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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    No Weekly Missions, bonus or containers

    The time servers reset depends on the time zone you live in. Mine is 9:00 PM.
  2. Tanker-Arthur

    What is or was your dream tank?

    Firebird XT M4, Hunter M4, Spectrum M4, Inferno paint. *Please do not confuse spectrum and spectre.
  3. Tanker-Arthur

    FUNNY nicknames in tanki.....

    http://ratings.tankionline.com/en/user/Funny/
  4. Tanker-Arthur

    How many crystals do you have?

    About 9k, but I earn about 2-5k each day
  5. Tanker-Arthur

    Legends - Stop Being Like This

    By the way, if there were a system that separated Legends from all other ranks, then it’s more bad than good for everyone; THERE ARE LESS BATTLES TO CHOOSE FROM
  6. Tanker-Arthur

    Container Project to Learn Reward Probabilities

    125 DD 3,500 cry Roger paint The week before, I earned 5 GB 10 Days of Pre. 125 mines
  7. Tanker-Arthur

    Ideas for Turrets!

    No, think of it as a long ranged firebird.
  8. Each member of a clan should receive a clan bonus at the end of each week. However, in order to qualify for the bonus, each member has to earn at least 1000 exp in non-pro battles during that week. The bonus is rewarded every seven days since the clan’s creation. The clan bonus should be in the form of crystals, and supplies, for the higher ranking clan members. Players from Warrant Officer 1 to Warrant Officer 5 should receive 200 crystals Players from Third Lieutenant to Colonel should receive 300 crystals and 5 of each supply. Players from Brigadier to Generallissimo should receive 400 crystals and 10 of each supply. And players that are Legend 1 to Legend 10 receive 500 crystals and 15 of each supply. (After that, the reward will increase by 100 crystals and 5 supplies every 10 legend ranks, (legend 10-20, 20-30))
  9. Tanker-Arthur

    Ideas for Supplies and Drones!

    This is basically double armor, but your tank looks bigger.
  10. Tanker-Arthur

    Ideas for Missions!

    I think this could be a shop item. You have to pay money to receive bonus missions.
  11. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    Well, I want to improve one of the suckiest hulls in the game (health-wise), Dictator. Dictator used to be one of my favorites, back when I was a low-ranker. It had about 1700 hp for the M0, which made it stronger than Viking and Hunter and faster that Titan and Mammoth. The M1, M2, M3, and M4 all had more health than Viking and Hunter as well. Now Dictator M0, M3, and M4 have the exact same health as it’s Viking and Hunter counterparts. What’s worse, Dictator M1 has LESS health than Hunter M1, and Dictator M2 has LESS HEALTH THAN BOTH VIKING AND HUNTER M2!!! And..........it’s slower. : ( Please change Dictator so that it can be the great hull it once was.
  12. Tanker-Arthur

    Holiday Missions, Weekly Rewards Changes

    Nives, THANKS!!! Hooray!!! We get containers as rewards!!! BEST MISSIONS EVER!!!!! :D :lol:
  13. THIS IS SO COOL!!! I've been having problems with my internet, when using flash, it won't load battles. But with HTML5, I LOVE IT!!!
  14. Tanker-Arthur

    Let's Discuss "Rugby mode"

    Its basically CTF-ASL mode, where you cap flags by attacking the enemy's base.
  15. Tanker-Arthur

    Ideas for Game Modes!

    I like the idea, but there might be an issue with lag, bugs, and glitches.
  16. Tanker-Arthur

    [Forum Game] Emoticons

    :angry: :angry: :angry: :angry: Trolling
  17. We won for a few hours When does this game end??? :huh:
  18. Tanker-Arthur

    [Forum Game] Cities ABC

    Fort Lauderdale
  19. Nope, off by 2 years! 14?
  20. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    I believe there should be a hull like a sentry. It has about 700-1000 more hp than mammoth, depending on the modification. However, it cannot move from its spawn point, and therefore, is mostly used for defense. There should be 10 spawn points for each team, so multiple players using this hull won't spawn on each other. Actually, it can move.....if another tank is pushing it, or if it is hit by a strong impact force turret.
  21. Tanker-Arthur

    Ideas for Augments!

    The following are my ideas for M3 alterations. Firebird Corrosive Napalm Mixture: Acid is mixed into firebird's napalm, greatly increasing its damage. However, the acid lowers the flame temperature. +20% dps -25% max temperature Freeze Subzero Emitters: All enemies within freeze's radius will move 15% slower. The freezing effect will last longer with a colder mixture of Freon, but the thicker substance takes up more space in the ammo tank. Nearby enemies move 15% slower +30% freeze time -2 seconds of ammo Isida Proton Chargers: Extreme molecular physics allow a great extension of isida's beam and concetrates the beam in a tighter area. +40% max range Cone angle reduced by 30% Twins Accelerated Reload Capacity: Twins receives an incredible increase to its firing rate by using softer plasma particles instead of the standard ones. -35% reload -40% impact force -10% damage Ricochet Accelerated Reload Capacity: Ricochet receives an incredible increase to its reload rate by using softer plasma particles instead of the standard ones. Shots fire 20% faster -20% ammo consumption -40% impact force -10% damage Smoky Explosive HEAT shells: Smoky's critical hit now deals splash damage, at the risk of self-damage. Critical hit splash damage added Critical hit self damage added Thunder Ballistic Mortar Shells: Thunder's shells travel at an incredible speed, sometimes risking the Thunder itself. +50% impact force +65% knockback force Railgun Maximum Projectile Velocity: Railgun's Uranium bullets travel so fast, they pierce through thin walls! Not recommended for use with light hulls, except for parkour. +20% impact force +10% penetration damage Ability to pass through a thin barrier +80% knockback force Hammer Sustained Clip Reload: Hammer can now reload in between shots without emptying its clip. Ability to reload between shots, clip reload is removed. At a completely empty clip, it requires 15 seconds to fully reload. (About 5 seconds for a single shot) Shaft Limited Laser Targeting: Shaft's laser during sniping mode is dimmed for low detection. However, its firing range is also reduced because of the limited aid of the laser. Laser visibility reduced by 50% Vertical aim angle reduced by 25% -20% turret rotation speed. Striker Massive Missile Mode: Striker's missiles are much larger than the standard ones, dealing more damage and taking up more space. +50% damage +20% blast radius During salvo mode, striker only fires 2 missiles. Single missile mode reload increases by 10% Magnum Assisted Computer Aiming: A target will be seen on the magnum's projected target, allowing easier aiming. Target appears on projectile path +25% reload Vulcan Temperature Coolant Tanks: Freon is added to Vulcan, removing the turret's ability to overheat and replacing it with a colder effect. Self-Damage Removed Firebird no longer inflicts afterburn on the player Tank will start to freeze after prolonged firing, meaning a great reduction in speed and turret rotation.
  22. Tanker-Arthur

    Ideas for Missions!

    Best Mission Ever!!! Those who paid might get "refund" By refund, they might be able to purchase other items in the shop that all adds up to $34 without spending anymore money
  23. Tanker-Arthur

    What to buy? Which is better?

    They don't roll over. If you MU thunder M1 to 4/10, than buy Thunder M2, it will be Thunder M2 0/10 Basically, you wasted crystals (unless you got the Thunder modification during a sale)
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