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Opex-Rah

Developer
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Everything posted by Opex-Rah

  1. Opex-Rah

    Reworking of maps

    That was an exception. Barda was rushed to meet russian clan wars schedule. Other maps will be changed in single update with all possible explanations.
  2. Opex-Rah

    Battle of Rusty Barrels

    My team mate don't even have a microphone! Why are they doing this to me? :(
  3. Opex-Rah

    Reworking of maps

    58/77 maps are ready. Closed test is underway.
  4. Opex-Rah

    Reworking of maps

    Unfortunately, low gravity mode won't be returned.
  5. Opex-Rah

    Reworking of maps

    New maps are not planned anytime soon. We are only fixing old maps right now.
  6. Opex-Rah

    Reworking of maps

    I think I'll borrow it.
  7. Opex-Rah

    Reworking of maps

    O hi! There is an open test going on right now on upcoming changes :) The links are here: http://test.tankionline.com/battle-ru3.html http://test.tankionline.com/battle-ru4.html And this is the list of all maps that changed: Barda Berlin Brest Bridges Camp Chernobyl Combe Desert Esplanade Farm Highland Industrial Zone Iran Madness Massacre Molotov Ping-Pong Red Alert Sandal Sandbox Siege Silence Solikamsk Tribute Wave Please notice that winter maps are not changed and do not need testing. Rank limits and caps are not yet changed as well. You need chat command like /addscore 100000 and /addcry 100000 to change you rank and crystalls. And you need to create new account on test server.
  8. Tunning stats down from m3+ to m3. Nitro aswell.
  9. Oh finally I got here! :D To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!! Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems. Test was a success. Now we can tune everything back it should be.
  10. Opex-Rah

    Knockback reduction from paints, yes or no?

    I say no. To knock your enemy back might be the only option you have to go head-to-head with harder opponent. And we lack that feature after rebelnce. We need to bring it back as a high skill play style, we do not need to diminish it further by paints. Besides. Not every weapon can use knock-back, so this reduction-by-paint will weaken only few guns, but will not touch others. Not a good idea.
  11. Opex-Rah

    Read - Update 196

    Ok, ok, I'll tell you. It will be №3 tommorow :) Next one will be.. I'm not gonna tell ya today ;)
  12. Opex-Rah

    MICRO-UPGRADES AND NEW PHYSICS ARE COMING

    This is not what you expecting :D
  13. Opex-Rah

    Test server commands

    That is included in line "because-we-like-it-that-way". If update not need codes - server won't have codes. This is just common sense. If you only trying to prove you right and moderators are wrong you are not doing right thing.
  14. Opex-Rah

    Test server commands

    Its getting nowhere. Ok, things work like this. We got developing teams. These teams can start any test server the way they like or see fit. This is important because they know how and what should be working. Turned off test codes? Kicks? Bans? This is the way how test servers are working. Happens to be - every test server is made for US, not for YOU. If you got there somehow consider yourself lucky. Developing team should not take in consideration whether you do or not be able to test some new stuff, this is not what they want to do. They want a stress test or semi-open test or whatever. And one more important thing that comes out of this: if you entered test server you are NOT a tester. This is not the way it works. As I said before you can consider yourself lucky but that's it. Back to the original question about why codes sometimes are turned on and sometimes are turned off. The answer is because-we-like-it-that-way. This is not about rights or fairness. Test server is a tool. Our tool. It works only the way we need. And as I read in this topic some invited players are giving their codes to other players. Well, too bad. No more invite codes will be given under any shape or form from now on.
  15. Opex-Rah

    Why your opinion matters

    Doesn't look like "fine-tuning patch" to me http://us.battle.net/sc2/en/forum/topic/8796589934
  16. Opex-Rah

    Gravity....

    And it will turn out to be even less realistic :lol:
  17. Opex-Rah

    New physics model for tanks

    Not only shaft :D
  18. Opex-Rah

    New physics model for tanks

    I am going to.
  19. Opex-Rah

    New physics model for tanks

    You can see player A_R_A_K_E_L_Y_A_N playing with smoky, not me. That is not my nickname highlighted in score-table. You can find me on this video: www.youtube.com/watch?v=boWatrEuvxg
  20. Opex-Rah

    New physics model for tanks

    Well then you will have to face like an one new whole rebalance every week or two, if you like to call it that way.
  21. Opex-Rah

    New physics model for tanks

    This is picture of a game where I played (Opex-Rah) with russian clan community on test server. Is my score looks like a nerf resault?
  22. Opex-Rah

    New physics model for tanks

    As I said above - no its not. This is balancing, not "rebalance". And more is yet to come.
  23. Opex-Rah

    New physics model for tanks

    Yeah, I know how this works. You standing in one spot with your enegry pumped up max and looking one single way for your enemy. Then you shoot whatever comes by first and then, when enemy trying to fight back, you finish it off in one shot. Remember shaft been OP before rebalance? How fun it is to play game where most of your enemies are standing-still-single-direction-self-controlled-one-shot-kill-mines? Now shaft will have to pick its targets. Now targets will have chance to retaliate.
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