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Everything posted by Initiate
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(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
In check as in what? I don't care if I make them angry, they gotta know. -
Ikr, I've spent 5K drugs and most of the DAs, SBs, and RKs have been on parkour.
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Correction. I left the forum. Don't point to my comment above, I was just saying one last thing and I am really leaving the forum except for the container project, which is just data sorted by me posted on the forum. No, I am not British. And don't fall victim to using sound bites, that's not an educated thing to do.
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Let me just state it once and for all, then I quit the arguing because I already said I was going to. Sink your own ship if you'd like, I've done what I can. First, a refutation of your points. Then, my own points. Doesn't matter. It got popular, all you had to do was change the game according to what players want, and you would have retained your players. Again, doesn't matter. It became a game. People liked it. It got switched. Many people openly said they were leaving because of the changes. No one has been active on my account except me (that was a joke). Yes, for about three months. Because: I like the game. Sort of. Guess what? The game still has inklings of good things. I can see how it was good, before, and I can see where it went wrong. It's a cool game with nice people playing it. This is the first ever video game I've played, and I like the atmosphere of the PLAYERS. I do not like many updates, including: 1.1: Challenges 1.2: The new missions 1.3: MM 1.4: Integration of servers Challenges are bad. There, I said it (mods will probably delete this now). It makes every battle a drug war with no teamwork, because everyone knows that if they get first, even on the losing team, they get more stars. So, what now happens is that: 2.1 Most players won't share overdrives, 2.2 They follow the flag-bearer in the hopes that he gets killed, so they can cap, 2.3 Players will block their teams' flag and prevent anyone coming to cap the enemy's flag, then when the flag- bearer is killed they cap it themselves. 2.4 @jaydevjaydev said it quite well, so I won't repeat him. The new missions are bad. I never experienced the old ones, so I would not be able to explain why. But this is one example of you not listening. Lots of people hated that update and left specifically because of it. Yet you didn't listen. So, whether you think it's doing decently or not, you are in essence scuttling the game. MM. What can I say?... this is like the worst update ever. From videos and comments, it seems that there was a "Battle!" button that did the EXACT SAME THING. But now I have to get 57K exp just to do parkour with myself. No, I can't do it with others, because they're all no-lifeing to get the challenge done. I am at a good, solid, 0 stars. It's simply not worth it. I only play PRO-battles and parkour, except for in between the challenges when it seems we are released from the maddening influence of stars. On the subject of MM: Game times. Why on earth is each battle 7 minutes??!?!?! I know, "so we can earn more stars." I'm sure we've all played some super enjoyable 15 or 30 minute battles, so why don't you want to recreate that in MM? Maybe you're thinking that the battles are uneven so you don't want to force tankers to play such long uneven battles. I somehow doubt you are capable of such rational thought, however. But still, it's madness. No, not the map. As a side note, battles should be divided based on efficiency score and GS. That makes it more fair. Integration of servers: ughh. Really. Now I have to play with the toxic Russians (what is it about Russians playing Tanki that makes them toxic?) and we can't communicate during battles. Oh wait, we can. At least, they can. They say "xaxaxax" or "izi" and I wish I didn't understand them. It's actually really annoying. Anyways, they're often the ones blocking me from capping the flag too, so, oh well. But still, if there's different servers it's more fun for all. Also, apparently there were certain servers that would always have specific battles, such as (I believe) RU1's Noise CTF. But now, with MM, there's something called a wait time. And with MM and other bad updates, there's something called Tanki in it's dying breaths. We have the antidote. Are you going to save Tanki in time? But back to Tanki in it's dying breaths. Now you can't separate servers because that would cause too much waiting time on MM. Is it only me that sees an obvious solution? Mods are abusing their powers. Seriously, PM me if you think they're not. Don't just say to be careful before I claim it, because I am. I posted above how you had committed an appeal to pity fallacy and that the reason you implement updates doesn't matter, because if they are bad and players leave because of them, then the playerbase (the only way to gauge a games' success) is clearly saying that the update is bad. So, you remove it, or they leave. WE DON"T CARE IF YOU RELEASE A BAD UPDATE. But if you get negative feedback prior to or after the release, then change it to suit what the players want. Because that's the way to reverse the the poison you have slowly injected over the years. I am not going to continue this in public. If, Cedric, you would like to continue the discussion in the forum PM, then do so. @Cedric Debono, I hereby challenge you to a battle of wits. If you decline by not sending me a PM before April 15, then I will hold you unarmed for such a battle. Mods, don't delete this as a post. Take out some sentences if you want, but don't delete the whole thing or you will have proved my point about you abusing your power. Oh and Cedric, don't use your classic excuse "I don't want to create a wall of text." Make that wall! Talk it out. If you can't, maybe you'd realize something is a problem here. ~HBTY
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I heard tell they would be released today, so... Expect sometime next year.
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Decent number?!! If I'm not mistaken, awhile ago thousands more tankers would have come across that link and clicked it, but I guess you'll say it's not true since you all deny the game is dying.
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I usually click cancel at 1:16 for no reason, I just started doing that :P
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Yes, I know I am a new player, but did you watch this weeks V-LOG? They just released an announcement (April Fools day joke) about a flying Mammoth.
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(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
xD Put it in the form, remember. -
(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
In essence, I did leave the forum. I'm not arguing anything, the forum is now just my platform to tell people that I am re-starting the container project. -
(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
OP has been edited to include a data sheet. Done. *Edit: Soon :) -
Playing. Sorry DieselPlatinum, I know what you said.
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It seems like the second try always goes faster somehow...
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I like everything there except the buying part, because they do have to make money to run the game. However, while they should not be fair, there shouldn't be M3s fighting M0s (ehm, Siberian Kit) or M2s Fighting M0s (ehm, Keeper kit).
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There is no point in posting results here, no one will use them. In case you were not aware, this project is dead. I, however, have restarted the project. Please refer to the post above yours for information.
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Ehm, Magnum, anyone?
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(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
I know, I thought I'd specify for paints and such so players don't list them: "Blue Twins, Void Shaft, Eternity" and such. I'll edit it to add quantity to all questions. It may be noob to post from WO2, but it's less noob to post from Third Lieutenant than WO1 so just rank a couple times :) -
(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
I'm about to add 100 containers from my own records :) Do you think I should add in data collected by LittleWillie or not? I know that some data would be skewed since the percentage of Exotic would start from 0, since at the time the project was abandoned there were no exotic containers, so I'm thinking maybe not. Congrats KariWolves on 300K :) So you are not going to post any results? -
(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
Thanks, make sure to submit :) -
(Re-started) Container Project to Learn Reward Probabilities
Initiate replied to Initiate in Archive
I would like to edit this. Feel free to post any comments here - do you like this method? Also feel free to post any and all container results in this thread, but make sure you also submit the form or they will not be counted. -
Ha ha GorgoBlesk, beat you to it :) To answer the OP question, basically everything has changed if I'm correct. As Pyre said, there's really no way to summarize it. Why don't you just sign in and have a play about? Maybe start a new account so you get a run-down of everythng.
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Going over edges, if you have a gun with recoil you can shoot to land upright.
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Not a PhD student either, but I'm pretty sure there is no proof for that equation.
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He's got a point... you should never use a turret with no recoil on Dictator because there's no point.
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