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Dosheg

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Everything posted by Dosheg

  1. Dosheg

    Mad Tanks!

    Anti cheat still kills me sometimes lol
  2. Dosheg

    Mad Tanks!

    Well first of all Hopper is not a flying cheat, maybe it is a bit overpowered compared to the rest of the tanks, but it is not cheating or hacking in any way. Second, I don't know if I would carry the whole team if I had no Hopper or Crisis, but I have them and I give the feedback based on my experience with this combo. Other players who don't use it will have different feedback, and the devs will analyze it. I will not answer "Yes" or "No", because I haven't made a lot of experience during the experiment with combos other than Hopper with Crisis.
  3. Dosheg

    Mad Tanks!

    ok, after no lifing tanki for one week, lets answer the questions you asked 1. Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? No. Its mostly my team who are useless, I played RGB and carried every battle 3. How did the benefit of well-timed overdrives and drones change? A lot. I use Hopper, and I saw a lot of other Hopper users in rugby, so I had to use my OD perfectly to disable theirs and capture the ball. For other hulls, no idea. 4. How did the importance of team gameplay change? Its not important at all anymore. Most of the times my teammates were my enemies, they were taking the ball or the flag and then dying without capturing it, slowing the whole team down. Now, I dont need any help from my teammates, because light hulls have more hp than medium hulls used to have before the experiment. Now, imagine a few weeks ago you saw a jumping Viking that goes lightspeed around the map and finishes in one minute. You would go crazy and delete the game right? Well, now Hopper is like this. 5. Could this experiment change your interest in the game? This one is a hard one. Mostly, I was just playing boring RGB games with zero interest in the game, I just wanted to farm easy crystals. Last days of the week were more sweaty because of my competition with Immortal Hero Dow, but generally speaking no, it made the game boring and not interesing. 6. Do you have any suggestions on how to improve these changes? Yes, remove the doubled hp. 6v6 and small maps are ok, they are kinda cool. But more hp is just dead, some guns lost their sense completely (say hello to Railgun). If you keep the 6v6 introduce more maps to MM, players dont want to play on five maps all the time. Novel, Noise, Deck 9, Gubakha, Garder, Factory, Courage, Camp etc etc etc. The list goes forever. We have so many amazing maps in Tanki, just add them to MM, please. I would love to play on the good old Farm or Opposition. Other suggestion that maybe requires a bit more work, but you will be able to do it, I believe in you! Keep CTF and RGB 6v6, while other modes can return to normal. I played TDM 6v6, and it is sooo boring. CTF and RGB are the modes where you need the most skill and teamplay, they should be in small teams so there is more teamplay (if you remove the x2 hp of course, otherwise those modes will be dominated by Hopper). Please. And the last one: if you keep x2 hp, which I dont think going to happen, please, buff Railgun in XPBP mode. 4 rails to kill an enemy is laughable, really. Thank you
  4. Dosheg

    Mad Tanks!

    Never introduce a 1000 mines mission again. NEVER this guy is just selfing all the time to farm mines, not even shooting at enemies.. Nice mission
  5. If you count them together with current Mad Tanks missions it's more than usual
  6. omg so many ultracontainers please give me something good
  7. Dosheg

    Mad Tanks!

    MM queuing was pretty good before the update, and it is good now. Why should they change something? You can find a battle in maximum 40 seconds in every mode. It's ok.
  8. Dosheg

    Mad Tanks!

    I do not like this experiment. It is good that you are experimenting with matchmaking balance and trying out new stuff, but for me this experiment seems like a cheap, quick solution to the known problem of teamplay. Yes, you increased the HP of every hull, but with this update modes like TDM and TJR lost their sense completely. Tanki Online is based on fast gameplay, quick descision making and dynamic action. Now, the game lost it. If you want teamplay which is close to games like Counter-Strike, Overwatch, Valorant etc. you are doing a wrong thing. In the V-LOG you said that after the update, it will be even more important to play as a team, and not as an individual. Sorry, but Tanki Online is not ready for it yet. You just jumped over a lot of steps. Lets face the facts. Most of the people who are playing the game are just casual players, they do not care about win or lose, they just play in their free time, for fun. Those players do not care about teamplay and communication. Some of them can not even move their turret, let alone give quick information in the chat. So, how to fix this problem you might ask? If you want teamplay - introduce a ranked 6v6 mode, allow group of up to 6 players. Those people will play together against other groups, they will have teamplay because they ARE a team, they are playing together and communicating through Discord for example. Random, casual players will just play in casual modes. Now, or even before the experiment, matchmaking teams are not real teams, they are just random players who play together not as a team, but as individuals. If you increase the HP even more, increase it 10 times, it will not change. There will be no teamplay in Tanki Online if you just change matchmaking settings. You have to introduce something new. What you did is not new. It is just messing around with numbers. This update is good for casual players who are not good at the game, now they are dying slower. You already introduced the spawn protection for those people. Stop supporting them. If they want to play better - they should learn how to, and not wait for developers to incroduce another update that makes the game less dynamic. For me or other players who actively play the game and understand what is going on, this update just makes the game boring. Not bad, just boring. I can play a few CTFs, but not the whole day anymore. Like I used to do. I know this is only an experiment, but I do not like it. I will be happy if you remove it after two weeks and never come back to even think of something like this in the future. Thank you.
  9. Ultra Weekend, not Discount Weekend. There is a difference
  10. Dosheg

    Catering to buyers

    sometimes, if there is no other way to get an item I really want, only then I whip out my pocket
  11. Dosheg

    Dosheg Flickin'

    4K And full screen versions:
  12. Dosheg

    Dosheg Flickin'

    vibin ~ I had a Mercedes-Benz 300 SL model as a kid. My grandma from Germany (I lived in Russia at that time) gifted me a model of this amazing car and a book about Mercedes-Benz history and about their museum in Stuttgart, and since then I am interested in cars and since then I love Mercedes cars. tbh I wanted to upload a video with my favourite summer 2020 music, but it is 3 hours long and dear YouTube first blocked it in every country for copyright and after 10 minutes removed it completely for spam (?), I dont know what happened there but well, here we are.
  13. Dosheg

    Dosheg Flickin'

    Here is a small collection of Tanki Online based windows backgrouds. If you like simple, monochrome backgrounds, you will like it. Here you can find all of them. Many of them were inspired by different clothing designs.
  14. Dosheg

    Dosheg Flickin'

    It is cloudy and cold. You wait for the day to come to an end, open your garage, get into your car. It is the 31st December, everyone is spending time with their families, waiting for the new year to arrive. But you have no one. You are alone. You just sit in your car and you drive on the empty highway. 190*. 200. You have nothing to lose. 2560x1440: *mph
  15. Dosheg

    Summer Sale in Tanki Online

    No, its just a one-time thing to get containers
  16. Dosheg

    Summer Sale in Tanki Online

    Interesting mission
  17. Well, tanki already had a try on Unity engine.. You can check out how it ended here - https://tankix.com/en/
  18. Dosheg

    Tanki World Records [Retired project]

    Fastest CTF MM game - 1 minute 39 seconds
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