the return of Blitz Exotic. Should be interesting
  12. Congrats to my bro @Person_Random for becoming an official EN reporter! Cheers PR
  13. Pythor

    [Forum Game] Avoid The Question

    Yeah Day is a character in my story. Is MrBeast a billionaire?
  14. Pythor

    The Case of the Double Identity - Part II

    PREVIOUSLY "IN THE CASE FILES" - Underwood emitted a sigh. "Although something still doesn't seem quite right to me. For one thing, the mode. What could our murderer have possibly done to Fresnow to create such a bloody mess? Secondly, the office door. I carefully examined the knob yesterday and the lock was not broken. That means the door must have already been unlocked. Assuming this man had a strong motive to kill, I'm puzzled why the door was left unbolted. Fresnow should have known he had an enemy..." the detective trailed off as a figure appeared in the opening of the bay. "Ah Travis!" Underwood exclaimed. "Are they ready?' The chauffeur gave a thumbs up. "I'll bring in Shrewter." Asher turned to Darrin. "I'm going to bring in each office owner one by one. It's time we find out if any of these prime suspects is our murderer." The detective rubbed his hands together in a way that reminded Darrin of a kid in a candy store. Underwood then sat back, folded his arms across his chest, and assumed a professional look. "You certainly have it all covered," the chief awkwardly chuckled. Underwood merely nodded. PART II - The Interrogation There was silence until Underwood’s chauffeur reentered the truck bay. He was accompanied by another, much shorter man. He was thick; not overweight, but round enough. His jaw was firmly set, and high cheekbones and sunken eyes gave him the appearance of being very tired. Darrin guessed he was about 40 years of age, maybe a little older. The detective beckoned with one hand, to which the man scowled, then reluctantly walked over. “This better be quick,” the stranger said coldly, refusing the chair Underwood offered him. Taking a deep breath, the detective launched into the interrogation. “Mr. Shrewter,” he stated in a clear, vibrating tone. “You of course know the reason I have summoned you here today.” “Do I?” The other shot back sarcastically. “I had nothing to do with the murder.” Asher completely ignored this statement and proceeded on. “Have you ever encountered the owner of office 211? I heard he only moved in a couple weeks ago.” Shrewter scowled a second time, exposing a jagged set of teeth. “I’ve seen him on multiple occasions.” Asher nodded slightly. “What about his face? Have you seen his face?” The answer was immediate and abrupt. “No.” Darrin watched as his friend jotted something down on a scrap of paper he had placed on the desktop. “Where were you yesterday morning at, say, seven o’clock?” the detective asked, seemingly off-hand. “I was at home.” Shrewter had an odd gleam in his eyes that unnerved the police chief. “If you need proof, talk to my neighbor. I spoke with him right before leaving my house a few minutes before eight.” Underwood appeared unfazed. “I’ll do that.” He slid the piece of paper and a pen over the desk to the other man. “Your address please.” Shrewter stood still for a moment, debating whether or not to fully cooperate. Then, sensing resistance was futile, quickly scribbled on the sheet before giving it back to the detective. The handwriting was messy at best, but Underwood could still decipher the characters. Shrewter grunted, then took a step back as if to go, but stopped when Asher held up a hand. “One more thing,” Underwood stood up and glared at the other directly in the eyes, almost as if he was exerting a hypnotic trance over the other man.“I want you to cast your mind back to yesterday morning. When you entered the building for the first time that day, were the front doors of the warehouse locked?” Shrewter looked up at the pipe lined ceiling in an effort to recall the events of the previous day. He then shifted his gaze back at Asher. “No, they were unlocked.” “Ah.” This time it was Underwood with a gleam in his eyes. “And out of the other office renters, who was here when you arrived that morning?” “None,” came the reply. “Save for the murdered man.” He paused, then quickly added. “But I, of course, had no idea of that.” “Did this man have a key?” “Not that I knew of,” Shrewter hissed. Underwood continued with the barrage of questions. “Who usually locks up at night?” “Whoever leaves last,” the man smirked. Asher whipped around and advanced a step towards Shrewter. “Don’t be coy with me,” the detective’s voice boomed. Darrin stood up, ready for action as the tensions in the truck bay quickly escalated. The suspect put up his hands in mock fright, but evidently thought better of himself and answered, “Steven Day.” Underwood paused, hovering over Shrewter’s small frame. A moment of deathly silence filled the room before the detective relaxed his jaw and heavily sat back down behind the desk. “Thank you for your cooperation,” Asher remarked sarcastically. “Rest assured that if we find out Mr. Day locked those warehouse doors, you will be our number one suspect. If you are correct in telling us the victim did not have a key, then there are only two obvious situations that could have occurred. Either you yourself unlocked the doors yesterday morning and are deliberately lying to us, or the doors were left unlocked by Day the night before.” The detective paused, playing on the other man’s emotions. “If the second option is indeed true, I have to wonder why you failed to make inquiries when you discovered the doors weren’t locked.” Shrewter’s stolid stance wavered. He shifted uneasily and ran a dry tongue across his lips. Before the man could think of a comeback, Asher muttered, “You can go.” Partially subdued, Shrewter left the bay in stony silence, most signs of resilience erased from his features. After the man had disappeared around the corner, Darrin let out a prolonged breath he had subconsciously been holding in for the past few minutes. Somewhere, the motor of a lawn mower began humming, and the police chief was suddenly aware of perspiration that had accumulated on his forehead. Taking off his cap and dabbing his brow with a shirt sleeve, Darrin broke the silence. “So that went well.” To his surprise Underwood looked over at him with a smile. “Oh very well, actually.” Asher tapped a pen against the edge of the desk. “In fact, I think we can just about rule out Shrewter from our list of suspects.” Then, almost as an afterthought, he remarked, “But I guess it couldn’t hurt to confirm his story with the neighbors.” “Travis!” A few moments later the chauffeur strode into the bay. “Go to this address and have a talk with the residents there.” The detective stood up and handed the scrap of paper to his friend, then returned to his position behind the desk. “Find out the time they saw Mr. Shrewter leave his apartment yesterday morning.” He paused for a moment, then finished. “Oh, and Travis. Please bring in Mr. Steven Day. You should find him in office 215.” Travis glanced at the address on the sheet, gave a discreet nod to Underwood, then promptly exited the room. Darrin knew from past experience that it was unwise to force his friend into explanation. Asher was certainly stubborn at times, and during cases rarely took time to fully divulge his deductions to anyone. Any subsequent conversation would have ceased rather quickly however, for only a couple minutes later a new figure entered the alcove. Both his initial appearance and attitude were exactly opposite than that of the former individual. Tall, thin, and clean shaven, this man was the epitome of fitness, partially due to the fact that he was very young, no more than 25. He wore a loose, unbuttoned coat that the occasional wind gust caused to flail about his torso, exposing the dress shirt beneath. A general sense of joy pervaded the man, immediately apparent by his hearty greetings and expression of sorrow over the recent tragedy. The detective wasted no time in getting to the point. “Mr. Day, where were you yesterday morning at approximately seven o’ clock?” On the other side of the desk, the young man smiled. “That’s easy. I was at the gym.” “Can anyone else attest to that?” “For sure,” came the vigorous reply. “I know the owner well.” Day hesitated, then concluded, “X Sports gym. About ten minutes away.” The detective nodded gratefully and forced a smile. “How long have you been renting your office here?” “Hmm,” Day mused, scratching his chin. “Almost two years now I believe.” “And the owner of office 211,” Asher continued. “How many times have you seen him?” “Never. I come in around ten every day. He’s usually gone by then.” The man paused, then opened his mouth to say something else, but evidently thought better of it and shrugged. Underwood shot a glance over at Darrin before posing another question. “Did you lock the doors Wednesday night before you left the warehouse?” Day fumbled in his front coat pocket and produced a set of keys, which he proceeded to jangle a few times. “I always lock up weekday nights. In fact, I know I locked the front doors Wednesday because later that night I received a call from a trucking company. The delivery guy had supposedly been told to leave a package inside the building, but reported that the doors were locked.” The man grinned sheepishly and let out a short laugh. “Turns out that was the one night I should have left the doors open.” Asher leaned forward. “The trucker didn’t happen to be a Trent Kreur, did he?” “Oh no no,” Day assured him. “I know the man personally. Trent only comes on Fridays.” The detective furrowed his brow and crossed his arms on the desktop. “Fast forward about twelve hours. What time did you get to the warehouse yesterday morning and who was already there?” Day thought for a moment, then replied, “Thursday I got here at about ten o’ clock, after working out at the gym. As for who was already here, I know Todd Shrewter was in his office and I think Redford and Madden were both there as well, although I can’t be sure. Even though the offices are pretty close to one another, days can go by without me seeing any of the other renters due to the timing and workload…” he trailed off as Underwood cut in, rather rudely. “Who else has a key?” The man seemed taken aback at first. “Well, I’m not completely sure,” he stammered. “I know Shrewter and Redford do.” He held up a finger as if remembering something important. “If you’re wondering if the guy who rents out 211 has a key, he does not.” “Oh?” Asher raised his eyebrows in interest. “He can’t,” Day reinstated. “One of the facility rules states that in order to possess a key to the front, you have to have worked at the warehouse for six months. This man only moved in a month or so ago, so he can’t have had a key.” The detective felt his emotions risings. In an effort to hide them, he glanced down at the desk. Then, without speaking, Asher began to rock back in his chair, eyes closed, thoughts racing. “But… you have a key,” the detective murmured to himself in a clearly audible tone. An awkward silence followed. Just as Darrin began to wonder what on earth his friend was doing, Day suddenly scooted his chair back as if to distance himself from Underwood. “Yes, of course,” the man exclaimed huskily. “But I assure you I did not kill the man, if that’s what you’re trying to get at, well…” he broke off. Asher opened his eyes and stared at the man in surprise. “I’m not implying that all my friend.” He smiled reassuringly. “You have a perfectly good alibi, remember?” “Yes, yes I do,” Day regained his composure somewhat and stood up. “Will that be all?” Underwood held out his hand. “That’ll be all.” After Darrin and Asher were left alone once again, the detective chuckled. “It’s curious isn’t it. The reaction people have when they assume they’ve been accused of a crime.” The police chief made no response to the statement other than a grunt. “Well now we have three witnesses who say they’ve never seen the face of Mr. Fresnow. That’s what I find the most curious.” “First things first,” Underwood jumped up with gusto. “We need to figure out who actually rents out office 211. Is it the victim, Jay Fresnow? Maybe the murderer? Or possibly a third party, who may not have any connection at all to the warehouse?” “I doubt a murderer would kill in his own office,” Darrin remarked. “And then leave sufficient incriminating evidence.” “Most likely you’re right,” the detective agreed. “After we finish our little interrogation session here, I’m going to pay the warehouse company a visit. They should have the rent records somewhere.” He took a swig from a water bottle lying on the desk. “Anyway, I think our next man to talk should be Mr. Redford. Let’s go find his office.” A quarter of an hour later the two men were comfortably seated at a round oaken table in the small office space of Harald Redford. The scene slightly resembled a council of war, with a large map of the warehouse spread out in front of Underwood. The owner of the office was an older man, the faint trace of wrinkles beginning to show on his weatherbeaten face. Underneath a shaggy ranger hat perched atop his head was long golden-white hair, in the style of his viking ancestors. Dark, wide-brimmed glasses concealed his eyes, but Redford soon removed them as he began the conversation. “What may I do for you men?” “Just a few questions,” Asher said nonchalantly. “Do you happen to have a key to the front door of the building?” Harald nodded. “I always have it with me. When I’m here at the warehouse the key never leaves this office.” He cleared his throat before continuing. “Although… a couple days ago I thought I had lost it.” The man paused, then waved it off. “No matter, I have it back now.” The detective leaned forward attentively and motioned with his hands. “Go on.” Redford seemed reluctant, but went ahead all the same, possibly after glancing over and seeing a pistol handle protruding out of Darrin’s belt. “Well…last Wednesday night as I was returning to my car, I realized I was short a key. After examining my set, I found out that it was the key to the warehouse. When I got home that night, I searched my place, but found nothing. However, when I returned here Thursday morning, there it was, lying as plain as day on this very table. I could have sworn I…” the man hesitated as Underwood sprang out of his chair, upsetting his water bottle. “Where in this office do you normally keep the key?” the detective hurriedly questioned, sweeping his gaze over the contents of the little room. “Right over there.” The man pointed to a small coat rack situated just to the left of the office door. On the shelf above the coat rack sat a stack of books. “I hide my bundle of keys in ‘1,000 Leagues Under the Sea’. When I’m in the office it never leaves that shelf.” He got to his feet and swept past Asher, who still remained standing. A few seconds later Darrin saw Redford produce a set of keys from a hollow compartment inside the book. Underwood paused for a moment, then glided over to the rack. “Do you normally lock this door when you’re in other parts of the building?” Redford shook his head. “No. To be honest, I usually just leave the door wide open.” “Are there any security cameras in this room?” “In the main area there are, but in my office, no.” The detective began his habitual pacing. “Mr. Redford, on Wednesday I’m assuming you left your office at some point during the course of the day, no?” “Well, yes. The occasional delivery and whatnot,” the man replied, furrowing his eyebrows. Darrin butted in. “So basically anyone could have come in and stolen the key.” “Stolen the key?” Redford echoed. By his incredulous tone, Darrin guessed that scenario hadn’t even crossed his mind. “But then why would they return it?” “Ah,” Asher exclaimed. “Because he only needed it to unlock the door Thursday morning… or Wednesday night. After that, it was an unnecessary item.” “But, but…” Redford spluttered, a look of surprise painted on his face. “Hardly any of the public even steps foot in the building, and if they did, I’m certain I would have at least caught a glimpse of them.” Underwood looked at the man with bewilderment. “I didn’t say anything about the public. No doubt one of your fellow office renters is our culprit.” There was a bleak silence for a few seconds as Redford digested this information. Asher walked over to the table and glanced back down at the map, jabbing a finger at the office labeled 220. “Who rents out the office right next to you?” “Jake, Jake Fernly.” “Was he in at all the past two days?” “He was in a office,” Redford answered emphatically, “but not the one here at the warehouse. Jakes on a business trip in Colorado. He left Monday, and won’t be back until tomorrow night.” The detective muttered something under his breath. Darrin leaned towards Asher, peering over his friend’s shoulder. “That only leaves office 240.” Underwood looked up at Redford with a confused expression painted on his tanned face. No one spoke for a few moments, then suddenly a ringing sound filled the room. Asher whipped out a vibrating phone from his pocket and glanced at the number. He hurriedly thanked Redford for his time and motioned towards Darrin to accompany him out. The police chief shook hands with Redford and reiterated Asher’s word of thanks. “We’ll call you when this whole business is solved.” Darrin found Asher leaning against the corridor wall just outside of the office. The detective looked the most flustered Darrin had ever seen him be. The phone was aggressively mashed up against Underwood’s right ear and his whole complexion was redend, as if he had just been yelling. Usually the detective was so even-keeled and calm, that this sudden 360 in attitude felt unnatural to the police chief. The conversation was both quick and one-sided. Asher said scarce more than a couple sentences before hanging up. Slipping the phone back into his breast pocket, he turned towards Darrin. “That was Travis,” the detective murmured. “It’s been confirmed that Shrewter did in fact leave his house around eight. Which means he couldn’t have been the killer at seven.” “So…” the police chief remarked with growing excitement, “the guy renting out office 240. By process of elimination, he must be our murderer!” The detective shook his head. “Chase Thorton couldn’t have committed the crime.” “Why not?” Darrin exclaimed. “You just said yourself that someone in the warehouse is the culprit.” “Because of one reason,” Asher took a rasping breath and shot a sideways glance down the corridor. “Mr. Thorton is blind.” To be continued... The Case of the Double Identity is a four part series. One part will be released each month for four months. PyTHOR
  15. Pythor

    Farewell Flash player

    Summon the gravediggers
  16. Looks like the 2K star challenges are back for good...
  17. Im thinking probably the 1st, because that's when the whole CC paint challenge thingy kicks off.
  18. Mammoth XT for the January challenge. Itll be interesting to see who actually does it.
  19. Congrats to @kaisdf on his Newspaper Administrator promotion!
  20. Pythor

    Goodbye Zekrom!

    Wait what
  21. Pythor

    Blast into 2020 with Tanki Online

    Merry Christmas everyone! Many memories have been made in 2019, and I look forward to many more in 2020! Have a great holiday season.
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