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Kill_the_Propaganda2

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Everything posted by Kill_the_Propaganda2

  1. Kill_the_Propaganda2

    Let's Discuss Magnum!

    Ok, after a few more battles with it, I'm questioning whether or not that clean reload decrease was too much. I'm getting way better results and am actually enjoying playing Magnum (Reinforced Gun Carriage Magnum to be specific). What I'm noticing with the RGC change is that I need to be close to make the most out of that angle decrease. I'm getting accustomed to the new angle but it still feels so lacklustre. I can't even shoot above the smallest ramp with Hornet in Barda or Kungur which basically look like this: And other issues are these:
  2. Well it's true. If you know what you're getting for your money, then you'd weigh the opportunity costs of buying the containers over the benefits. If you were to see that Common and Uncommon items make up 80% of the drop rate, would you still buy containers the way you would if you didn't know the chances? As long as players are getting Exotic and Legendary rewards and posting them, there is an incentive to buying/and or earning many containers because there is always a chance (hopefully) that that container you open would be 1,000,000 crystals.
  3. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    With the nerf, my strategy would take a bump since the duration is shorter. And if that strategy just doesn't work out for you, you can resume to using it whenever you'd like. I was just showing you another way you can use this for your team to win.
  4. Kill_the_Propaganda2

    Help Me Create A New Language.

    Aww. :(
  5. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    Hornet's Overdrive allows the Hornet and its teammates to see where the enemies are on the map as well as their health bars. That is the team effect. The individual effect of the Overdrive is allowing the Hornet to ignore all protections (Double Armour, Protection modules and Titan's Dome) but it cannot ignore Mammoth's AT-Field. Most Hornets I see activate their Overdrive when they realise that the efficiency and power of individual effect of the Overdrive can be maximise. I sometimes use it to know where the enemies are so I can know whether or not I can sneak into the base and steal the flag. Although it is great to utilise the individual effect since you can demolish defences easily with it for your team to infiltrate their base.
  6. Kill_the_Propaganda2

    Help Me Create A New Language.

    I have always wondered how hard it would be for one individual to create an entire language on their own. I sought out to see how far I would reach on my own. I consider it impossible right now on my own so I call upon the help of individuals in this section of the Forum. Some details about the language: Word Order: SOV (Subject-Object-Verb) Most prominent starting letter: R (For reference, in English, S is the letter that starts the most words). The language is currently nameless but I have decided that the name will begin with the letter R. This language was influenced by German and English and will have similarities to it. Here is what I have so far: Determiners and their English counterparts: Len - The (used for nouns pertaining to humans and animals) Den - The (used for nouns pertaining to non-human things) Ure - A/An Verbs: All regular verbs excluding Reien end with -en or -un. Nouns + their determiners. Adjectives: Prepositions: Conjunctions: Interrogative Pronouns: Prefixes: Verb Inflection Rules: Simple Present Tense: Simple Past Tense: Simple Future Tense: Present Continuous/Participle: Pronouns and Determiners in different cases: Established rules/patterns in the language: In progress: Plurals for Nouns More verbs, nouns, adjectives, prepositions Catenative verb rules Diacritics (optional and not intended) So now that you are up-to-date with where I am, I ask of you all the help me by creating rules for grammar, syntax, vocabulary and even phonetics. If that is too complicated for you, then I would suggest creating verbs, nouns, adjectives, prepositions and conjunctions to add to the list. Let's see how far we can get. :)
  7. Kill_the_Propaganda2

    The stupidest sight in tanki today

    Seriously? I would have thought the time constraints of MM battles would deter parkourers from doing that stuff in MM battles.
  8. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    True, but you don't always have to attack them. You can use this to know where to flank them or sneak around them. Do you know about Overwatch? It's kind of like McCree's Deadeye. Most people use it for many kills at once but others just use it to then cancel it immediately so they can have their Peacekeeper instantly reloaded. That is similar to this. Players would think out of the expected box and use it in another way than most of the other players to benefit them and their team. People would use it when they can utilise the individual gain of the alteration most because killing is a must in this game and reaps the most rewards. So I would expected many players to use it more for their personal gain, even more so after the nerf. One thing that confuses you and your teammates may be exactly where the enemy is. It would show the marker but you may think that they're behind that building when in reality, they're far across the map or underground. I guess that's a price to pay for being able to deal full damage.
  9. Kill_the_Propaganda2

    The stupidest sight in tanki today

    Well to do as much damage as possible or kill them before they kill you. Your hull may have enough health to withstand the shot. The guy who had the Overdrive activated was using Round Destabilisation so there was a chance he could have done less than 100 damage and in that time, the player could have killed it. It also depends on the turret the Overdriven Hornet is using. If you know that you have enough health to withstand two shots, then use that time to damage it as much as possible before inevitably dying. Gotta be quick on the draw and analyse situations quickly.
  10. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    Well the Overdrive recharges the fastest. And just because it was "way better at getting kills" doesn't mean that it was balanced. Being able to get kills isn't the only feature of the Overdrive you know. You can use that feature to plan where to sneak in to the enemy base or to avoid enemy fire and flank them. You can see their health so you would know who to engage and who not. And that effect is a team effect so you and your team are getting many benefits from it. Hornet's Overdrive's power should not only take into account its individual benefit. Yeah, that's where you're going to get the most use out of it but there is use other than one-shotting enemies.
  11. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    You thought Hornet's Overdrive was balanced?
  12. Kill_the_Propaganda2

    The stupidest sight in tanki today

    You had the sequel, now get ready for...The Sequel 2: ___________________________________________________________________________________________________________________ Another thing I'm seeing is players who are going towards an enemy Hornet that has its Overdrive active activate double armour and not double damage. I was expecting it to be understood by now that Hornet ignores your protections and it is better to use double damage when faced with an enemy Overdriven Hornet but they still do that. Saw it happen again in a Tribute TDM just now and the guy got one-shotted.
  13. Kill_the_Propaganda2

    Episode 212 of the V-LOG is live!

    I'm a bit disappointed that they didn't mention the range decrease for Dictator's Overdrive. They omitted something important there.
  14. Kill_the_Propaganda2

    Let's Discuss Magnum!

    I'm really not liking the Reinforced Gun Carriage change. I'm hitting way less direct hits not and the ones I do require me to charge up to 100% or just below that. I can still work with it but it's frustrating when I can't even get the shot above the smallest ramp in Barda or even a wall. This'll take a lot of getting used to. The reload decrease is quite delectable though. I'm able to correct my mistakes faster than before. I'll try out Mortar in MM some time in the future. In this Silence battle, I had teamed with the Magnum that came first. That was a fun battle. He was the only one who had protection against me at the start and coming towards the end of mid-battle, 6 other players switched to Magnum protection They switched back a good bit before the end.
  15. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    I have an apprentice. The Vulcans I see are usually on a Titan and not Mammoth. In ASL, there is usually a Hunter on Defense so my immortality doesn't always help me capture a flag. And then there is the factor of the defense being stronger than the offence and killing you before you can even reach close to the base. It's worse in CTF since it's a longer distance you have to go and the Overdrive is only 10 seconds long. Not to mention the bajillion Wasps in these battle and battles in general. Breaking the enemy defense? Yes, but only if they don't see me before. They usually run away when they see a Mammoth coming towards them mid-game and for good reason. It's just like if a Cryo Smoky his someone with its critical shot. It instantly decreases the enemy's temperature to the minimum temperature.
  16. Kill_the_Propaganda2

    Let's Discuss Isida!

    Well this is with Legends and sometimes players my rank and below so that may be a factor in the difference in scores. I'm sure that in the mid-ranks, it's just to rack up kills or play the objective to do good. I don't see much Support Nanobots Isidas down there and it seems objectively better to use an attacking Isida.
  17. Kill_the_Propaganda2

    Let's Discuss Overdrives

    I tested a claim by a forumer and he/she is correct: Viking's Overdrive does not convert Autocannon Smoky to a Stock Smoky. It still deals the decreased damage for a non-critical shot. Next up is to test Incendiary Band's potential effectiveness with Viking's Overdrive.
  18. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    I bet there are going to be more attacking Dictators than supportive Dictators...I can just see from now.
  19. Kill_the_Propaganda2

    Let's Discuss Shaft!

    I spent more than an hour talking about and defending Shaft in General 1 this morning. Someone asked whether or not they should buy Heavy Capacitors or Rapid-Fire Mode. Talked to him for about half an hour and he made his decision. Then these two player came out and started saying that Shaft needs to be nerfed, nerfed to the ground or removed. I asked for their reason and they gave the stereotypical "Shafts just camp at the back of the map out of sight and rack up kills without dying". Now, the first guy understood a bit where I was coming from. He even said this: Now I know that's not true. M4 Shaft (obviously) would have the highest chance of doing something like that. But I'm pretty sure M4 Shaft would require about 70% of charge to kill an M3 Viking. The thing here is that he is a Captain so he won't be facing M4 Shafts to even get that statistic. The second guy was way worse though. He basically proclaimed that Shaft should be nerfed to the ground or removed. He said that he thinks it's cheap to play Shaft because they can stay at the back of the map out of site and one-shot players. He then went on to say that no turret should one-shot anyone. Now this guy is a WO4 so I asked him if he had any higher ranked accounts and he says the only other account he has is a WO2 account. I told him that things are different in the mid and high ranks but he says that having a WO2 and a WO4 account is enough to understand. Players or people like these in general seem like they can't be helped so I cut the argument after about 40 minutes. This is me just paraphrasing about 60% of the entire thing. I told him that I like to utilise my arcade shots at close range as well as sniping and he told me that I was playing Shaft wrong and there was only one way to play it which was sniping from your base. I really wish that you can help some of these people but they prefer to stay drowned.
  20. Kill_the_Propaganda2

    Let's Discuss Railgun!

    This player is one of the few players that benefits from buying the alteration before the last batch of alterations came out. He'll be enjoying his time before reaching Lieutenant Colonel.
  21. Kill_the_Propaganda2

    Let's Discuss Vulcan!

    Well with the next Vulcan buff, at least I won't have to look at the damage being just under 500 anymore. That taunts me every time I go to the garage.
  22. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    I always counted a bit over 2 seconds which would make sense considering that the penalty will be applies to the 2 second reload which would result in 2.4 seconds of reload for AGLM Magnum.
  23. Kill_the_Propaganda2

    Let's Discuss Isida!

    That is my default Isida on TheCongoSpider and yes, I used Support Nanobots in all 18 of those battles.
  24. Kill_the_Propaganda2

    Let's Discuss Isida!

    15 battles and only two stars? The worst that I've had with it was obtaining 25 stars from 18 battles. We have to be careful of this and do it in a way that it cannot be abused like it was earlier this year. And that seems like the only way to make it as viable as Stock Isida since the attacking Isidas on my team do much better than I do.
  25. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    Now why do you say this? I can't even tell if you're exaggerating or not. Duplet's double shot mechanic is too powerful. It basically the only type of Hammer I see in Legend battles. Why do you think that it? It's powerful and it will continue to be powerful it it retains that double shot mechanic. I remember that as well. When I saw the change, I went, "*chuckles*, We're getting closer (to 1.3 seconds)". Not decreasing the damage over distance would be too powerful. Perhaps increasing its maximum and minimum damage ranges? I don't think that taking away the overheating mechanic would be good. It should have some deterrent to shooting for extended periods of time but 300/s afterburn damage is devastating in the low ranks. I also think the damage nerf was unnecessary for non-Incendiary Band Vulcans. I do believe they should decrease the reduction in damage for Incendiary band Vulcans since I saw the damage it did and it looks pitiful to be honest, especially if the enemy has maximum Firebird protection. I'm pretty sure the gyroscope thing is still there but is just 50% less effective: (EN Wiki) Automated Gunpowder Loading Mechanism at M4 will reload in 2.4 seconds, not 2. I think it would go up to 5 seconds with the new Magnum.
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