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Posts
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Everything posted by Crip
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I can't get over the fact that Viking now drifts. It doesn't seem to fit its solid personality at all.
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You not watched the Vlog? Hull Point Brackets: (Each M3 hull has the same HP as the other hulls in its bracket). Bracket 1: Wasp and Hornet Bracket 2: Dictator, Viking and Hunter Bracket 3: Mammoth and Titan Part of the new update.
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I had to quit my mini account today because it was based around Isida M2. 1 battle, that's all it took to make that decision. My k/d was 1.5 (even while activating supplies I still had a low K/D) whereas I was getting 3 or 4 before the update. If you looked very hard through a microscope at your health bar while attacking you might be able to see it being restored. The 3/4 loss in self-healing has hurt it the most. It now gets absolutely dominated by Fire and Freeze (M1 versions), whereas before it could actually compete with them. I think maybe a 1/4 reduction was warranted, but not 75%. If there was no short range weapons in the vicinity then yes, it could still be a threat. Problem is, everyone uses Fire (cheapest M1) at low ranks and Isida has no hope against the M2 version either. What's left for Isida? Well, you can still hide at the edge of the battle healing tanks in range. But even the time it takes to heal tanks has been increased. The M2 was struggling to heal a Hornet M1 :wacko: The future is bleak.
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Hunter has better acceleration and weight. But since the majority of Tanki players only value hulls by speed and hull points, Hunter will probably be a rare sight in battles.
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My thoughts on the main parts of this update. Changes in Equipment Unlock Rank: This to me was fairly pointless. Either do this or nerf some turrets but not both. M2 players who failed to get M3s before the rebalance will suffer heavily (especially as most M2 equipment is receiving debuffs). Most will have to resort to playing formatted battles only. Ranking to Marshal is a long pull up, and even Lieutenant General may seem a long way off to some players. And for those poor diamond-rank M2 Isida-only players who have used all their saved crystals on supplies, I can only pray for their survival. Changes in Equipment Parameters: I thought Isida needed a nerf, but not one quite as crushing as this. The 3/4 reduction in self-healing will deliver it a mortal wound. Isida players will move on to other turrets. In my opinion Isida M2 was the most beautiful turret in the game (save for Xts). It will be a very rare sight from now on. The buff for Thunder on the other hand has pleased me very much, and of course Freeze needed boosting. I find it ironic that the worst turret in the game has now become the most expensive. Smoky and Railgun have also been hurt by the balance, but time will tell whether the damage to them is lasting or not. There seems to be a blurring going on between the individuality of the long range weapons. They're all becoming different forms of Smoky (quicker reload, reduced damage etc). The rebalance for hulls to me, on the other hand, makes absolutely 0% sense. Dictator is now close to redundant, Hunter is following in similar fashion. Mammoth is fairly useless, especially since Titan M2 has more HP that its Mammoth counterpart. Viking will be more popular than ever. Hornet has also been dealt heavy blows by the update, and I'm amazed to see that Wasp M2 now has significantly more hull than Hornet M2. It appears the hulls, which were beautifully unique previous to this update, are all blended together, especially due to the increase in hull and reduction in speed for the light hulls. Why not remove all hulls except Wasp, Viking and Titan? Because those three will be what the majority of Tanki will use in my opinion. Changes in Equipment Prices: The price changes look to be inkeeping with most of the Turrets with the exception of Isida. So you're telling us we have to pay more today for a Turret that was cheaper and far better yesterday? Changes in Supply Cooldowns: Yeah, the Mine cooldown clash with Repair was very irritating. Glad that's been removed. I only disagree with the increase in cooldown for mines. Non-Pro Pass Save the Golds are going to take years longer to set up. Self-Destruction: (If one does not already exist) There needs to be a rule that self-destructing during XP/BP is only allowed when the Tank has flipped. Equipment Change Cooldown: Definitely has its pros and cons, but 5 minutes is an awful long time. Damage Indicators: The best part of this update in my opinion. A really neat and interesting feature. "New" Game format: Can't say I'll play this very much. There's not much point buying Dictator (unless you're a gold hunter) due to its severe loss in hull. Overall, I can't say I'm a fan of this update. Many players will leave Tanki as a result of this, more than in any of the previous updates. Many former buyers will be discouraged from buying into this game, and the chasm between Lieutenant General and below has increased even more. Pay to win? Sure feels like it. The only 100% positive part of this update was the damage indicators, and even those weren't an original developer idea (player suggestion). The paint separation was the beginning. This update is just another step on the road to the end.
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6/10 For the PUM I have 160k crystals and my Thunder is 15/50.
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Tanki Online is meant for many things, but not dating (ei love). We want you to be happy and find love, but please discuss these things elsewhere. He's just being a law-abiding Tanki citizen :P
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It's like 90% protection from all turrets or something stupid :P
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Valid Buying items for other players as gifts (for money only)
Crip replied to Crip in Ideas and Suggestions
Any update on this idea yet? Hehe...liked all the + posts here :ph34r: -
To be honest, although I agree (especially for Brest) that those two are shaft heavens, if you are fast and accurate enough with Thunder or Railgun instant death doesn't occur too often if you play it right.
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I first played Chernobyl when I was Warrent Officer 3. Joined as Fire/Hornet m1. 10 seconds after spawn, I got sniped by a shaft. Blown apart by a Railgun next. Quit. That was the first and only time I have ever played in Chernobyl :P so I wouldn't have the faintest idea of where to begin looking for the gold. Edit: I think it's the only map I've not played more than 10 battles on.
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I probably won't be able to come -,- At 4pm my time I will be doing work experience *sigh*. Have fun everyone else.
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It is. Ever heard of the saying "One picture is worth a thousand words"? :P If you're running short of words for an article, use number 5 and voila, you've already far exceeded the word requirement.
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Valid Buying items for other players as gifts (for money only)
Crip replied to Crip in Ideas and Suggestions
Credit where credit's due :P Most of the picture was my work :D (check the original post). He added the Paint and Colonel Rank. -
I managed to win something! Extraordinary.
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Congratz bro :D
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You are correct in what you say. I know my example was poor, but you can see my point.
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You don't "use" pickups, you pick them up. Hence the "pickup". Ok, to prove my point. PickupsDoNotCount Check the supplies used then click the link below. Screenshot to prove me taking a box.
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I take my hat off to you sir :P. That's an impressive achievement. Pickups don't actually count towards your profile drugs used you know... Or else I'd have used close to 50 gold supplies.
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Some players say that buyers are stupid, wasting money on virtual currency/items. However, you must take into account that Tanki Online is a free game. A Console game is roughly 35$ or more depending on the gaming device. You're still technically buying virtual items by buying a Console game, so why not spend that 35$ that you would have spent on it on Tanki instead?
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1.1k damage is nothing. :P Most people have used more than that by my rank. Ok, I'll be online in a few hours. Edit: And *cough cough* Dan has actually used more drugs than me.
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I never said that. I said anyone can beat a buyer if they have enough skills. Edit: And also, I'd beat you for sure in a 1v1 free-form. I nearly 1 shot you with M3 Thunder :P.
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