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Everything posted by lssimo
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Valid Shooting teammates has 0 impact force
lssimo replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
What are the convincing points for keeping things as they are? Most play for themselves, playing all team battles as TDM, do you think they care about making a human error with their Titan and Twins? Or when they want to finish first because of WARs? -
It also depends on play style and ODs. I can do well with Thunder and Hunter. And in maps like Highland you can't hide and shoot from behind the broken lower walls with Viking. But don't listen to me, check my profile, which is really bad for my rank.
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Try joining with another account.
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Playing in Groups is like exploiting the broken game. I don't like playing in Groups, so I play a little, then go to PRO Battles. If I criticise Groups vs Noobs battles is because I'd like the game to get better. And that's constructive criticism, unlike those that exploit weaknesses and then act like everything is alright.
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Teleporting is like respawning, you disappear in one disc and you appear in the other. Two discs per island, each facing the other island. And teleporting discs would enable the possibility of having CTF and RGB if devs add another island.
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You can buy the Viking/Freeze kit and have a close range turret to complement your Smoky. Better than having Rico and Smoky I think. You can also wait for the Dictator kits, but I wouldn't go for Dictator M1 kits because I'd prefer Dictator M2 kits. But it all depends on your play style. If you rank fast you can fully MU your Keeper and save for M2 kit. If slow, then another M1 kit is good.
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I think there are fewer and fewer non-Russian players. Because it's hard to play against Russian Groups. After few MM battles I went to PRO Battles. Blah, blah, blah...
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I don't think it's a regular gold hunting hacker, because with 1 or 2 golds per battle it would be impossible even if that player is 24/7. Unless ir's a new kind of hacking. Most likely a buyer or a gold digger in PRO Battles. I think there should be a place to report suspicios accounts.
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Just think of your idea being played out in different scenarios, for example different maps, modes, PRO Battles, Hulls, play styles and so on. It doesn't have to work on all, but it needs to work on most.
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You're not missing anything good. Most of the time I'm sent to the noob team. Groups vs Noobs.
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Good idea. Teleporting Discs would be better than gateway portals or transporting tunnels. https://media.moddb.com/images/downloads/1/42/41579/Transporter.jpg 2 in each island. And maybe 4 islands, so CTF and RGB are possible.
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Here's what I would do in that case: I'd buy Voltage for the Rail and Rail protection and because it's cheap. Then buy Hornet when there are discounts. At the end I'd have 4 equipments instead of 3 for about the same amount of crystals.
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There are 3 islands and 1 of them looks like the Island map we know, the other 2 are a little different. You can shoot from island to island with some mid and with all long range weapons and if you die you may spawn in a new island or in the same island. DM and TDM seem to be okay in this map, but CP is a little frustrating.
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Archipelago should have portals or tunnels. If you have PRO Pass you can go to Archipelago MM in Battles List. Then selfdestruct if you want to hopefully go to the other islands.
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Valid Shooting teammates has 0 impact force
lssimo replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
Good idea. Looks like that's the only downside, which could be resolved by allowing impact force on flipped tanks. And Parkour could have impact on friends activated. -
Haven't received it either. :P
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I agree. Unless it's part of a new turret or an alteration.
- 169 replies
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- New Feature
- Turrets
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I think I can better my previous idea... Groups from 2 to 7 players in MM Battles. Say NO to the tyranny of Group limits. Group of 2 = 5% less damage and 5% less armor each Group of 3 = 10% less damage and 10% less armor each Group of 4 = 15% less damage and 15% less armor each Group of 5 = 20% less damage and 20% less armor each Group of 6 = 25% less damage and 25% less armor each Group of 7 = 30% less damage and 30% less armor each Friends or clans should freely enjoy MM battles, coordinate, Discord, have fun and not feel guilty because the damage and armor penalty will be there to help balance battles. Of course Friends should count as part of a Group. Yes, let Friends and Clans have fun in MM battles, end the tyranny.
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Potato is fine and maybe even cool, but e probably doesn't like the hyphens. E could go for Potato. But if e loses a lot e should get Mashed_Potato.
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Looks like a tied battle. It sucks when you're trying to complete a Finish Top 3 mission and you see mults and 0exp missioners in your team doing nothing.
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I haven't seen Tornado lately, it's probably coming soon. But Tornado is expensive because the of the paint and it's weak compared to other M2, which is not good unless your buying at the tanks it appears and you're planning to MU it to M3 rapidly. Other kits depend on your turrets and your play style, that because of ODs. Check the wiki to see the list of other kits.
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Some changes sound good. But when are you going to nerf Groups? 5% less damage and 5% less armor would be good for a Group of 3. 3% for a Group of 2. Also nerf mults and 0exp missioners. If a tank doesn't earn 10exp in 1 minute add another player to the affected team. And if a tank doesn't earn 50exp in 5 minutes or 25exp in last 3 minutes it's shouldn't be counted for a mission. Maybe start battles with 7 players, but the number of player in a team could go up to 9 to help balance the team. And maybe start counting activity and inactivity of all players and use the numbers to improve MM.
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Those are bad when using Rico
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Banned
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