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Tokamak

Tanker
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Everything posted by Tokamak

  1. Tokamak

    Episode 312 of the V-LOG!

    sorry i can't read. too boring, only youtube vid make sme happy
  2. Tokamak

    Episode 312 of the V-LOG!

    No idea. The pic comes from here: https://mobile.twitter.com/tankionlineen/status/470218136818814976?lang=zh-Hant the look is very similar to the Test Box series. Talking about fan made stuff this two skins (hunter-smoky) is nice.
  3. Tokamak

    Episode 312 of the V-LOG!

    This is sonic hull This is a weird design, but could be interesting for a special map and event involving racing game play. And this is UFO hull This UFO hll design has no point now as we have hoovering hull.
  4. Tokamak

    12 minutes battle duration

    It looks like a star war speed racer. What about the overdrive?
  5. This is a good thing that Tanki owners do whatever they want with Tanki, it is their vision not ours. If you guys want to be heard you should suggest P2W features :). Or as the amount of players left and the update/innovations are implemented to generate revenue, only buyers are heard (when buying and when not buying), therefore be a good buyer and buy only stuff from good updates.
  6. Tokamak

    Tanker's Day

    700k crystals lighter ?
  7. Tokamak

    Episode 310 of the V-LOG!

    For new players that is not a good to buy and spend crystals on upgrading it, but I have bought it and upgraded it long ago, so I can still make good use with Viking of it without investing more.
  8. Tokamak

    Episode 310 of the V-LOG!

    For slow charging hull overdrive like Viking i would equipe it.
  9. Tokamak

    Episode 310 of the V-LOG!

    Finally! Booster and Defender drones only available at the last ranks. It took you some sweet time. All the others drones are gimmicks, crystals wasters and supplies gobblers. Only Brutus drone and maybe Driver drones have some slight benefit use. Crisis drone is -broken- a P2W game-breaker.
  10. Tokamak

    Episode 309 of the V-LOG!

    There is that as well. If you do all the challenges and cumulate these TK with those from the weekly containers then 1500 TK can be achieved in 21-22 weeks (~5 months with 10 challenges completed ) versus 2.5 months not so long ago (500 TK for the pass - 4 challenges completed & 18 TK from weekly containers).
  11. Tokamak

    Episode 309 of the V-LOG!

    8 TKs per weekly container, 24 TKs per week 1500 TKs per battle pass, 63 weeks
  12. Tokamak

    Tesla

    (speechless) (gargamel is the most iconic vilain of all time - I want a gargamel paint)
  13. Tokamak

    Tesla

    Because both don't play the game, while the Riddler (8) does.
  14. Tokamak

    Let's Discuss B0-NK

    Why 9999 and why 99 as probability for critical hit? Russian humour? Stats B0-NK Sledgehammer Мk1 - Mk7+ | Damage (hp) 100 Critical Damage (hp) 9999 Rotation speed (º/s) 0.00 Range (m) 2.00 Splash Radius (m) 2.00 Reload (sec) 2.9 Shot Warmup/Travel (sec) 1.3 Impact Force 700 Recoil 280 Critical damage chance (%) 99 The design looks very similar to the ROCKET HAMMER from Alita (battle angel)
  15. Tokamak

    Episode 307 of the V-LOG!

    "Newbie" could be an alternative icone for Mammoth OD (symbolizing health recovery, speed increase and strong armor).
  16. Tokamak

    Episode 307 of the V-LOG!

    Finally all OD gets their own icon. (took you long enough) To see from where you have been hit is a good idea. Freeze changes is good, they are more realistic and would differentiate the mechanics from Stun. Don't forget to compensate the Freeze turret with more damages. All icon white or red is good idea too. Maybe add positive status and in green icon when using repair kit or being healed.
  17. Tokamak

    Freezing effect's acceleration debuff

    lol - Patch Update #656 - Released 30th July 2021 Changed the «Cold» status effect: Minimum hull speed is increased from 10% to 70%; Minimum turret rotation speed is decreased from 80% to 10%; Time needed for the status effect to disappear is increased from 4 sec to 10 sec. So somehow changed were made (or partially tested) in the game before they actually told us. Naughty devs So it was a not a bug and not a new mechanics but a modification of parameters. Thawing is now +0.1 /sec instead of +0.25 /sec.
  18. B0-NK remind me of BattleBots / Robot Wars tv series but the hammer design is closer to the ROCKET HAMMER from Alita
  19. Tokamak

    Freezing effect's acceleration debuff

    a month later still no answer - maybe we should let it go
  20. Tokamak

    Freezing effect's acceleration debuff

    @kydapoot if temperature was -1 (tank fully white and fully immobile (10% mobility left)), after 4 long seconds temperature should have rose up to 0, the white color should be gone and of course the tank and turret should be back to normal speed (100% mobility). If not then something went wrong, either lag, or any of the random evergoing tanki bugs... unless he did not see an ennemie still freezing him. After completely thawing the tank should behave normally, there is no hidden coding that should prevent this mechanics to work otherwise. If this is lag related, refresh browser and check game ping. If this not the case, well someone found another bug (lucky tanker), record and report in the Bugs and Glitches Reports forum topic, and don't expect any reward (unlucky tanker). time % mobility temperature 0 10 -1 0.25 15.6 0.5 21.2 0.75 26.8 1 32.4 -0.75 1.25 38 1.5 43.6 1.75 49.2 2 54.8 -0.5 2.25 60.4 2.5 66 2.75 71.6 3 77.2 -0.25 3.25 82.8 3.5 88.4 3.75 94 4 100 0
  21. Tokamak

    Freezing effect's acceleration debuff

    The minimum temperature of a tank can be achieved is -1.0, regardless of the tank modification level. Maximum effect is 4 seconds which is when temperature of your tank reached -1. From there your tank warms up at a speed of + 0.25 / sec, and reach 0 (neutral temperature) in 4 seconds. The speed of the turret rotation and speed of the tank at -1 is at the level of 10% of the original, and it follows a linear rate in proportion to the temperature up to 100% when reaching neutral temperature. The temperature is calculated every tick (one tick is 0.25s). Attack Effect and duration Freeze The freezing speed is -0.6 / sec (-0.15 per 0.25s) regardless of the tank modification level. Taking into account the independent thawing of a tank at a speed of + 0.25 / sec, a temperature value of -1.0 is reached after 2.5 seconds. Smoky any modification with the augment "Cyro Rounds" can instantly lower the temperature of the target to -1. After that, the target is defrosted for 4 seconds, gradually restoring the speed of the gun and the body from 10% to 100%. Crusader The overdrive of Knight freezes an opponent in that he survived the downed icicles. Freeze effect is -2 (-200%). An opponent who was previously fully heated (+1) would be fully frozen (-1). Dictator The overdrive of Dictator spontaneously lowers the temperature of enemies within the range to -1.0. An opponent who was previously at a neutral temperature ("0") will be completely frozen. A previously fully heated opponent (+1), on the other hand, has a neutral temperature afterwards. A variant of the large caliber Railgun* but with cryo rounds. Critical hits can instantly lower the temperature of the target to -1 (-100%).
  22. Tokamak

    Tanki Online Calculator

    What would be useful is the option to see if buying the next MK level at 50% is better or do each individually. What would be the turning point (MU level) when we would break even.
  23. Tokamak

    Tesla turret to op?

    You just forgot one crucial thing, which is that the turret deals the same total amount of damage per shot regardless of the number of ennemie affected, in other word the damages taken per tanks is divided by the number of tanks affected. For example if a shot is 500HP, and 5 tanks in the damage effective area then it will only deal 100hp per tanks (500 / 5 = 100). If only 2 tanks then 500 /2 = 250 HP damages. This is the opposite of splash damage, where the overall damage is increased by the number of tanks in the splash zone. So you have to be careful not to extend the Tesla range too far with the thunder balls, because ennemis closest to you will kill you before you kill them as your damages is diluted. Therefore the mechanics is a double-edged sword. And as any turret if you understand the mechanics and applies it in te right situation it can be OP, or UP if you are not in the right situation. Even OP turrets are useless in the hands of half-baked players. Make sure you look at all the mechanics details before drawing conclusion.
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