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Everything posted by mrvomit
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Since forever with html5 client 1 battle works , the other i get 1 of those or "shaders" error or whatever. DIfferent pcs, also new high tier card ( 1080 ti ..) and unplayable, takes several restart. It was never fixed , consider yourself lucky that is only sometime to you . also when i restart i have gray screen and battle going ( so again , restart and restart and restart til working ..) .
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i had thta dforever , every 1 2 battles and neer got fixed , that and other similar errors referring to shaders and blah blah. But i hate everything abolut html5 ( laggier and camera sickness etcetc ) so that is just icing on the cake
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it's been fun so far , now looks it's over ,maybe they have some new playerts that will not notice. Cheers btw THAT error with the client still there.. A D D ADD ADD and NEVER FIX:: https://help.tankionline.com/communities/10/topics/63426-type-error-cannot-read-property-getextension-of-null?lang=en
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so 10k of playing and the containers were lost after redeeming one.I hate html5 so much hate everything of it . CAmera: and you dont see sorrounding tanks til is too late, garage and you go to wait in a full screen tab instead than see the battle AND 99% even if you go in garage after being destroyed , it takes so much time to load garage that after respawn is another "autodestruction" losing funds and points , and very late too, and also it takes AGES to load another module/turret and clicking many times and the window left and right is loose and difficult to hande fast leading to error if you are in hurry to go back in battle .I wonder the people that are HAPPY with IT , are happy about WHAT ? IS slower and laggier than flash and camera and garage and noptifications that you cant see cause are mixed tiny in left and many of my guild cant even try without being upset about .I hate it.In JUGGERNAUT mode in flash i CANNOT see if others have overdrive? ,EVEN with that HANDYCAP with flash i rule out 100% times better . ALWAYS first in flash and always last in html5.. the same pc and same battles..bah.
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After the mission , opened one.. rest of containers disappeared. A TON OF TIME WASTED COMPLIMENTS so far for the great html5 ( which is also more laggy than ever..ah but it has "bigger Buttons"..) .. bet we will stay like that and there will be a "token of apology" for everyone who leaves the bitter to whom did lost .. AT LEAST WARN IN THE NEWS SE£CTION OR SOMETHING :WHY not a SINGLE CLUE til is too late ?????
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VLOG =Why we have to leave out flash ? Because player want bigger "Bbbbu-aaa-ttons " ( ...Pro answer lol ) IN client =Why we have to leave flash ? Cause we can add hulls and weapons twice as fast"( same reason than before , i-e a tiny lie lol) A while Ago ="We have to leave flash cause Ares and similar new Turrets will do not work " THis morning?Ares works on flash and html5 crashes - PS:But we do not have the bigger buttons that mobile and html5 can have , so is sad. ? ( cmon a bit of laugh about it does not hurt)
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i use daily both versions to get used bejond prejudice . But there is really no contest , i get "game pissed" all the time , more lags ( tank tends even to "oversteer " for lags ) , graphic that let me not notice close enemies in time , too flashy and honestly looks more like an old late 90's arcade cabinet than "modern" .Flash playing i end as top and html5 i'm always on the last in battle .In flash you cannot see when people are overdrive ready and still is superior , go figure.. Unfixable . For the fixable things instead: In close shot battles I cannot see when i'm about to be destroyed as cumulative sudden damage is not correctly shown in time ( i see 80% or 50% then sudden death , even juggernaut mode ). Death animation is misleading ( you get a sort of animation that steers instead then distruction and you realize you are destructed second later , still moving tank for nothing ,little annoying and useless ) Lot of weird Choices that can be fixed , for example in Juggernaut i cannot see when juggy is destroyed as is written small sideway as common tanks deaths. In flash is written bigger in center and clearly , huge difference . And passive UI that requires a lot more clicks to get stuff in garage expecially in battle , screen loadings SO SLOW and i have a 1080ti 11gb VGA and 32gb ram pc. Not even Crisis game would be so slow..
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BUG ( ***Urgent as special mission is ending***) HAllo Like previous poster I'm unable too complete SPECIAL MIssion 1,5 , went til 2908 kills and then is 2 days that Kills do NOT get counted ( i would already have finished ) - tried html5 browser , Flash . Also Switched back and forth twins turret to see if it was not "recognised" as twins .Still same problem . So yesterday evenong and today not counted Wasted a tons of batteries and drugs to complete that especially today before to go to work , bit annoying -
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ok i found where those are , so you get those "heat resistance randomly on random hulls " ( off copurse i got 1 in the never used mammoth lol , thought was only for hunter as the news sais specifically that..what a mess) . 50 fire 50 overheat from fire , vulcan like twins , bit confusing seems to play an Rpg
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My report about client. 1 out of 10 times it starts ( other times says error after a long wait) Then is laggier and slower . Update:uninstalled . Specs. i7 4970k, 32gb ram ( ddr3 ) , gtx 1080 ti 11gb nvidia card.
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Situation."hey i'ma freaking noob that can not turn turret and they **** me put badly at j-mode" TO:Problem solved ( like when tey added lateral acceleration) lol , just joking
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i'm already 11 days locked save for food goods .My a s s is gonna be like a lego . Crashing some tanks woudl relieve from that you say? well i can try for sure , Thanks! ( well in flash as html5 i dont even try to ammass those points, with that lagf and flickering image tormenting my eyes)
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to me still worst sadly. laggy and flickering image ( flash is steady) , color too flashy look as an older game of 90's cabinet arcade . And sorroundings difficult to spot . Again , battles with html5 went last, and with flash on first 3 .1080 ti gtx card 11gb ( so pretty much Higher range one ) Juggy mode:i cannot see when one juggy is destroyed , there is NOT the "big notification" which helps ( if your team juggy get destroyed you go to def first as they will all hunt for the new spawned one) .i lose the enemy juggy icon in enclosed part of the maps when with flash does not happen. why just you dont fix the errors there in flash and let people live with that even with less options? is so different , like a different game
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it is clearly written charge shot .useless to take out juggy( which is personally what i use most ), it will mess a lot in other modes though , or as a defensive line in a heavy hull . Rest of uses will see
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html5 is inferior for many players , i understand you need it to go but there is no contest at the moment.Notably , many "pro" videos are stil in flash if you notice... For me , colors are "too flashy" , really too much and image is flickering , i can not see the sorround ambient well and i have a gtx 1080 ti which is an high tier videocard so not a graphic problem of mine . The client:buggy , same problem as web , plus it does not start at all many times .Unusable. ____________________ Technical game aspect ( differences) : in flash you can change equipment after being destroyed and SPAWN OUT immediately WITH new equipment with no further autodestruct . In html5 you -almost- always need the autodestruct countdown (even if already destroyed ) and that ruins your score , and steal additional time. Change in equipments are also slower ( loading time) The sensitivity i did read speak up must be connected to camera stuff or microlag actually , but yes is different and people who play "stir " game shooting laterally moving turret have big issues( guess most of "pro "players who use turrets very well notice it better) is overall pretty inferior to flash .You should at least implement a color correction . Flash get errors , true , but otherwise it would have been perfect( lags apart , but those are even worst in html5) . Literally impossible to do a well turret turn playing like with freeze and so on. I try daily both and my score is so different and the smoothness of the game is not comparable yet. ?Why dont you test the game through a proxy so you can experience the difference in lag like "playing from norway, england ,spain , blah blah?) . ____________________ Edit:another weird thing with every client in Jugger mode i noticed that always wanted to ask: If you use twins and jugger opponen overdrives close to you , very often twins tank SELF DESTRUCT if is shooting . this happenso only with twins , is it intentional?
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html5 is a flickerish nightmare ( client does not even start for me and i have a gtx 1080 ti ) .. You get all rewards playing flash but you have to redeem in browser/html5 client
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