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Everything posted by thunderhunter123
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Is there a way to chat with enemies during a battle? When I press Enter, and Tab, the text doesn't change to white. It only has our own team's chat.
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My favorite Legendary Animated Paint is Lightning Storm! ?
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Thank you for letting me know. This means that Developers just need to fix the no-damage issue in the game.
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Doing Another Battle Issue
thunderhunter123 replied to thunderhunter123 in Doing Another Battle Issue Archive
When picking to do Siege Mode, or other specific Battles, after finishing up the Siege Mode, we go to the Battle Statistics tab. Then when pressing next, we can choose to directly do another battle right after instead of going into the Lobby to reselect again. But when clicking next and entering another Battle, it is not Siege anymore. It goes into a random battle. Is this an error, or are we supposed to go into another kind of Battle? I would want to do Siege Mode again when pressing Next for a Mission, etc. But if this is an issue, please let Developers know about the Next button issue, and allow players to do the same Mode again. Thank you! -
Hi. When I go into each and every battle, when entering and when I start shooting enemy Tanks, I don't see the damage appearing. I have to close and reopen the window, and that's the only way I see damage showing. Is there a good way to fix the problem currently? I get around 65 FPS and kind of high Ping. Is there a way to help fix this as well? Can you let Developers know to fix this no-damage issue in the game? It's been here for a long time. Thank you.
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True. It is just meant to be a random mission where we need to use a random Paint, Turret, Hull, etc. while in battle. It's only meant to be added to allow the player to change their more comforting gear into something different for a couple battles, but it does allow us to see other players with different combinations and Paints on the Map, instead of everyone just using Animated Paints. I agree that it might be bad, but it's only for the Mission. After 1 - 5 battles or so, you can finish the mission and can change back into your preferred equipment. Plus, you can always upgrade your gear a little if you want to, to help with the gameplay and/or use Double Damage/Armor. Yeah, this can be a nice idea too. I was just saying to do x number of Battles using a specific Turret, Hull, and Paint so that it just adds to the different variety of Missions we already have. But we could have your idea as well where we just play x number of Battles. We can also have Missions where we play x number of battles using specific Protection Modules, Augments, Drones, etc.
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Yeah, it's just a mission where we use a specific Paint. So it gets players to change equipment and looks as quick and easy Missions. So this means that other ideas of Missions can be: play 1 ..... 5 battles using a specific Turret. play 1 ..... 5 battles using a specific Hull. etc.
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Idea: Mission: Battle with Paint Easy- Play 1 regular Matchmaking Battle using a Paint that we already have in our Garage. Medium- Play 3 regular Matchmaking Battles using a Paint that we already have in our Garage. Hard- Play 5 regular Matchmaking Battles using a Paint that we already have in our Garage.
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Tanki Birthday Contests? and Marathon XV, XX, ...
thunderhunter123 replied to thunderhunter123 in Archive
Thank you for the answers. -
Tanki Birthday Contests? and Marathon XV, XX, ...
thunderhunter123 replied to thunderhunter123 in Tanki Birthday Contests? and Marathon XV, XX, ... Archive
Are there going to be any contests or special opportunities during Tanki's 13th Birthday where we can win T-Shirts, mugs, etc.? In Tanki Marathon X during Tanki's 10th Birthday, we had a huge, well thought-out website, providing tons of activities and points to collect, as well as many different Contests, Events, Special Missions, and other things to do during the celebration. We were able to collect many points from different areas, rise in the leaderboard, and get prizes based on our final positions at the end. There were t-shirts, mugs, tons of Crystals, etc. to obtain as a reward. It was a blast! I enjoyed this kind of celebration a lot. I hope the developers keep this in mind and do this kind of event, for TO's (Marathon XV) 15th, 20th (Marathon XX), ... birthday. -
Hi. I'm still alive, lol! Was in college. But I do come onto Tanki Online, from time to time, to see what's new, Events, etc. Yeah, Thunder and Hunter are one of the most stable combinations I love using.
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Hi. Yeah, I used this in the past. I thought that it was the only time we had to use the Two Factor Authentication, so I forgot about its usage, until after you mentioned it above. But I still had it downloaded on my phone, and was successfully able to log into the game. Thank you for the help! I am good with this question.
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Security Code to Log In
thunderhunter123 replied to thunderhunter123 in Security Code to Log In Archive
Hello. I haven't logged into Tanki Online in some time, and wanted to log in today to check my stuff and any changes. However, when I entered my username and password, it then took me to a Security Code tab. It asked to "enter the 6 digit code from my phone". But I couldn't see any Tanki code notification pop up from my phone. Did this security check occur for everyone else? Do I need to click the "cannot enter" link and have to message the Tanki Help Site? Is there a way to get an email of the code instead because I have an email linked I believe? Or is there another way to do the security code check? I'm glad that I was still logged into the Tanki Online website. I hope this problem gets solved easily and I can log into the game. https://prnt.sc/5QlSgEX1a9D- Thank you. -
Rest in Peace sir. May the family be safe, happy, and thriving!
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Thank you for the answers!
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TankiSport 2021 Consolation Prize(s)?
thunderhunter123 replied to thunderhunter123 in TankiSport 2021 Consolation Prize(s)? Archive
Hello! For the Tanki-Sport 2021 Contest, the Tanki Fund has reached almost 8 million. Within the prizes, we will be able to get 2 Protection Module Slots if we buy any of the bundles listed. But if we already have 3 or 4 Protection Modules on our accounts, does the 2 extra Protection Modules from this Tanki Fund Contest get converted into another consolation prize? Or do we get nothing? (I wanted to ask about this because in the Tanki V-Log from about last week, the developers said that if a player already has all the Skins in their account, then the Skin Containers will get converted into Tankoins. I wanted to know if we get a similar kind of consolation prize for having some Protection Modules already.) Thanks! -
How about calling the new status effect "Discharge"? It sounds better than decharge. Or other names we can call it as well. But if people like decharge, that's good too.
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Yeah, it would be nice to have something unique to do in a Clan. Right now, it's just chatting and doing a few Group battles, from time to time. I would like Clan Quests and rewards. This way, more people might join and do them, increasing gameplay and activity even more!
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Because we don't have Sales right now. When the next 50% sales come, the price will be only 2000 Crystals! At least there is only one button. Maybe the new Interface will have a better upgrade system.
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Wow, very overpowered! I have not mastered Tesla fully yet, but its single melee damage is very strong. It still does a good amount of damage even with Double Armor, Protection Module, and plus extra boost from Crisis/Defender. I think it should be decreased in damage too!
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If the player with Sneaky Duo is not shooting the missiles fast enough, chances are that they are aiming for the 2 seconds and will fire in salvo mode. Plus, it's okay if we don't know what the person with SD is doing. It's a surprise attack anyways! And it's only 2 missiles fired. After that, we have to wait a few seconds before aiming and firing more again.
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https://en.tankiwiki.com/Striker The regular damage for Max Striker is 880. The reload time for both single and salvo mode is 1.7 seconds. The aiming time on an enemy is 2.8 seconds. Shoots 4 per salvo. With Sneaky Duo Augment equipped: The damage can stay the same at 880. The reload time for both single and salvo mode can be between 2 (or 1.7) to 2.5 seconds. The aiming time on an enemy is 2 seconds or so. Shoots 2 per salvo. The laser is removed with this Augment, making it into a sneaky weapon, like Gauss! The Missile Launcher "Hunter" Augment only has an aiming time of 0.56 seconds, but it only fires 1 rocket per salvo and has the laser pointer. Sneaky Duo does not have a laser, which is why we should make its aiming time a little more, like the Gauss Turret!
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It would be cool to remove the laser from Shaft as the Pro side. Since Shaft is more powerful without the laser, to make the Augment more balanced, we can maybe: reduce damage for the Sniping Mode (the regular Arcade Mode can stay the same) make the aiming time and reload time increase (so enemies can get some more time to escape, capture, etc.) reduce the turning speed (so Shaft can't lock onto the enemy as easy) This can allow more experienced Shaft players to use the Augment.
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Sounds interesting to use. I would like to see its ability activated in battle. I agree. Making new Drones with different abilities is better rather than changing up the current ones. The Drones we have now are pretty balanced in what they do. We can always create different kinds of Drones, but still have the ones now. It's because we might like the original ones better than the new ones and because we have practice with the current ones. Creating new Drones is better than making big changes to the current ones and forcing us change play styles.