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Posts
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Everything posted by 123tim456back
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Separate vs seperate. Quite annoying for me.
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M2.10s should have been converted to mk6.10 in the MK conversion update. They botched it and made them mk7.0s, allowing them to reach mk8.
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Wrong place to ask. I’m pretty sure it does though.
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Firebird wasp CFT. Suicide bombers, guaranteed kill or repair kit use for them. What is your dream tank?
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I agree, except for your bolded part. GS should be overall equal between players, not teams, as it isn’t fun if you have 3k GS, your teammate had 9k, and you have to fight against 2 6k GS players. I do understand that this implies GS matchmaking, which, unfortunately, doesn’t work.
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Nah, only like 60% trash.
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Nah, only like 60% trash.
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Hunter OD got silently nerfed it seems. Just like the new EMP gauss alt, there is only a 5 second supply cooldown. Imo it was too harsh, at least 15 seconds would be better. Thoughts?
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What would make the HTML5 version awesome FOR YOU?
123tim456back replied to theFiringHand in Archive
Show the unlock ranks for modifications along with the numbers, like flash. Never understood why it was changed, flash is by far more easier to navigate, and provides more overall information. -
Easier said than done.
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Not a single negative reaction. This is what happens when you listen to the community.
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Yes, only about 90% of the map away. Just slightly.
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I don’t really understand it. So there are two firing modes, or alternate firing? The first shot has a long aiming time and reduced damage, while the second shot has short aiming time and reduced damage and reduced splash. I don’t really see the point of this alteration, and it doesn’t change the gameplay style. Really interesting concept though. Maybe a slight freezing effect on the second shot or something, just to spice things up. Then again, that doesn’t change the gameplay style. Gauss alterations are difficult because it is similar to so many turrets, such as shaft and smoky. If you remove the sniping mode and give it extra damage(which changes the gameplay style), it is smoky. If you emphasise the sniping mode, it is shaft.
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Exactly. At least remove the splash. You can prevent a team from even having supplies. Introducing a mechanic like this into a turret will break the game. Sorry, is breaking the game.
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[Forum Game] Count, but avoid being number 13.
123tim456back replied to DieselPlatinum in Forum Games
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What would make the HTML5 version awesome FOR YOU?
123tim456back replied to theFiringHand in Archive
I want to be able to see whether the person I’m about to fight will have protection or not. (Before, since everyone should know their damage numbers) Using tab is like playing mix and match. I don’t see alterations though. -
When there are more confused and sad reactions than likes to a vlog...
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category Ideas for Hulls and Overdrives!
123tim456back replied to Ilia.ArchangeI in Ideas and Suggestions
Too strong of a knockback would be too strong though. The issue of randomly self destructing is also a problem, as sometimes they get flipped, sometimes they don’t(which is fine), and sometimes they self destruct. In what situations do they self destruct? -
They might continue down the path of the Vulcan bundle...
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So it literally removes all drugs just through a charged shot. I assume it deals less or no damage? Don’t know what to think about this, it won’t be fun though.
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why there is inequality between kits for cry and tankcoins
123tim456back replied to IMPERIAL_PANDA in Archive
I can’t tell if your confused reaction is a dislike or legitimate confusion. It isn’t outside of the scope of the question, and it contributes to your point... offers for buying tankoins and supplies in the shop lower the chances of getting a crystal kit. -
why there is inequality between kits for cry and tankcoins
123tim456back replied to IMPERIAL_PANDA in Archive
Is it? These all contribute to minimising the frequency of crystal kits. -
why there is inequality between kits for cry and tankcoins
123tim456back replied to IMPERIAL_PANDA in Archive
Don’t forget the tankoins you can buy with real money and supplies. -
8-10 seconds of aiming time. Might as well make it 5 mins.