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thunderhunter123

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Everything posted by thunderhunter123

  1. thunderhunter123

    Hornet XT HD skin

    Why aren't they replacing regular XT Skins to the new HD XT Skins, like they did with regular skins to HD? Is it so we have both XT designs?
  2. thunderhunter123

    Winter eSports TankiFund 2024

    I hope Tanki Developers or whoever else makes Tanki Fund rewards learns to not have Level 1 to 10 prizes (supplies and a few Keys). Only 2 days left and still under 8 million (Level 8). Rewards were not worth it to purchase anything. Tanki Funds should only have rewards starting from Level 11+. No common Keys. Only Rare Keys or higher, Augments, Animated Paints, etc.
  3. thunderhunter123

    Community Contests?

    What happened to Contests? They were very engaging and fun to participate in with players. There was coloring, making something with creativity from scratch, creating something with Mines in the game, etc. It was another way for me to enjoy the game while not actually playing. Are Contests ever coming back?
  4. thunderhunter123

    Tanki Online turns 15!

    Anyone's account been here since 2009? What did you get for the 2009/2010 Gifts?
  5. thunderhunter123

    The «Tanks in Space» Mini-game

    These Mini Games are never worth it. Too expensive, and the rewards are always low. Better to save Tankoins for the Tanki Funds. Best offer, being guaranteed rewards! Plus, the Skins will eventually come to Epic Containers. No need to rush in getting them. On top of that, XT is still the best looking in my opinion!
  6. thunderhunter123

    Fool Days 2024

    I think the regular battles are okay. It's only cause of Hoppers during Gold Box Events. The Developers should always remove Overdrive during this time. Then it will be a little like old times. We need Developers to get this message.
  7. thunderhunter123

    Question to Developers

    When will you add the Advantages and Disadvantages of the Trophy Phoenix Augments? It would help players know what has specifically changed about their Turrets.
  8. It's been almost 4 years since this first posted. Any update on the Thunder Shot Effects? From the latest V-Log (501), the Developers were discussing changing the looks of each shot effect starting with Railgun. I hope they also finally do something for Thunder. If not, what's another 4 years? ?
  9. thunderhunter123

    Complaint Book

    My Question is that: "Every time we Rank up after Legend Rank, can we get an Ultra Container or 40,000 Crystals?" The reward of a regular container (with a high percent chance to give 1,000 Crystals) is not worth it, considering we had to gain all that experience to rank up.
  10. I think XT Skins, as well as Demonic Skins, were the only best Types to be added into the game. The rest: Legacy, Retro, Ultra, Prime, Steampunk, etc. are all just extras put in just to get players to want to get it before anyone else. Some look cool, but most of them look plain and similar to one another. I feel that we should have only had: HD Skins (Default/very nice skin to start off in the game for each Turret and Hull) XT Skins (to add gold plate/look godly) Demonic Skins (add intimidation/look scary/demonic) I have not played the game that much. So I was wondering: Did the Developers finish making all the HD, XT, and Demonic Skins yet?
  11. thunderhunter123

    Ideas for Hulls and Overdrives!

    Commanders can be a new feature of the game. Turrets have Skins, Augments, and Shot Effects. Hulls have Skins and Augments. The third item for a Hull can be Commanders! They can be available to Tankers when they maybe reach Marshal Rank. When you click on this Tab in the Hull section, we can see a list of Commanders: Different rarities: Common and Uncommon can be purchased with Crystals. Rare and Epic can be purchased with Tankoins. Legendary and Exotic can be obtained only from Containers/Ultra Containers. Commanders can give from Starting Level 1 - Max Level 10: Common: 1 - 5% damage increase (+0.4 per level) Uncommon: 2 - 10% damage increase (+0.8 per level) Rare: 3 - 15% damage increase (+1.2 per level) Epic: 5 - 20% damage increase (+1.5 per level) Legendary: 7 - 25% damage increase (+1.8 per level) Exotic: 10 - 30% damage increase (+2 per level) Commanders can be upgraded by playing battles and gaining their Experience. They have to be equipped onto a Hull to be able to gain it. Each level can require the following Experience to level up: Level 1-2: 5,000 Level 2-3: 10,000 Level 3-4: 15,000 Level 4-5: 20,000 Level 5-6: 30,000 Level 6-7: 40,000 Level 7-8: 50,000 Level 8-9: 75,000 Level 9-10: 100,000 Something like this can be added in the game for the Hull section. It can be a cool addition. Let me know what you guys think about it.
  12. It might be just me, but I do not feel that interested in playing Tanki Online right now. The reasons: The battles feel too long. I have bad fps and ping still even though I deleted and re-downloaded the game. (I used to have better performance and movement with my tank.) The Battle Pass does not give that many Rewards. Just a couple supplies and crystals. No exclusive rewards like we used to in the way beginning. (I got Hunter XT from the very first Challenge I think) No more Contests are going on in the Tanki Forum. I don't feel as engaged with the Forum like in the past. I really want to try out Tanki Online on IOS, but it's still not out yet, nor mentioned to us on social media. Can you let us know a release date soon? (I may like it better on my iPhone than on computer once I get used to it.)
  13. thunderhunter123

    Question to Developers

    For Tanki Online's 15th Birthday in 2024, may we please get a "Marathon XV" ? (Not in v-log) Marathon X was such a successful and most enjoyable celebration for me. I still think about the many contests, activities, and prizes we received. It was very fun collecting Marathon X points, rising in the leaderboard, and earning prizes from many events. I really appreciated the Developers making an entire website, dedicated for Tanki's 10th Birthday. It would be awesome if they can keep this request in mind, and plan for the 15th birthday in 2024. Thank you.
  14. thunderhunter123

    Mine types

    Yeah, but that was like forever ago. In the past, I used the search feature a little bit, but every time I try to search, it took so long for the page to load. So I stopped searching for things. Furthermore, this initial idea about different Mines being implemented was created in January 31, 2019 by @o0_00_0o. So I didn't know it was already thought of because I didn't use the search. My bad.
  15. thunderhunter123

    Mine types

    A regular Mine does 1500 damage with a 5% chance of critical with 3999 damage. It has a 30-second cooldown. We should add different kinds of Mines to continue improving the variety of mechanics in the game. All these status effect Mines can be equipped in the Garage, one at a time for Battles. They can be changed from the regular Mine in the Supplies Tab to these following options. However, if we use these Mines, they will do only 1000 damage, Critical is removed, and the cooldown is 60 seconds. Burning Mine - does 100 damage per second for 5 seconds (500 damage) ---> Total 1500 damage Freezing Mine - slows/freezes the target for 5 seconds, reducing speed and rotation EMP Mine - remove supplies and put them all on cooldown for 5 seconds Stun Mine - stop the enemy on top of the Mine for 5 seconds AP Mine - give Armor Piercing to the target that stepped on this Mine for 7 seconds Jammer Mine - disable Overdrive for 7 seconds If a player has 50% Mine Protection and is using a Max Defender Drone (+50% Boosted Armor), then the damage from these Mines will be 250. However, with the Status Effects being used, it can give the enemy instability, and allow the Mine user time to help escape or help to fight/win.
  16. thunderhunter123

    Let's Discuss Thunder!

    When using Sledgehammer, the range of Max Damage becomes from 80 to 4 meters! https://prnt.sc/LkeltGhKwnM8 This means that we need to get really close, to every tank, in order to be able to do high damage. When I attack from like 50 meters away, it does only 80 damage or so! Quite some players use Booster Drone in battles when playing with Thunder in order to help increase in some damage at a range. Do you feel like Thunder has become somewhat of a Melee Turret? Should we improve the "Range of max damage (m)" Parameter for it? As a Medium-ranged Turret, it feels kind of weak with Sledgehammer. You can balance the Turret by lowering the damage a little but changing the range of max damage.
  17. thunderhunter123

    Ideas for Turrets!

    Yup, correct. Yeah, but this inferno tower can move instead of stay in the same location like in Clash Royale. Also, yeah, the burn can be applied by using the Ablaze Augment where after a certain period, the enemy and whoever touches the enemy gets burnt.
  18. thunderhunter123

    Before Augments

    Yes, thank you.
  19. I was not online in the past, and wanted to know: Did we get any news on this, in V-Logs or other Announcements, if Developers are working on their Shot Effects yet?
  20. thunderhunter123

    Before Augments

    I was wondering: What were Augments called before the Developers changed their name? I forgot and really want to know.
  21. thunderhunter123

    Ideas for Turrets!

    When holding the Hit button, this weapon launches a thermal beam on one enemy. The beam starts hitting the enemy with little damage. It has a big ammo bar and gets consumed slowly (It is slower than Firebird, Freeze, Isida, ... etc. This way, we are able to use it to its full potential.) When we continue holding the Hit button, after a couple seconds, the damage on the enemy increases to more per second than before. This damage can have a max of around 750 per second. It can start from 1 and go to 750 per second after some time of holding onto the Hit button. The enemy might use Double Armor and heal, plus Drone effects to stay alive longer, so having 750 damage per second from the beam is pretty good right? It can even be more or less, with what ever makes it balanced enough. The new Turret can be called Scorch. Also, A Cool Augment Idea for Scorch: Name: Ablaze Pros: - When holding onto the Hit Button long enough, Burn is applied to the tank. Any enemy tank that touches the burnt enemy tank will also get some instant burn damage every time they touch it! - And/or if they constantly touch the burned tank after the initial touch, every 1 second, they get instant damage over time. (Like Firebird's effect.) Cons: - Critical can be removed. - Maximum Damage can be reduced for the Turret.
  22. thunderhunter123

    Ideas for Turrets!

    I agree. During the Special Mission where we had to use long range Turrets, I used Gauss as my most suitable for me. However, going into sniping mode every time, I was having trouble locking onto the enemies. My sniping would not keep track of one target. It kept changing its locking targets. So I would like it if it could stick to one target right from the beginning.
  23. thunderhunter123

    Chat with Enemies?

    Okay. Thank you.
  24. thunderhunter123

    Tanki Online turns 13!

    No Tanki Birthday Greeting Card Contest this time? ?
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