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Posts
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Everything posted by ThirdOnion
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According to him if Railgun isn't buffed then nothing is happening.
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Or the other way around, Russophiles.
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https://revisionmaths.com/gcse-maths-revision/trigonometry/bearings
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What is the point of nitpicking? PM is far less accessible and has a message limit. And it is a good thing that this post is on the first page - the results of this project are far more productive than hundreds of conventional discussions that have come before it. It's been a while since a project of this caliber has been undertaken. The moderators are fine with this topic, they even support it. I will stop saying "stupid things" when your clan stops doing stupid things. If you want to continue this discussion do so in the discussion thread because I won't reply here anymore.
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@LittleWillie specifically made a thread for discussion here. There is even a link to it in the first post of this topic!
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That is the entire point of the mode. You do not have to play it if you do not want to.
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There's already an idea for weather in the Ideas and Suggestions section.
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This is a common sentiment echoed by people new to Magnum. They assume that if a turret is hard to use, it is fine, regardless of how unbalanced its core mechanic is. High skill floor does not justify a turret's OP-ness. Players get used to the control scheme, then what?
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I do not understand why we need three new modes developed in the space of less than a year. There is an unfinished matchmaking system, clan system, plenty of balance improvements to be made, glitches and bugs that need to be fixed, all promised after HTML5 which is still a work in progress. Yet somehow gimmicky new modes take priority over everything that's actually important to the game? They should come after the game is in a stable, playable state. At least the new turret has nifty animations, which we might see in 100 years later on existing turrets.
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Wow, the resemblance is unmistakable. I'd be surprised if it was not inspired by C&C.
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Strange question. First of all I do not know how you expect to play Rio all the time. Secondly Smoky Mammoth is a defensive combo, Smoky Wasp a harassment combo. Pick depending on your playstyle. Smoky Wasp is harder to play overall.
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3 of those 4 maps aren't in the battle list.
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Impulse is a Tanki Online tester. Opex-Rah who is lead game dev also has it. There's already a thread about this: http://en.tankiforum.com/index.php?showtopic=369662
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desmos will drive companies that produce graphing calculators out of business lol
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This has been happening even before goldboxes were introduced as a supply. And mods do ban players who "promote gold rains" - I've seen it happen several times.
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Quick google search yields an intuitive explanation: https://revisionmaths.com/gcse-maths-revision/trigonometry/bearings
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Impulse is an official tester for TO. If he has something it is from the devs for testing.
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I will be complaining how much of stupid game mechanic magnum is and how ugly this thing looks anyway it is just railgun and striker stuck together and the hull is comically large so I doubt it will be a permanent addition to the game
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I hope this is not implemented, it doesn't look like will be implemented. It is ridiculous.
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It amazes me that super campy maps like Brest and Highways are in the battle list and therefore will be in matchmaking - but actually balanced maps suitable for more than just long range turrets like Kolhoz are not.
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salt in TO chat side effect: headaches
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"This turret has a very long barrel. Yes, we know what kind of jokes you can make about it. And some that you haven't even thought of yet." - Hazel-Rah
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Jeans paint
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would like to see a source rather than some random screenshot
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