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Posts
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Everything posted by natrolite
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God, I went through something very similar to this. It's a pretty simple yet easy to forget requirement. Hopefully they can be a little lenient with that particular rule.
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Oh don't mind me, I'm just a wee Hornet user tryna get some boon :ph34r: :rolleyes:
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I've always thought true immortality was a bit of a stretch. At least make it vulnerable to something. (like Hornet's OD?)
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No one either said it's not, yet through observation it's quite clear how the system works. Also, comparing the current system to 'the past' is bound to be pointless. As numerous updates changed the landscape of kits and their mechanisms quite noticeably. Now now, if I wanted to send a letter of complaint, I would've. But I know it'll just fall on deaf ears so I thought I might at least know why this is happening and perhaps know when the new kits will arrive. As for my "sore butt", I believe it's understandable where my frustration is coming from. Had anyone put in that kind of time and effort, all to no avail, it's quite obvious they'd be as pissed as I am.
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Their distribution works randomly. The time schedule at which kits in general rotate at, however, is standard.
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I think it's their distribution that is randomized. For months, as far as I've seen, they've worked like clockwork. They stay available for purchase for 6 days, they disappear in the 7th day and new ones rotate in their stead the next day, and so on. Contrariwise, this time seems rather deliberate. Particularly because they were removed a day early.
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Why hasn't there been any garage kits for three days? New kits were supposed to appear two days ago along with the garage sales. Not to mention they disappeared a day before their timeline was scheduled to end, which was extremely frustrating especially considering I had busted my arse and earned 40K experience in two days prior to their disappearance to get Cosmonaut kit, which was then available. I planned to get turret alterations for whatever kit I ended up with at the time of the garage sales, now I can't do that nor can I MU the kit I thought I'd be able to buy today. Excuse my attitude, I'm just rather disheartened by the apparently nightmarish experience that is purchasing a kit.
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Please don't make the map where you can only play it in JGN mode. I'm sure plenty of us, like myself, aren't big fans of solo-JGN and just want to have fun in the classic Halloween map.
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NGL, that meme at the end was pretty good, caught me off-guard. I hope Kasim finds good fortune in his upcoming adventures and he should know his efforts with his community and this game as a whole will not be forgotten!
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Waiting for y'all who finished the challenge to give us a view of how Hunter PR looks like :wub: :ph34r:
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How is this hilarious and frustrating at the same time?!
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Perfect for assassinations :ph34r:
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Not to mention its splash damage area is frankly unbelievable. I loved M2 Gauss so much that I MU'ed it to M3 this past sale, and never regretted any of it.
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I hoped so as well, but unfortunately there is no XT skin for Gauss as of now.
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I'm pretty sure it's randomized. Although it would be pretty cool if we could pick :P
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Can't wait for the next challenge! Will the gold tier in the challenges also include a random XT as the highest prize or will it be a specified one?
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Wait, will the HTML5 test be on the live gamer servers?
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So what I got from the thesis above, Hunter's a necessary evil and I was being sassy after some humiliating defeats :P Alright, I get that an OD that, like Hunter's OD, has a neutralizing effect is necessary. I suppose the view is more evened out up in the higher ranks. I honestly thought a lot of players would agree with me, yet to my surprise everyone seemed to be satisfied with the status quo. There are things that I still don't understand, like how forcing us to drop our flags/balls is necessary to the game balance, but I suppose my low-ranked mentality convinced me of the arbitrary unruly force that I've come to know as "Hunter's OD". Anyhow, I believe this discussion has come to an end. In earnest, I'm dissatisfied, yet swayed. I'm not exactly familiar what happens now, this topic serves no further reason for me personally. If you still have a comment feel free to share your thoughts although I'm fairly certain moderators have enough justification to shut this topic down.
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The main difference between every OD and Hunter's is that you can do something to counter them. I'm not denying the fact that Titan's OD is amazing, yet, Hunter can still disable the protective field generator of an enemy Titan. As for Hornet, pay close attention to what I said. I said "for the most part, this OD is assistive" I did not disregard this OD's offensive capabilities, I merely stated that it's main objective is assistive. Yes, this is mainly an assistive OD, it's called "Scout Radar" for Christ's sake. Also, when they first previewed this OD in the v-log, they only mentioned that it will reveal the enemy's location(s) around the map. They did not mention it being able to discard the enemy's protection modules/armor. Your argument is mainly focused on if the activation of this OD is successful or not. That is not what I'm discussing in this topic. Failure or success in activating any OD, not just Hunter's, is solely up to the player's assessment and personal judgement. I'm talking about what happens when this OD is activated, not if it's activation is meriting or not. Many times have I found myself in the middle of the enemy's base after what I was sure was a successful capture of a flag, and despite being backed up by my teammates, it turned into a shooting gallery with me and my team as the helpless targets. I'm more than willing to argue with you point-by-point and drag this out for days on end. However, with all due respect, you seemed to have somehow missed the point of this topic. As for the other comments, again, failure or success when activating this OD is not the intended matter of discussion in this topic. Hunter's OD and it's absurd abilities is however.
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Nerf Hunter's Overdrive With the release of overdrives came heaps of new opportunities for different combat styles. Although, all these overdrives have at least some method of combating their effect One particular hull has received an especially annoying ability: Hunter. For the love of all that is good and holy, nerf Hunter's ability! Come on, at least someone in the higher-ups has noticed the spike of Hunter usage with the release of Overdrives onward, right? Now, let's have a quick run-through of all the other Overdrives and how to combat them at the very basic level: Wasp OD: It has a timer, if you're attentive enough to notice it quickly you can escape from the blast radius. Hornet OD: For the most part, this OD is assistive, despite it allowing the user to discard whichever protection module and/or armor they have equipped. It could be lethal if used correctly (could being the keyword there). Viking OD: This one is fairly destructive as well (this is coming from a Viking user) though it does have its flaws. Such as if you're using a turret that inflicts self-damage, this OD is as lethal in close combat to yourself as it is to your enemies. Also, this OD is somewhat escapable, if there is a wall or an obstacle nearby, you could get away with ease. Dictator OD: This is yet another assistive OD. It has no offensive qualities other than the freezing effect it gives nearby enemies at the time of activation, which isn't really that bad. Titan OD: Supportive OD. Grants no damage boost nor does it harm enemies. It does render the user and their teammates practically immortal while inside its area of effect tho. Mammoth OD: You can easily outrun this. Hunter OD: Pray for the sweet relief of a disconnection than having to face the horror of this OD. It's unpredictable, undodge-able, unescapable and downright frustrating. Not only does it render your tank immobile, strips you away from all your supplies and for the most part, suppresses your OD if you've activated it; it also restarts the charging time of your supplies, has a decent range of effect, hits multiple targets at once AND it forces you to drop whatever you're carrying, be it a flag or a ball. Now, now. I'm not saying all of this 'cause I'm being salty (although I guess that's partly the reason), but this OD is genuinely unbalanced. Just one Hunter can shutdown an onslaught of a 4-tank convoy, all fully supplied and fully Micro-upgraded with just one press of a button. And this has happened. In the past, Isida trains were an unstoppable force that can wreak havoc in any game, up until the developers realized this and nerfed Isida. And in doing so they somewhat eliminated Isida trains in a relatively short time. I'm not saying let's get rid of this particular OD, no. It's a good addition to the game, same as all other ODs. It even made me consider actually switching my main hull to Hunter. Although, there's a good OD, then there's Hunter's OD. It's not just good, it's downright unfair. It completely strips away the fun and excitement of the game and gives you a damned sense of helplessness that completely ruins whatever good mood you're having. Though I'm only suggesting nerfing this ability, I'm not suggesting a method of doing so. As I'm not presumptuous enough to know what effect(s) it may have on other OD, Hunter itself, or the game's balance for that matter. TL;DR: Hunter's Overdrive is ridiculously overpowered. I'm suggesting nerfing it down a little. I am not suggesting removing it. As I'm well aware that's against the rules of this section.
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