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Posts
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Everything posted by Eithern
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How to play with you??
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Thanks Nives :D
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Wow I'm first :o but I know that I answered wrong the Q1, I was undecided whether to put the names of the two paints or only the colors. Anyway congrats to all!
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Maybe fix the map selection for the MM? Because we are tired of playing in the same 5-6 maps -.-
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The game is lagging as hell, every time I open a container it freeze and I have to close and reload the page...
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Ok guys I was wrong... the new battle fund system sucks! It is good only for druggers so they'll earn much more and can buy more supplies -.- In a CP I killed lots of enemies, helping my teammates to capture points, but at the end of the battle (with 300 and more points) I earned only 100-150 crystals, while the drugger at the first place of the enemy team with 400 points received nearly 500 crystals... wow :mellow:
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Hello guys, here's what I think about this new "update": positive aspects 1) battle fund distribution -> it has to be adapted but the idea is good, I was tired to earn nothing for helping the losing team... negative aspects 1) boring battles -> first they have shortened the battles, now even the number of players has been reduced??? This might be acceptable in little maps, but the big ones need more players like 10vs10 or better 12vs12 2) unbalanced teams -> maybe the situation is slightly better, but it still common to find battles that are totally unbalanced, one team is full of druggers while the other not and players start to leave the match as always (maybe the changes in battle fund distribution will reduce this problem? We'll see) 3) Inability to choose the maps we like -> I find sad that we can't choose the map to play, I hope this system will use ALL the maps in this game for a better diversity of locations, but if a player doesn't like the map that the system has chosen he leave, so even if the battles are full at the beginning, tankers will continue to switch from a battle to another until they find what they like. unknown 1) gold boxes -> they'll become more rare? More common? What mechanism will trigger them?
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As always downsides are much more than the good ones...
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What the... I won for the 1st question :o I'm happy now! Congrats to the others btw
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10 minute battles are boring... I think that they should make the possibility for us to choose between 2-3 lenght (10-15-30 min)
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Yes because one team is full of druggers and the other not...
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Reading this topic I think that everyone is thinking about missions, me too because is the only way to be competitive here.
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LOL players now play only for doing missions, not for have fun... devs is this that you've wanted? Battles are 90% one-sided, because nearly everyone want to make missions as fast as possible and use supplies like crazy, and those in the losing team leave because you get a ridiculous reward... I say it again, with the latest (and future) updates tanki has become a join-make mission-exit game, the old, fun, long and challenging battles are only a memory :(
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Another terrible update... what's the point to increase the chain from 4 to 10 weeks? So if you join the game 7 days in a month and complete missions you make a "week"? The reduced lenght of the battles is one of the worst update ever made... now we'll have even less time to complete our missions or make something in the round, in addition everyone will start to use supplies full-time for make sure to be first or earn crystals and it will be impossible to have fun. We'll be forced to play in this useless short battles because the missions are not counted in non-pro battles (regular battles after the matchmaking update).
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But they told that the probability will be the same even in low rank battles (with low battle fund).
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After the recent update, what mechanism make the gold box to fall now? There still is the 1 on 7000 probability for each crystals added to the battle fund or things are changed? Thanks.
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Any news about this beautiful idea?
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Remember the old days when everyone could create a battle with complete personalization on duration, place, mode. I think that tanki was far better in those days, the battle list has more diversity (now I see always the same 10 maps...), it was possible to play long battles and earn a lot at the end. I like the base idea of the matchmaking system, because in the last year the game has become full of unbalanced battles (one team have 2-3 druggers and the other not), but I think they should let us decide to play with the system or choose a battle individually. Plus short battles are not very funny, you have little time to do something, but we are forced to play them because of missions.
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Another terrible update is coming! Prepare your butt guys!
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I really need this system, because I want to be able to divide my friends in multiple groups (real friends, good players, players who spoke my language, etc. ) and most important, I want to do a BLACKLIST where I put all the mults and cheaters or those annoying druggers... so I can avoid a battle with one of them inside.
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Still under review :(
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EN is starting bad :( we are are the last ones... and I'm not even sure we will do all the kills in time.
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The new indicators are horrible...and useless ahah now it's hard to know who have the flag, if someone has captured it or other
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The green bar seems stuck :huh: it is hard to know how many kills left
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