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Everything posted by Akame
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It is essential to show tanki what you mean, also comparing values to support your statement/argument on why your proposal is neccesary or why you think the current stats are too low or high, with words only and no evidence, tanki have nothing to go on, this thread is may be a discussion, but only saying something is strong or weak wont prove or disprove anything.
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If I were you, I would worry more about getting to Marshal rank sooner just so that you can unlock m3 items and buy them individually on sales, remember, you do not need every single turret or hull, just buy what is neccesary for you to keep going in the long run and then for further sales just make sure you keep saving and not spend crystals hastily. Tanki never announce many sales and if they do it's usually on around a few days notice. If you are an XP player, you could simply just buy an XP kit or combo and just play XP in pro battles and have 1 or 2 combos to complete missions in non-pro battles. Spend wisely and play harder!
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valid Make Striker's laser different from Shaft's
Akame replied to Mario3108 in Ideas and Suggestions
With shaft I don't expect to flip wasps, I expect to kill them all, lets not turn shaft into a shot mode of striker now -.- -
Glad to be of help, just found another one too while trying to study DPS of turrets, http://en.tankiwiki.com/Micro-upgrades_Smoky#Micro-Upgrades_Smoky_M3 ,Reload values need correcting, old critical damage values need updating, thats all for now, if i spot any more i will be sure to relay them into this thread as usual :)
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I'm assuming by 'short range' you mean arcade mode, let me compare at m3+ (m4) level (ignoring alterations for all comparisons), Shaft hits arcades of 660-750 and has a reload time of 2.1s between shots. Shaft arcade DPS = 314-357 (3sf) ; Median DPS ~ 349 Let's compare this with a default turret, smoky m3+ (m4), smoky hits 420-640, BUT has a 20% chance of hitting 770, so approximately 1 in 5 shots are critical hits. so considering this it hits 522-666 and has a reload time of 1.5s. Smoky DPS (with approximated critical) = 348-444 (3sf) ; Median DPS ~ 396 Next, the classic common thunder, at m3+ (m4), this thunder hits 750-1020 with a reload of 2.4s. This turret has splash but lets ignore that for now. Thunder DPS = 313-425 (3sf) ; Median DPS ~ 369 Since we have done most mid range turrets in comparison, let's also take in account Hammer m3+ (m4), 3 shot barrel, damage per clip = 3240, adding 2 time delays between clips and total reload, we get a time of 1.8+1.8+5=8.6s. Hammer DPS = 377 (3sf) Now, i'm gonna let you see these results and tell me why exactly shaft needs a longer reload time when it simply it's arcade mode shot has a DPS lower than all these mid range turrets. Remember I have not taken alterations into account, but even so, alterations are still mostly adding reload time for some more damage. Next time you wish to say something about any turret, please include factual data to relay it to everyone.
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http://en.tankiwiki.com/Micro-upgrades_Shaft#Micro-Upgrades_Shaft_M3 ,a few minor corrections needed here
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As for in-game server chats, one way to reduce or minimalise flooding and spam is as simple as limiting the nickname size you can enter, we all know that most of the spam is basically a very long nickname that doesnt exist, followed by 1 character as a message. If you could limit the ncikname characters one could enter this will ensure to reduce the spam significantly. Please tell me a couple of games where money does not gain advantages in a game...
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I'm not sure if you are trying to imply that Shaft is the most OP turret?
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New bugs discovered after the Critical Error was disabled
Akame replied to theFiringHand in News Archive
I have witnessed the vulcan no damage bug, only way i recover from this is quickly release space and start firing again, another bug was that I would fully charge my shaft up, but upon firing, it would hit the damage of an arcade shot, this iw pretty annoying as obviously you have charged up and exposed yourself and most likely had double damage which should have taken the tank out but ofcourse didnt, i did check enemy protections but this bug is rare, but still annoying, i dont want to keep hitting arcades on a fully charged shot. -
valid Make Striker's laser different from Shaft's
Akame replied to Mario3108 in Ideas and Suggestions
Another issue would be that technically you will need two colours for striker too for team battles just how shaft has a red and blue respective of the team colour, adding a different colour or patterned laser i still believe is a pointless idea, either way, a shaft will charge up and hit while striker will lock on and full salvo, the end result, you still have to hide to dodge it, what is this unnecesary fuss over lasers?! it's not as if snipers and handguns have different coloured lasers irl to show that one is a handgun and other isn't, key lies in the targetted tankers anticipation, and it shouldnt be much of a worry, after a few seconds you will know who or what that laser is, next time you will be prepared, tanki battles are where you must learn and adapt to the surroundings... I have faced both, I have had no issue whatsoever with strikers and/or shaft. -
dance. Tanki will soon _____.
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The multi-item discount, what I think is that since the MU system became cheaper; MU cost = next modification; having multi-item discount would have negatively affected the tanki economy as now it is effectively cheaper to MU items and buy next modifications for free on full MU's, also don't forget sales :)
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Also account, some people have exam season now, possible is a cause of people not playing, myself too personally i take a few days off tanki to revise.
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Agreed :) Also for those who use large amounts of text, use a spoiler please
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
read this http://en.tankiforum.com/index.php?showtopic=357135&p=6138448 ,then I hope you understand :) -
http://ratings.tankionline.com/en/user/maf/ he changed nickname, see for yourself, the screen is legit at that period of time ~
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personal discounts are not removed, they are just rare, only test drives were removed. Following up on something i read in the FAQ, Cedric, you said team-kick will be introduced, I'm assuming its where if a team votes their team member, the member gets kicked? Could this power not be abused? I.e common situation, 8v8 noise battle, clan starts joining to takeover, but what if the clan decides to kick someone who is NOT multing but just has like low MU's, I know drug clan backgrounds and most will use this team kick to kick anyone who is a liability to just win, I just believe there should be a sort of parameter so that people who are not multing cant get kicked, just to ensure that someone who does want to play can play.
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
checked my profile, i see it too, i also assume the rest of my gifts have arrived too :) -
cry What is ____ all about?
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
Okay, i've read some messages saying that people counted more kills, this is where I simply can not exhaggerate to tanki, the need to help make things more easier, and for those wondering why u were unable to complete kills when u supposedly did, I can only assume that 1. you started your kills out of the 24h period time, 2, you counted kills accross day 1 and day 2, or 3, you mixed pro battle kills in your count. Kills on profile; Parkour kills, non-pro battle kills, and non-parkour pro battle kills are all added on the profile, makes counting a hastle since you need to constantly check the count after every battle you do, also profiles dont update instantaneously at times, some people dont have the liberty to check their clan profile to see their current kills since they aren't in a clan. I still stress the need to Tanki that if you make such an event again, please make it easier for tankers to help relay their current standings, most tankers are not maths genius, most tankers don't understand time conversion, as someone suggested, a UTC version of an ingame clock would be beneficial, in the end us tankers just want to have fun :) Rewards will be recieved within 48h of when the contest ended, just be patient please :) -
Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
rip thing is, not everyone understands time, and sometimes google can confuse people -
Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
This event was good, it got me playing, BUT, please read this tanki officials, most people (kids usually) do not understand time zones, so I believe it is your upmost duty to help be better at communicating such time start and ends, since many of my friends were disappointed to find out that they did kills outside of the time period, maybe some kind of notification on the 'news panel' to show even has started would have been suffice. All in all, grats to those who won and managed 1200 or more kills :) -
From expeirence, my rating has increassed when i place top in large DM battles till the end, crystals earnt also play a huge part on how efficient you are, as well as exp and KD.
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
As far as I know, ALL kills made in non pro battles count regardless of unfinished battles... not entirely sure but yeah -
Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
Akame replied to theFiringHand in Contests Archive
well probs around under 2k lol
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