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Tokamak

Tanker
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Everything posted by Tokamak

  1. Because that is a pointless option/comment. TO needs money to stay alive. Cutting the earning means closing the game in the short term. So either you agree with TO love for €€€ and enjoy playing or rebute that need and quite the game all together.
  2. This idea sounds more like a new overdrive fro light hull. This new overdrive is too similar to the Mammouth AT-field. It smells and tastes of the Mammoth that had a diet and lost some weight. You just changed a few output parameter to make it looks different. Increased speed and resistance (50% instead of double armor, full health and 5 immunities ), plus a powerful destructive field (15 meter instead of 7.5m). This two differentiators, not able to turn your turret and locked on your course are just weird. The first one is Having after-burn damage, is not a bad idea as it trads some of the damage into damage that can be countered by Fire Immunity augment. Raming power can be also acquired with the heavyweight hull augment. I don't see it as an interesting addition as it as very limited use in the game. Did you create this overdrive to help you catching GB? You need to rework it more so it doesn't sound like AT-Field for lightweight hull. We do need more hull in the game :) but they won't be with tracks, think about an overdrive for hull with legs or wheels.
  3. Tokamak

    What changes would YOU like to see in Tanki?

    And they allow Hopper :(
  4. If you read the newspapers you would have some useful info about the jug: Guide to Team Juggernaut - Attack Guide to Team Juggernaut - Defence
  5. Tokamak

    What changes would YOU like to see in Tanki?

    I am a girl and cute as that. 100% true statement.
  6. Tokamak

    What changes would YOU like to see in Tanki?

    I tried and it did not work: "Maf, Adri and Kaidsef entered the game"... ?
  7. Tokamak

    What changes would YOU like to see in Tanki?

    Easy they are the one that play good and that doesn't swear... It is known that the game is pretty unbalanced, too many boys and not enough girls. But devs never listen.
  8. Tokamak

    What changes would YOU like to see in Tanki?

    I would like to see more girl in Tanki. Please.
  9. Nice work! We want more of this!
  10. Both can be done at the same time. Railgun is not OP, so it could certainly get buffed a bit now with new augments. All turrets are getting new standard skin and moving parts, it the right thing to comete and finilise the augments set at the same time. That was pretty quick, smoky and railgun updtaed in such a short time, plus all the bugs fixes, plus mobiles updates plus the MM changes.
  11. mdr, les traductions de l'anglais au français :D Pour info, Robin Hood ce dit Robin des Bois.
  12. Tokamak

    Hot Sales

    And yours is to rebuke all updates. You are doing a good job so far!
  13. maybe not, think about that they might add speed factor to the bullet...
  14. # 70% limited time discount? to boost TO on social platform :) # Augment for Railgun? ? What about augment like for Magnum, that land a proximity mines! Aim for a wall and stick the mine from afar, any tank in the vicinity (5 m trigger it and get damages). Smaller damage than normal mine but larger area of action. (After that you can start to sell Splash Damage Immunity hull augment). ? Ricocheting railgun augment that would be cool (+2). Augment that gives splash damage too. (After that you can start to sell Splash Damage Immunity hull augment). ? Augment with dual Hot/Cold core: if damage is 30% below average, add freeze effect, if it is 30% above average add heat effect. Like this it would never be freeze/heat all the time and you get a random effect. Overdrive crippler Augment - Reduce the overdrive charge by 50% for 10 seconds - when shot is 30% above average. (After that you can start to sell Crippler Immunity hull augment). ? # Tesla looks really nice!!!
  15. For battle points and crystals, what else? They are easy kills :D
  16. Tokamak

    Question about funds

    Your crystal rewards depends on 3 factors 1/ battle fund grows each time an objective is completed: tank killed (the higher the rank the higher the crystals added), flags capped (the more cpas the more crystals added), cp captured... - so don't worry if you die because you will increase the battle fund :D 2/ your battle score (don't self otherwise you lose battle score and consequently crystals) 3/ how you team did, lose win or draw, and by how much: the higher the cap difference the higher the % of battle funds goes to the winning team. % funds for 5-0 battle is bigger than 1-0 battle. In a draw it is only like one team only your battles score matters.
  17. Tokamak

    Question about funds

    The winner team gets more than half of the funds, the loser team less than half.
  18. Tokamak

    Bugs and Glitches Reports

    On mobile can't open the game since the update. Seems to work after doing a Aps "force stop" action.
  19. Tokamak

    Balance changes and other

    Is it not because you are such skilled veteran player and a well of knowledge? ?
  20. Tokamak

    Balance changes and other

    For Isida when you look only at the Pro stats and ignore the cons, well it looks all marvelous for sure. Same for Hammer...
  21. Tokamak

    Balance changes and other

    No, it was right, too many player or not enough depending on the map size has a huge effect. having different team size also breaks the monotony.
  22. Tokamak

    Balance changes and other

    It is buff so it should be a big deal, otherwise there is no point.
  23. Tokamak

    Balance changes and other

    Well, it is great! Much needed.
  24. Tokamak

    Balance changes and other

    Is that even possible?
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