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The-Kill-Switch

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Everything posted by The-Kill-Switch

  1. tanki x had it right when they 1st released automatic matchmaking. a mode where it was just anyone of any skill level, then ranking that was basically skill based matchmaking. you could have all the top gear but if you sucked then you would be in lower matchmaking, if you had bad gear but where good you would be in your skill set. same way matchmaking works in most decent multiplayer games. the rank system here is not only outdated but also doesnt at all reflect the kind of player you will be against. if they wanted a better matchmaking then it should be based on gear score, but i think they will just keep it the way it is until it dies because its heading that way fast considering the player count, may well be too far gone to bother fixing matchmaking balance. (besides, when max gear score players get matched up against other max gs players they wont be able to steamroll and then will probably quit since money is there only asset and only thing that puts them above the rest rather than having any real talent). new accounts being made are just smurfs, unless you are low rank you cant tell your friends about the game and ask them to ply with you because of the way ranks work so there is no real source of new players, there is no advertising, and due to lack of sbmm new players get matched with smurfs and get washed so just quit because its not fun. its a bad business model and a bad way to run the game imo.
  2. The-Kill-Switch

    Hull alterations are coming soon!

    not looking good. the weight ones i understand but why have them as an alteration, who not just make them available for parkour modes because otherwise it could take away disadvantages of certain hulls. instead of making alterations to negate certain effects, why dont you just balance the weapons that give those effects (along with the rest of the weapon pool would be nice). hulls already have there own unique effects in the form of overdrives, turrets have alts. hulls do not need alterations and if implemented they will probably make gameplay even more of a braindead mess instead of the strategy that you used to need.
  3. The-Kill-Switch

    Should gauss be nerfed?

    i think its a turret that caters too much to the backline playstyle without all the drawbacks to a backline weapon. magnum, railgun and gauss are probably the easiest backline weapons to use, shaft takes a bit more skill because you can get flanked quite easily if your team arent watching out (due to the low fov in sniper mode). and yeah gauss does do maybe a bit too much damage for a turret that doesnt show its position when finding a target, combine that with a hitscan shot, it could be a little too powerful, especially in higher mk levels due to the faster reload. i would say it isnt as overpowered as magnum but could do with a reload speed increase in the higher mk levels (for the charged shot).,
  4. i dont care what anyone says, it was objectively better. better graphics to compete with modern games, friendly to f2p players, modules where much better than supplies, took strategy and had some level of balance, had ranking rewards, put you into fair matches based on your rank. deserter was added because people would leave matches and ruin it for their team, this feature is in any decent multiplayer game that isnt some battle royale. it wins in every conceivable factor other than not having as many maps. all of that above isnt even my opinion, its just what it is. i get that alts are meant to make things dynamic and allow you to chose your playstyle. in fact for the most part i think alterations are one of the best things to happen to the game. alterations like slugger, super cumulative rounds, plasma torch, missile launcher "hunter", subcallibur rounds and many more are all great alts that change the gameplay of a turret that generally doesnt make a turret better or worse, but in different peoples hands can make it better for them or worse for them. they do what they say, they alter the gameplay to give you different playstyle option. but then you get alts that are just upgrades, i mentioned some in the previous post and i wont go through all of them but there are more and more as time goes on. these defeat the point of changing parameters to different ways of playing a turret, they just make the turret better and then people just abuse it. i dont want to abuse op stuff to be good, i would rather be on an even playing field where its a test of skill and not who has the more op alt. agree with all of this, it was just a better game. it was good enough to compete with some current big games if you ask me, but just didnt get enough attention. then all the TO players came along, saw they couldnt win with their wallet so quit and gave it a bad name.
  5. well like you i dont think it should exist in the 1st place. But what is the point of them adding an alt that could (i say that loosely) be beneficial for people with less supplies to fight back to some degree agains people with loads when its only accessible to people who most likely are the ones with a load of supplies, as if there maxed drones and infinate supplies didnt make it easy enough for them. it has become an alt that (i think) will get people with loads of supplies fighting eachother with it because all the people without supplies would have got so fed up that they stop playing all together. it seems like a last minute money grab to me, as if the game is dying rapidly. i dont know the numbers but if anyone is in the same mindset as myself then it is. (just more reasons why tanki x was a much much better game that deserved more than this one)
  6. if only it was just a gimmick, but all it does it make p2w players even stronger and people who dont want to spend a load on supplies even weaker.
  7. for me im just not having fun. i log on every now and again, i dont play matchmaking because of the following reasons: 1) its just people spamming supplies (because the way supplies work is a stupid design, should work like modules worked in tanki x but without the upgrades, fixed cooldowns that arent reset on respawn, shorter duration and longer cooldown. actually adds some strategy and punishes the people who spam all of them because next time they respawn they will be left with no cards to play on the enemy if the enemy used theirs strategically and only used the ones they needed to.) 2) as with most of the game (but more of them in mm) pay 2 win players. people with maxed everything, turrets, hulls, drones, protections, the lot. its not even like i have a bad garage, but i just have to put in way too much effort to counter these brainless idiots who sit there with there maxed gear and just outpower me. not to mention if they are a decent player, then im screwed and i consider myself to be quite good. 3) turret balance is whack, especially with certain "alterations". magnum, stock or with any of its alts, how is that balanced, shoots out of cover without being able to take damage from pretty much anyone unless they get dived on (never happens btw). its just free damage. firebird with compact tanks, come over, spray a bit, go away and there is nothing i can do. i try and kill them, doesnt matter, they have done the same thing to my team mates. if you use this alteration and get a k/d of anything below 2 per match you are without a doubt among the worst players in the game. (unless you are against 20 magnums of course). railguns fast firing alt, makes it thunder but with infinite range and damage penetration. takes away what mediocre skill railgun required and now makes it a spammy mess that has too much damage output with basically no disadvantages. twins with no splash damage alt, no skill, dont have to say anything more on that. 4) groups, still dominate. 5) probably more but its late so cant be bothered to think. so instead i go to the battle list. what do i find there? legend battles, lots and lots of legend battles made so that its legend to the lowest rank possible so the legends can just dominate. just becomes the same story as matchmaking battles. if not legend battles then a load of crappy xp/bp battles. i just want to play a normal match. then on the very rare chance i find a battle that is around my rank and not xp/bp, i have to hope supplies are turned off or at the very least smart cooldowns is on. if i can find a battle that fits those criteria, i might have some fun. of course thats providing that its not filled with op turrets and drones and stupidness. if i cant find a battle that looks even the slightest bit fun then i just switch off the game and wait another month because there is no motivation to play it. also, the latest updates. for a start the gauss alt is a stupid idea, alts are meant to alter existing parameters or add an existing effect that makes sense for the turret, not waste other players supplies. maybe it would work if supplies worked how i said above, but not in the current state. even then, still a bad idea. but lets disregard all that, maybe it is a good idea, maybe it can help f2p players to counter people who just spam supplies? no, you cant buy it for crystals. what even is the point? html 5 is a good idea, but the interface is so over engineered that its just a headache to use. wont go into detail on it here because im sure other people have said in its respective topic. granted this is all how i feel and most of the information is subjective (besides most of the balance stuff), but the topic asks for my opinion so there it is.
  8. The-Kill-Switch

    New Pit Stop Boxes

    another scummy lootbox. get a grip.
  9. The-Kill-Switch

    What would make the HTML5 version awesome FOR YOU?

    the ability to use the snappy camera from flash. i dont want extra movement when my turret stops moving. option to chose this or the html version
  10. so i think with vulcan the last bullet you hit on someone does less damage. so say you fire a "string" of bullets, the last one in that string does lower damage. the reason its so noticeable in this update is because each bullet is individual and is a physical projectile you often miss a bullet in the string, cutting the string and starting a new one. i think this mechanic should be gone and vulcan should work like it did in tanki x, each bullet does the same damage no matter where it is in a string and has no random variation.
  11. huh, thanks for letting me know. i wonder why they wouldnt replace the "download" link on the home page to the html 5 version?
  12. thanks stealth, didnt know you where here. thought you where only on the tx stuff. you probably have no idea who i am because my name is different but hi anyways.
  13. im sure the html 5 changes are great and all but im not touching it until it becomes a downloadable client. please make this happen asap.
  14. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    mate, you are taking the entire discussion off topic just to force out more points. we are talking about how it stand in the balance, not the hands of new players. and yes i do care if it sees improvement, because as it is it will still take you down super fast on a viking overdrive. it will take people down even faster. as i said i dont mind it getting a small buff from having a fire rate, but its not as big a deal as you are making out, as if its completely useless on viking od when it isnt. doubling the damage of anything is already great, then you also take away the disadvantage of vulcans spin up, and no overheating, its still good. not as good as others but still good. no point you talking about "if you just use dd on any other hull you will get the same effect" because 1, no you wont, you will get the same damage but not the other benefits, and 2 because you are bringing in another factor, being another hull having dd. if you are comparing then you have to compare on an even playing field. also, your damage isnt everything. as i said before vulcan has 2 major disadvantages, spin up time and overheating. eliminating those 2 factors (mostly) for 7 seconds takes away 2 cons that vulcan has in order to be balanced. magnum/thunder/striker/gause dont have self damage mitigation in a viking overdrive, else they would be even more powerful. the no heating and little spin up is a trade off in the viking overdrive for vulcan. when say a smoky with a viking overdrive storms a base you expect them to come in with higher damage output, but the playstyle is the same, no one expects a vulcan to come in with no overheat and basically instant spin up so you take them off guard. advantages and disadvantages. and (hopefully) this is the last time i say this, but i dont mind if it gets a small buff from a fire rare stat, but its just not as deep as you lot are making it out to be. not as good as the rest purely based on damage output, but still much higher than anything not on a viking overdrive, so will still kill quicker than most anything else.
  15. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    alright you are really reaching far saying people cant afford to buy a new hull. that has nothing to do with balance and it seems like you bring that up because you have no other points to bring to the table. as i said multiple times, if you want an optimal tank then plan it around its components. therefore buy whats best and leave what isnt. if you can buy one, you could have bought the other but decided not to. just because i dont play much vulcan doesnt mean i dont know how it works, so yet another irrelevant point. its not like i have never played it and cant understand how a viking overdrive works on it. i know just how well it can do/does on any hull, including a viking. i just dont enjoy the playstyle. dont think that justifies you thinking i know nothing about it and how well it does. yeah i get what you are saying, its not as effective as other turrets with the overdrive. i have acknowledged that in posts on this thread, but thats not to say its bad. not as good as the rest? sure, bad? no. it still shreds. but again, to my point of compatibility and making an optimal tank, if you want an optimal vulcan tank then you would be looking at a titan or dictator (obviously there are other factors like drones, protections and whatnot that could be considered but for the sake of this discussion we can leave it at that). if vulcan gets a little buff with the viking overdrive then fine, but its not as big a deal as people are making it out to be as if its useless. lets not forget that with a viking overdrive vulcan starts firing almost instantly instead of a long warm up, also it cannot overheat in the viking overdrive. thats an advantage comparable to the increased range on short range stuff (not like an advantage over them in general, but an advantage considering the wind up is normally much longer before you can deal big damage).
  16. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    i dont think you are getting my point, forget the comparisons if it helps/ my point is that when building your tank its a good idea to think about all aspects that go into making it optimal. if you like firebird on viking then play that, it may not the the most optimized but it still works. but if it bothers you that you arent optimal then use hunter, similar speed and armour but its more optimal for that specific combo. if you like railgun on hunter than thats great its not optimal because the hunter overdrive works best with turrets that can kill quickly but it works fundamentally, yet anyone with some common sense will know railgun doesnt need to be changed to work better with hunter, so why should vulcan be changed to work better with viking? and i dont want to hear anything about "bUt RaIlGuN dOeSnT wOrK wElL oN hUnTeR" when it works just fine. sure, its a coincidence if you say so. dont know why you are so caught up on what i use but hey you do you
  17. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    my comparison is fine, because if you consider all aspects, vulcan just isnt the greatest choice for viking. its alright and can work fine, but it can work better on other stuff, especially with OD considered as well. for maybe a better comparison, you could say freeze doesnt benefit as much as other turrets with titan overdrive. it is situational and can work alright but its not optimal. same with vulcan on viking, it isnt optimal but can work. lets not forget you get the damage benefit and reduced recoil still.
  18. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    no thats not what i said. i said the fact that the fire rate doesnt increase is fine, because its the same with some other situations and not exclusive to vulcan. read my next point bellow to see why else its not that big a deal. again to my point that some things are more compatible for certain overdrives. just because it doesnt work as well as another turret due to its mechanics doesnt mean anything has to be changed, because at the end of the day you should make your tank something where all components work well with eachother. same as firebird not being a great combo on mammoth or camper drone on a wasp freeze. although it can work occasionally its not ideal because of the nature of the components. what are you not going to let someone put a firebird on a mammoth or a camper drone on a wasp? my point is its not a big deal if its not super effective because it just has low compatibility whereas (with everything) it has a high compatibility with other things (for example a titan overdrive is good with vulcan and so is mammoths small exposed peaking stance).
  19. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    thats fine because it already does plenty of damage. besides, some overdrives work better with certain set ups, like a titan overdirve is pretty pointless with a firebird because its short range and you need to stay in your dome to have the resistance, or how a hunter overdrive isnt as usefull with a low dps weapon since you cant optimize your damage output in the enemy downtime.
  20. The-Kill-Switch

    Episode 239 of the V-LOG is live!

    vulcan shouldnt have bouncing projectiles. it just doesnt make sense and seems like its just a reuse of an existing game feature just for the sake of using it. you said something about "we where going to make vulcan start firing slowly then speed up but scrapped it because thats unrealistic.", if thats the case then i dont think a machine gun with bullets flying all over the place off of walls is much more realistic. (and before some neeky gun nerd comes and runs their mouth, i know bullets ricochet, but not in an easily controllable way like the vlog showed) thats why protection should max out at 33% instead of 50, so a gun doesnt become practically useless when someone has max protection against it.
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