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Everything posted by Opex-Rah
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Nope, we are not :rolleyes:
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Yes, we are changing the game. No, you not getting a refund.
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No you not :)
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For your convenience there is the list of changes: Hulls: http://en.tankiforum.com/index.php?showtopic=198089&p=3539755 Turrets pt1: http://en.tankiforum.com/index.php?showtopic=198089&p=3539757 Turrets pt2: http://en.tankiforum.com/index.php?showtopic=198089&p=3539759 Thank you for your feedback, it is much appreciated.
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Open testing of changes in balance
Opex-Rah replied to Opex-Rah in Open testing of changes in balance News Archive
More than a year has passed since the Rebalance update. During this time we detected numerous issues in the balance of turrets and hulls and we are perfectly aware of them all. The time has come to fix everything. Here is a link to the test server where you can try all recent fixes and changes. As you will notice, microupgrades for M0 and M3 are not upgrading your tank at all. This is not a bug! Before testing the final version of all parameters we need to check minimum and maximum standard parameters of all equipment (meaning default M0 and standard M3) and make sure they are effective. M1 and M2 parameters are not tuned yet so ignore them entirely. Here is a brief list of changes for your convenience: Wasp — increased acceleration and turn acceleration. Hornet — slightly lowered maximum speed and armor. Hunter — significant increase in armor and weight, slight increase of acceleration. Tank is now more comfortable in control. Viking — decreased armor and weight, increased max speed, acceleration and maneuverability. Viking is now the lightest of all medium tanks but with highest acceleration. Dictator — increased weight and armor, decreased max speed and acceleration. Dictator turned into the heaviest tank of all medium tanks. Titan — increased armor, decreased acceleration. Mammoth — slight increase in maneuverability. Firebird — different burning mechanism. Enemy tanks receive tiny damage (5hp/sec) over longer time. Burning damage is now a part of basic damage. Amount of energy has been increased. Recharging takes less time. Freeze — both freezing and unfreezing now takes less time. Effective range has been decreased. Amount of energy and damage have been slightly boosted. Isida — decreased healing and self-healing. Damage and range have been slightly boosted. Increased amount of energy. Reloading takes more time. Twins — decreased damage. Increased rate of fire. Projectiles travel a bit faster. Ricochet — less shots before fully uncharging. Damage is significantly higher. Projectile speed, projectile radius and fire range have been slightly increased. Smoky — changes in critical hit mechanics. You can no longer experience several crits in a row or a long chain of shots without critical hits. Overall critical chance is higher. Critical damage is now lower. Single average shot deals more damage. Fire rate is now slightly higher. Effective fire range has been decreased from 103 to 60 meters (1 prop = 5 meters). Damage decreased with range faster. Thunder — single shots deal less damage. Fire rate is slightly higher. Effective fire range has been significantly increased from 10 to 80 meters. Damage decreases with range much slower. Railgun — when fully microupgraded, Railgun can pierce an indefinite number of enemy tanks without damage drop at all. Other changes are purely technical and insignificant. Shaft — fast arcade shots do not use all the turret's energy. Arcade fire rate is now basically similar to Shaft's fire rate before the New Physics. Arcade shot can be performed at anytime if there is enough energy and enough time has passed since the last arcade shot. Partly charged sniper shot does not use all of Shaft's energy. Maximum sniper shot damage is now lower, penetrating power has also been decreased. Turret rotation speed in normal mode is higher. Turret rotation speed in sniping mode is lower but does not decrease when a charge is being accumulated.- 921 replies
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Can not do that as well. Favelas are scenary, so I removerd as much walls as possible to keep fps somewhat high. If I let players walk freely in favela area they will be able to kill every player on the map while been protected by the walls. I meen you can shoot through walls of favelas. Self-destruction areas are ment to keep cheaters avay as well. You don't want this map be spoiled by cheaters. I do understand you want a nice parkour challenge, but I can not give you that experience yet. All I can do is a skyscraper :unsure:
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Them polygons maaaan! This map works on 20 fps for most players. If you remember map Crash a while ago you can understand why I use favelas only as a scenery, not a playable part of the map. Also complicate maps, as it would be for Rio on favelas, are NOT popular for a reason. Not only fps issues, but people hate to play in a maze. They like it plain and simple.
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You can have it in the future only after Unity engine will power this game.
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Oh yeah, I played that one. Looking forward to players reaction on less than 10 fps during gameplay with that level of detail and polygons on the same map. This is a Flash game. I am sorry to disappoint you, but I really can not make it look any better on this engine.
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I have a nice hobby, am I not?
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Update 227 will bring some minor fixes to maps. Such as: 1) Silence balance has been changed. Blue team got more defencive positions and First Aid spawn point. Red team was weakened. 2) Slight changes to Kungur. Blue team should have better control over own flag. 3) Players cap for most "big" maps was changed to 24. 4) Small maps should have higher drop rate for supply boxes but still not that waterfall as it was initially on update 220. 5) Player spawn points on Solikamsk and Gravity were fixed. 6) Gold box respawn point on map 2042 was fixed. It no longer falls on walls. 7) Crossroad was updated. 8) Lost Tample was updated. 9) Crystal drop points on Iran were modified. 10) Map previews were updated for every map. Finally. 11) Sandbox got rid of some bushes. 12) And other minor fixes on different maps that not worth mentioning.
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http://en.tankiforum.com/index.php?showtopic=190329
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There is some Free2Pay games on Steam like Star Conflict. We can make it there when Unity based client will be ready. Or we will not be released on Steam at all, who knows :) This is just too early to speculate.
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We decided to aim for quality over quantity. 74 maps is too much to keep them top shaped. Having less maps will make it manageable for future improvements so we will no longer have problems with gold and etc like we had on ping-pong.
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Now how did you managed to do that?
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We are not planning paints, that gives nitro effect.
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Ok... first thing is - I do understand you would like old silence back and stuff, but srsly I changed it for a reason. You may don't like the way I did it, but hey! Look! You can find to play so many new maps on servers. Care to know why? Because Silence is not any longer The Most Dominant Map for you to earn crystals! Hate me all you want, but I did what needed to be done. Hope you will like world outside old Silence. Second thing is lags... Well.. we was not ready for this, but today we hit 125000 players online. Kinda wow, thx :) Sorry for lags, we will try to keep them at bay.
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This topic is out of date.
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Perhaps this example will show why we have not start work on the balance yet.
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Update 227 has brought some minor fixes to many maps. Such as: 1) Silence balance has been changed. Blue team got more defensive positions and First Aid spawn point. Red team was weakened. 2) Slight changes to Kungur. Blue team should have better control over their flag. 3) Players cap for big maps was changed to 24. 4) Small maps should have higher drop rate for supply boxes but still not that waterfall as it was initially in update 220. 5) Player respawn points on Solikamsk and Gravity were fixed. 6) Gold box spawn point on 2042 was fixed. It no longer falls on walls. 7) Crossroad was updated. 8) Lost Temple was updated. 9) Crystal drop points on Iran were modified. 10) Map previews were updated for every map. Finally. 11) Some bushes were removed from Sandbox. 12) Other minor fixes on different maps that are not worth mentioning.
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This reads as «too many discounts :( please make more! :)» Awkward :huh:
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Well... I'll consider this.
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