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Everything posted by Kill_the_Propaganda2
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During the first batch of words weeks ago, to boost the production of more words, I had decided to use the rhythm of my country's national anthem to create lyrics in that language. This is what I had so far until I stopped it because I had a new influx of words: I've been considering changing the language from primarily SOV to primarily SVO. But with this change, it would be acceptable to phrase your sentences with each word order but using the SOV word order would require an additional word (that has not yet been made). So let's use it in a SVO case, the words and word order are similar to English's: Vi sand em Jordan gestelle - We are in Jordan's shop. Len vorhai sah veloring - The water is flowing. I only have enough verbs and nouns to make limited indicative statements.
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Unless a random enemy Large Calibre Rounds or Round Destabilisation Railgun one-shots you before you could touch the enemies after they were stunned. Happened to me too many times to not factor that out.
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Concentrated Shells: Super Ammo: Unstable Energy: Growing Plasma: The quality of the analyses may drop for here due to a lack of motivation to continue: High Explosive Rounds: Rocket Punch: Burst Rounds: Whiteout: Spreader: Mobile Sniper: Unmovable: Leeching Nanobots: I've been at this since the 20-something-th of April. The delay was caused by lack of motivation along the way and irl distractions. It is finally finished.
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Another Vulcan bug. While I'm shooting an enemy, I would be dealing damage and then suddenly, it stops, then suddenly, it comes back for just under a second then comes off. If I needed 40% of my energy bar to kill the player, it would take almost 100% or even more than that just to kill someone when this bug happens.
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Can you give me a link to the topic?
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People flock to what is powerful. In the frustration of what is MM battles and alteration balance, they'd do what they can to achieve top spots to get stars. Like when the new batch of alterations came out, Round Destabilisation was everywhere because of its seemingly negatively skewed damage distribution. It one-shotted medium hulls with ease. It even one-shotted heavy hulls many times. I saw my teammates with Railgun protection (I didn't have it) and they still got one-shotted. You want to be efficient and earn stars to get prizes, you use things that are powerful and not something you're comfortable with. Oh and I'm not one of the bandwagonists. I've been playing Magnum (alongside Isida) since as far back as Lieutenant General. They were the 3rd and 2nd M2 10/10 turret I had respectively. I'm seeing many more Magnums and it's 100% expected. Make it more rewarding and you'll play it. If they made an unappealing turret such as Vulcan do 20% more damage on all modifications in the next balance change, I would expect a sharp increase in the usage of Vulcan. This is more of a personal problem but I hate seeing those videos that say "Best Combo for 6 Stars" or "Best Thunder Alteration" (we all know what "best" means) or "Worst Freeze Alteration" and "Top 5 Best Alterations in Tanki". They make it seem as if they're cheats and little "one-night stands" before the devs nerf it and it's just sickening. But if they have to get views well then they have to get views. It hit me kind of hard back when they buffed the scoring on Isida. Those with Support Nanobots before the buff would have liked the buff now then that they would ahve been able to actually top the scoreboard but then the Youtubers quickly made it into just "a turret to get 6 stars with"; "a turret to get the most score with the least effort". It was a bit insulting but I couldn't have expected anything else. And that's the reality. As long as you give them the ability to have power, they'll take it and they'll drain it of every drop of essence. I have a hunch that they're buffing all of the turrets (except Striker for some reason) so that the protection modules against it would rise and no turret will have little protection modules against it like Shaft, Vulcan and Striker used to. And then they'll introduce Gauss and the chaos of being unprotected will start.
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As long as that double-shot mechanic stays, Duplet will always be powerful. Well weren't we on the topic of Firebird? And you said to "restore it to its former version", and right now, Incendiary Mix is too powerful and needs to be restored to its former version minus the 50% decreased energy consumption. Incendiary Band is not useless but it is much weaker than it was. Think about it like this. M4 Vulcan used to deal 600 damage per second before the two damage buffs. M4 Incendiary Band used to deal 540 damage per second. After the damage buffs and nerf (for Incendiary Band), M4 Incendiary Band Vulcan now deals 552 damage per second before overheating. So as you can see, it's as if the direct damage increased from before the buffs. That's somewhat enough to get by. But you're not using Incendiary Band for decreased damage. You're using it to ignite the enemies so overheating should be encouraged. If you're reluctant to overheat your Vulcan, then you shouldn't be using Incendiary Band as you'd be a handicap to your team (20% less damage). Incendiary Band Vulcan make the enemy require two protection modules. You can more or less say it requires only the Firebird module since the direct damage for an overheating Vulcan is so low that it wouldn't make sense to take up a slot for Vulcan protection. Firebird afterburn is deadly, especially if you don't have protection against it. So those players caught in the stream of bullets for 3 second will die if they aren't treated by a double armour or repair kit and even the repair kit can work against you if you don't time it correctly. Players are more confident about confronting them head-on when they're overheating because a massive chunk f their damage was taken away. But that still doesn't dismiss the 3,000 afterburn damage that you'll suffer from the Vulcan. So I don't think it's useless. I still see them to this day and while they don't top the leaderboard anymore, they still get somewhat good scores and are usually crucial to that team for deterring enemies. Some alterations are actually alterations while some are upgrades and/or downgrades (more or less). THe only example of a downgrade I'd say is Plasma Torch. The "OP" alterations still in play are Sledgehammer Rounds, Missile Launcher "Uranium", Incendiary Mix, Duplet, "Death Herald" Compulsator and Large Calibre Rounds (I've been wary of this one recently). The mentality that an alteration is useless unless it is OP is wrong. Slugger is not OP but it's useful. High-Pressure Pump isn't OP but that doesn't mean it's useless. I don't see many Stock turrets these days and I sort of expected that. I didn't expect equal numbers of Stock turrets and Altered turrets. But I expected there to be more of them to be honest. It really puts in the question of how balanced (compared to their Stock counterparts) they are. I barely see Stock Railguns and when they're altered, it's almost always Large Calibre Rounds, Round Destabilisation or Electromagnetic Accelerator "Scout". Basically anything that increases their damage or firing rate. Poor Stock Railgun isn't as effective as them. I don't see a reason for a LCR Railgun to be able to one-shot an unprotected light hull without double damage and able to one-shot an unprotected heavy hull with double damage. That seems sort of unbalanced to me. And Duplet is still powerful because of the heavily decreased shot reload.
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This is nice...
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And kills are essential for high numbers of points. I often don't get any kills because my damage is so low that I expend my entire energy bar on them and they aren't even close to dying. It's laughable when they have protection against me.
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I wouldn't consider Incendiary Band as viable as it was before the Vulcan nerf. That damage decreases is very heavy and you can notice it especially when you're far away from it and they're shooting you. The only damage you'd really be noticing in that situation is the afterburn damage. Now, I still see some Incendiary Band Vulcans around, however, I don't heal them since they don't bring as much food to the table for our team than they used to. I would more support the attackers or a Stock Vulcan. Many players have Firebird protection initially equipped. That brings Incendiary Band's effectiveness down since it would more or less rely on the afterburn damage. Players aren't as afraid to go out into the open to attack them like they were before. If you have Firebird and Vulcan protection modules equipped, then you're set to take them on. It's tough but I would say it is the best with a pet Isida when holding down the middle of the map and/or defending. Stock Vulcan is the better choice to heal when attacking.
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I can see Support Nanobots Isidas becoming extinct with that. I struggle to get even one kill with it against Legends. And here is a battle where the generous player in first place gave me a flag to capture and this is where I placed.
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Not Staff Sergeant , they unlock in the shop at Sergeant-Major . And it used to be unlocked at Warrant Officer 2 and it still is (for crystals in the garage). I see too many of those kits in DM battles and it's sickening. They have it at M3 meaning they have high damage and a freezing effect. Not to mention they ruin Juggernaut battles even more than Striker down there.
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Been like that for a while. You can get M3 Kits at Brigadier with real money. I wonder how many Siberian Kits they sold since the lowered the rank requirement. I'm guessing in the 600s.
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I play Dictator more for the thrill of helping my teammates. Sure, you benefit a lot less than your teammates but it's so satisfying to use your Overdrive on clumped up allies and see 3 stars put up. You either have a choice of Solo Dictator or Supportive Dictator. I choose Supportive all the way because that Freeze effect barely lasts and the enemy would get hits off of you while your repair kit is still on (while doing nothing because the player already hit you).
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Stock Shaft. I decided to revert back to Stock since I had only been playing with Assault Emitters. Turns out that I missed the fast reload Assault Emitters didn't offer me. Sure, Assault Emitters is better than Stock Shaft at quickscoping but I get more out of my Hornet's Overdrive with Stock Shaft. I'm seeing many light hulls now and my Assault Emitters Shaft's Arcade shot isn't powerful enough to one-shot them so why have a longer reload time when I can do the same and faster with Stock Shaft?
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One or two kills? Vikings in my battles dominate! I find it rather odd that when I'm Viking, I'm unstable as all hell but when enemies are Viking, they're glued to the floor and stiff as a board.
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Why you should accept the fact that this game is dead and move on
Kill_the_Propaganda2 replied to X_Death.By.Me_X in Archive
Well unless I have an "Earn 10,000 score" or a "Top 3 x 15", I get around 2,000 - 4,000 EXP a week. I get a decent amount of crystals from battles and containers. I save up weekly containers so I wouldn't spend the crystals I have on something I'd regret. My Ricochet protection is going to 34% on Tanki's Birthday. I decided to invest in the last two upgrades of Ricochet to get it to M3 so i could use less crystals to get more %. If not, I would have put those crystals into making my Isida M4 or my Titan close to that. -
Here is another lucky Railgun user. Almost M4 Protection against Smoky.
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Why you should accept the fact that this game is dead and move on
Kill_the_Propaganda2 replied to X_Death.By.Me_X in Archive
My Isida could have been M4 by Fieldmarshal but I spent the crystals elsewhere. It's at 15/20 now I think. To have M4s by Marshal, you would have had to buy a kit earlier on. -
Now I don't use Thunder but I treat every single Thunder as a Sledgehammer Thunder. When I get hit from one out in the open, I expect another shot less than 2 seconds after which seems like 95% of the time. I despise these Hornet (They always seem to be Legacy Hornets) + Sledgehammer Thunders. The dunk on anyone without Thunder protection and when they get their Overdrive, they seem unstoppable. It takes a Large Calibre Rounds Railgun to kill them quickly when they activate their Overdrive. They do very much better than Stock Thunders and it sickens me. Stock Thunders are rare as a unicorn up there. They don't seem to reload as fast as you're saying they do. It's usually two of them targeting me and my team. MANY. But not with primarily THunders though. I see those players using Twins or Firebird mostly. I wonder why they don't do that with Vulcan or Striker. It must be "too much work".
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No, Sledgehammer is the fastest. M4 Sledgehammer Rounds reloads in 1.725 seconds. M4 Lightweight Ordinance Autoloader reloads in 1.84 seconds.
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Stadium has Juggernaut Mode in it. I don't think I like playing JGR there. It feels like a real gladiator arena but the atmosphere is deterring to me. I tried Vulcan there and it didn't work out all that well. For Stock Vulcan, it would work better since the inclines are too steep for my Reinforced Aiming Transmission Vulcan to hit enemies that are on an elevation below me.
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if you do plan on buying Sledgehammer Rounds, I'd suggest you upgrade your Thunder as much as possible. Thunder protection is common so you need as much damage as you can get.
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And since they're selling containers at half price, I suspect that they'd reduce the rewards. It only makes sense.
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Why 8 Containers specifically though? Seems like an odd number when the magic number today is 10.
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