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TWICE

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Everything posted by TWICE

  1. Open 5 1. 125 Mines 2. 125 DA x1 x2 x3 x4... :blink: :blink: :blink: :blink: :blink:
  2. TWICE

    Ideas For Tanki Online's 10th Birthday?

    For sure there will be sales, but it could also come with another bad update... :unsure: :unsure:
  3. TWICE

    Revamp this game, please

    The reason they make the damage so high is simple because they want everyone to spend and buy more drugs. Respawn > DD/DA/SB > RK > Respawn With the new ODs, the situation is worsen. You die much quicker if you are respawn next to a Viking/Mammoth with OD activating.
  4. TWICE

    Let's Discuss Matchmaking

    Not asking them to undo it. Just hope there are limited options provided to casual players like me and my real life friends who only log in to complete the daily missions. Before the introduction of MM, battles used to end earlier when the teams were too uneven.
  5. TWICE

    Let's Discuss Matchmaking

    Initial of the nickname (Aunty_Entity)?
  6. TWICE

    Let's Discuss Hunter!

    This is what I see everyday. It really looks like a fat duck :( :(
  7. TWICE

    Cosmonautics Day Celebrations!

    Maybe on Tanki's 10th birthday? :D :D :D
  8. I like Hunter's OD, but there is a delay after pressing "shift" and I sometimes got kill before it stopped the enemies
  9. TWICE

    Ideas for Game Modes!

    Could Isida & Titan's dome heal the base :wub: :wub:?
  10. TWICE

    F2P strategies?

    No, Tanki doesn't celebrate Easter.
  11. Just don't... People will flee from the battle much quicker than ever before once their team starts losing.
  12. TWICE

    Let's Discuss Spawn Killing

    Yes, that's why the system would end the battle earlier when the number of players in the teams were very uneven before MM was introduced. I still don't understand why they take away this nice mechanism. You are on the point. More is always better than less in any online games. It was much easier to get 3-4 other teammates to work together in the old 12v12 or 10v10 battles. But, it is really random and lucky if I can stick with 2 other teammates to work as a group in those 8v8 MM battles these days.
  13. TWICE

    Let's Discuss Spawn Killing

    Spawn killing actually is a great tactic in those situations. For CP, you can keep enemies from capturing any of the Points. And in CTF & Rugby, teammate can capture the flag or score a goal with ease. This tactic is also written on the wiki page of Control Points: Then, together with your team-mates, you should try to drive the enemy out of the remaining points, and to lock them inside their own base.
  14. TWICE

    Let's Discuss Spawn Killing

    Spawn killing is all over the place even in Rugby. I also agree that happens mostly because of the better equipment. Would it be better if MM system considers Gear Score instead of Rank?
  15. TWICE

    Cosmonautics Day Celebrations!

    Did you say it was so lag that you have to spend much more time just to complete the normal tasks? How come you could make so many crystals while lagging :blink: :blink:
  16. TWICE

    Cosmonautics Day Celebrations!

    :blink: :blink: :blink: I believe it's intentional to mult/ not kill anyone. How could he/she play 132 hours and use so many supplies without killing anyone? Even the the 2900+ mines he/she laid should have killed someone else :huh: :huh:
  17. TWICE

    Overdrives are here!

    Yeah, I love Hunter's OD so much. Besides disabling supplies and stun enemies, it can even remove the ball from the enemy :wub: :wub: :ph34r: :ph34r: I have stolen the ball from enemy and scored a handful of goals with the lovely new OD this weekend :D :D
  18. TWICE

    Let's Discuss Overdrives

    Yes, the recharge rate boost up only when scoring. Maybe the Twins users Nicola_M mentioned can get scores from self damage :ph34r: :ph34r: :blink: ? Besides a faster recharge rate of the individual ODs, that "Nuclear Energy" supply box also contributes to the current chaotic situation. I feel that drop rate of that box has also been increased after the new ODs update. And for DMs, even noobs can grab some kills with the new OD :huh: :huh: There were usually players with 0 kill/ double digit deaths at the end of DMs, but people could at least make 3-4 kills now. It seems that the new OD system has made the game more enjoyable for noobs at the expense of skillful and experienced players. <_< <_<
  19. TWICE

    Episode 209 of the V-LOG is live!

    That's because Magnum is a more overpowered turret than that Vulcan/Isida combination. :ph34r: :ph34r: Isida's healing level has already been nerfed. As an Isida user, I usually need to activate DD just to keep my teammates' health at a safe level in a very short time. Otherwise, most of them will very likely be killed by the next incoming shot even I am healing them. Unless it's a M4 Vulcan/Isida vs M2/M3 hulls situation, Vulcan/Isida combination was no longer overpowered even before the recent Vulcan's nerf.
  20. TWICE

    Overdrives are here!

    Most causal gamers nowadays have got used to the brainless money grabbing MMOs in the market. Players with most buffs activated are OP and can usually get the wins. The game companies can surely sell more items which would buff players/ nerf enemies, and that's why some would still bother teammates to activate OD instead of relying on their own skills because they see it as a community norm. Tanki was unique to the others, and had potential to be one of a kind MMO. But what they did in the last 2-3 years just shown that they are becoming another brainless money grabbing game. How could you call it a MMO when the game decreased the battle from 10v10 to 8v8...
  21. TWICE

    Overdrives are here!

    I would fire/heal (give signal to) a titan/mammoth to active OD if enemies are firing at us. Heavy hull users tend to keep fighting back instead of activating ODs. With the new ODs, I can either be healed in Titan's dome or hide behind an invincible Mammoth while healing them at the same time. For the Dictators, teammates will still force/argue/ask or taunt you to active OD :wacko: :wacko:
  22. TWICE

    Overdrives are here!

    So everyone gotta buy and MU everything. That is definitely best for business! :D :D
  23. TWICE

    Overdrives are here!

    The new viking's OD doesn't do well with close range turrets unless you are running into a group of enemies from behind. Otherwise, you would probably die before you could kill the second enemy with your OD. ODs of Hornet, Wasp and Hunter should be more suitable for close range turrets at the current stage.
  24. TWICE

    Let's Discuss Matchmaking

    There should be a few options for the players before being put into the queue in MM. (1) Small/Large Maps Some of the players are not good at playing in certain maps. They would normally quit straightaway if they were being loaded into those maps. With an option (No Preference/ Small/ Large), players can have higher chance to avoid map(s) they dislike and participate in map(s) they are good at. It should not be difficult to define and put the maps into the lists (Small/ Large) because the numbers are on wiki. (2) Length of Battle Many experienced players have reflected that the current 7-minute battle is too hurry and short for team communication and strategic moves. It would be nice if there is an option (7 minutes/ 15 minutes) for the battle length. Mobile version players and those who want to finish missions quickly can opt for 7 minutes while others who enjoy to complete the missions/battles in a slower pace can opt for the good old 15-minute game.
  25. TWICE

    Let's Discuss Overdrives

    The recharge rate speeds up like before. As mentioned on wiki, "You can speed up the charging by earning battle points from killing enemies, healing your teammates with Isida, capturing flags and points."
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