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The-Kill-Switch

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Everything posted by The-Kill-Switch

  1. why is smokys sorted ammunition so much worse than thunders strict ammunition load? this isnt even a request for a buff to sorted ammunition because augments being out of control is the biggest problem with this game along with egregious protection values, but at least have some consistency - bring strict ammunition down to the same level.
  2. The-Kill-Switch

    Rally Tankcar 2024

    really went over your head huh?
  3. The-Kill-Switch

    Rally Tankcar 2024

    its not really a free event, 1 tankoin is fine. the real price is actually very high, having to "play" (though that word is usually associated with something fun, not in this case) the game. decent for anyone willing to subject themselves to the price tho
  4. just gutted any free to play aspects of smoky. everyone used assault rounds, so a small nerf would be fine. not most of its entire reason to use it. high precision maybe should have had a slight change but really it wasnt oppressive. if anything then +20% to somewhere between +25-30% this is just a joke. only to be expected from this lame game tho
  5. The-Kill-Switch

    Summer Sport Games

    lol, opened the single ultra container i had and only one im going to get because i aint playing mm, and i get dictator driver. i just find that funny since there's gotta be some fools fiending spending plentyyyy right now for that.
  6. The-Kill-Switch

    Party

    lol, fund rewards arrive after the sales end so you cant take advantage of any crystals you get from the containers. typical scummy tactics.
  7. So they nerfed the only redeeming quality of smoky, the high crit rate. it already underperforms compared to other medium range turrets and it had one of the lowest crit damage multipliers in the game, so why lower both crit rate and damage. (you can no longer 2 reg 1 crit a light hull at max). smoky doesn't need to fire faster, it needs to fire slower with higher damage and its old crit rate (not as slow as the augment that slows it down, but somewhere in between so it can at least poke battle some turrets)
  8. so we get 60% back of what was spent upgrading the drones, what about the initial cost of the drone?
  9. so correct me if im wrong but say they decided to advertise this game at a higher age rage like 16 or 18 (not sure what the laws are for netherlands and gambling), then would it be all good?
  10. The-Kill-Switch

    The current turrets and hulls of 2020: Poll.

    yeah i agree its pretty op. mainly with the compact tanks augment in my experience.
  11. The-Kill-Switch

    The current turrets and hulls of 2020: Poll.

    hard to say whats overpowered and underpowered for a few reasons. 1, (at least for me) i dont play consistently anymore so top things have changed but i still have a general idea of things in the battles i play (pro battles usually without supplies and with any combo). 2, most importantly, augments. augments make some turrets too powerful whereas otherwise they arent that powerful. railguns scout augment for example, makes the turret overpowered but stock railgun isnt as good. stock hammer is alright but quite situational, but with dragons breath its powerful pretty much all the time because you make up for the bad range with the extra damage (no i dont use dragons breath myself). the same can be said for other turrets too but i wont talk about them all. as for hulls, as i said i mainly play no supply pro battles without a format, and i hear hornet is overpowered in the modes with supplies but for the battles i play its about right. still very annoying if you are playing with drop boxes on and the reveal is also super annoying but not too bad. hunter is too powerful, dictator is a bit too strong for these kind of battles (especially because it gives the people around 50% od making their overdrives pop up even more often), and i think thats about it for hulls. just my thoughts as a player who doesnt often play battleswith supplies but only drop boxes
  12. The-Kill-Switch

    Hopper in the Garage

    see this, this is cool. stop putting new skins that actually make the game look more modern and appealing only in the cash shop and cases. make a skin line that is a modernized version of the current Mk skins with more polygons and 3d textures, and give them too all players to replace the old Mk skins. give the option to buy the old Mk skins for 90k crystals each and add it to the legacy series. these new high polygon skins need to be default skins that someone new to the game can see and think "oh that looks cool" rather than seeing the outdated ugly 2d skins we currently have. of course have skin lines like xt, prime and ultra as skins you can buy for money or tankoins but a visual overhaul of the basic tanks would make it so much more fresh and appealing for old and new players alike, that doesnt cost a player to have.
  13. The-Kill-Switch

    Flash restrictions

    not really dictatorship, you could just not play it. at the end of the day the html 5 version is the only way you will be able to play anyways because the people that make flash are stopping flash. i have suggested that they make the option to use the old interface but other than that there is no reason to be on flash still.
  14. The-Kill-Switch

    Flash restrictions

    i have no problem with it, but i think its pretty obvious that the only reason people arent moving over is because they dont like the interface. so if they make an option to use either the new or old interface then there wont be a problem with people moving over.
  15. The-Kill-Switch

    Flash restrictions

    give an option for an old interface in the html 5 version. joining pro battles on html 5 is annoying because the interface isnt as easy to understand since it doesnt use symbols and is cluttered. make the flash interface for html 5 (not in match interface, just navigation screens and garage) and people will move without a problem.
  16. i get what you are saying and i agree somewhat, however to negate some of that angle at short range you can swing your tank forward like if you where trying to shoot someone below you with smoky or something. that reduces the angle a bit. though even if they did balance out to the equivalent of what magnum was before, in my opinion i still felt it was too "free" to use in the sense that you can get free damage off without being at risk. that was more attune to the vertical movement of it but even with horizontal movement its still rather easy to get off damage just because of the enormous radius
  17. but gauss needs a few things to get that splash damage. 1) a target. 2) time to lock. 3) another person next to them to damage. a gauss charge shots splash damage ranges wide because it has to have someone to shoot at to do that splash. magnum can hit the floor near you while you are well out of sight and still hit you for alot of damage. in other words, magnum doesnt need a target out in the open to do damage to them whereas gauss with the charged shot does, and it doesnt need lock on time to do so.
  18. You gave magnum more splash, you gave magnum more splash, YOU GAVE MAGNUM MORE SPLASH. Who, ever, has said magnum is the hardest turret? You can shoot people without them having a single opportunity to shoot you, you only have to aim in a general direction because the splash covers half the map, and once leveled its reload is stupid fast. But that wasnt enough, lets give it more splash damage just in case of operating, it has gone blind all of a sudden.
  19. The-Kill-Switch

    Ideas for Augments!

    sorry i didnt mean to write hitscan, i meant instant fire. hitscan is when the gun fires the bullet hits immediately (like smoky). whereas a projectile would be you fire the gun and the bullet takes a little while to get there (like thunder).
  20. The-Kill-Switch

    Let's Discuss Firebird!

    of course, and good for you that you got them, but there is no denying that you got pretty damn lucky to get them and that for most players who arent whales they are very hard to access and its just based off of luck.
  21. The-Kill-Switch

    Ideas for Augments!

    perhaps if it was hitscan, but the charge up time is added to the reload time?
  22. The-Kill-Switch

    Ideas for Augments!

    imo this augment isnt bad and i find use in it by knowing that there isnt going to be rng potentially messing me up. when you talk about the penetration being equal to a maxed railgun shots penetration its not bad for this alt since if you think about the penetration damage of a railgun shot on the lower end or even bang in the middle of its damage scale then you are going to be hitting for more damage than that on a penetration shot. though i do think other things should be toned down and its not stock railguns penetration, its scout and large cal rounds. particularly scout. (just another braindead ult that makes railgun a thunder thats hitscan and has infinate range with no fall off damage). scout should have a slower fire rate than it does now but still faster than stock, and as for large cal make the reload a little longer. i think these kind of changes would make the alterations in more of a balanced position relative to eachother. TLDR i think this alteration is fine as is in terms of balance with other turrets but other alterations should be toned down since they are almost straight upgrades (whereas this is more of a change. not to say this alt is bad as i find it quite useful but the other alts are just too good)
  23. The-Kill-Switch

    Let's Discuss Firebird!

    best way i can describe it is if you are against p2w players you might as well give up but against anyone else its overpowered. most players i see use it have compact tanks, and considering that i dont play mm battles much but rather battles from the battle list (not format battle though), supplies are often no turned on in the match settings you cant counter it with repair kit. with compact tanks its a braindead gun on small to medium maps because you can hit a medium hull for a fraction of a second and still kill them. its like even if you die you will never ever have a k/d below 1 with it because of how it takes absolutely no skill to hit someone for a second and either run away or die trying, but you will get the kill anyway. i dont know whose absolutely absurd idea it was to take burn damage out of firebird protection and instead make a heat immunity protection because that makes the balance even worse (then again magnum exists so balance wasnt really a thing in the 1st place). now people who can splash cash to get heat immunity make firebird practically useless against them, heaven forbid they have firebird protection as well. but anyone who cant afford heat immunity is screwed because their firebird protection does nothing against what makes compact tanks overpowered. "but then you can use the other alteration that gets rid of heat in exchange for more raw damage", yeah, more cash to splash. from a marketing perspective it was a good idea to make a heat immunity thing but its awful for the game because it messes with other alterations too like vulcans incendiary alteration and some from smoky and hammer too. its just a mess. they will never admit a mistake to the point they remove something so here is the suggestion. there shouldnt be any kind of immunity to damage in the game unless its coming from and overdrive so heat immunity goes from 100% to 50% and is renamed "heat resistance mk2". current 50% heat protection goes to 25% and is named "heat resistance mk1". with this comes a nerf to compact tanks by a considerable amount but less than a 50% nerf to make it fair against non fully kited tanks but still effective enough to make it viable. it only makes sense that max firebird protection is the same as max heat protection in terms of % (same should go for other effects being capped at 50% resistance). TLDR: right now firebird is (with compact tanks) overpowered against anyone without hull alterations to counter it, and completely useless against someone with heat immunity. compact tanks should be nerfed and so should heat immunity to match. here is a low budget graph to help you understand
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