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Everything posted by alkyng
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I will tel you why developers didn't listen to us, basically they knows everything about the game and know what's wrong and what's right, they didn't need us to tell him that, they knows when they make a weapon OP than other they knows when they ruin the game play by make it extremely Pay-to-Win they knows that isn't a suit thing when they put important alteration with tankoins, while anything will affect in game play it should be can obtainable by playing not with real money. but they need money.
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Tanki developers seem like, ooh we have nerfed aiming shot damage, and make it can shot quickly shots, so we balanced it. like if they didn't realize that players basically will ignore snipping mode and will only play with arcade shots.
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Tanki developers do you think this is really what shaft should be... https://i.imgur.com/sFJceiG.mp4 in first launch of shaft it was OP because its shots were extremely powerful and it was hard to use because it's super slow then they nerfed it in the big balance, and speed up it something now with RFM alt, they make it back OP with very high quick shots and make it opposite of first launch totally that makes you can't say that is shaft
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round destabilization can do damage between: 1-2720, medium hull hit points: 3000hp, basically even if he get the maximum damage he can't kill you with one shot, and I see you have Mk7 dictator in first-lieutant I don't think you face one-shot problem a lot,
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I decide to upgrade it Mk7 because it's OP, even though even I haven't use it I see it's OP 1- if thunder isn't popular what do you think which turret is popular. don't make things complicated, rail is popular because players love to play with it, it has some skills to play like shot and hide and players love this strategy, and you can see Xp/Bp modes and you relaize how players love it. there are a lot of popular weapons like and it's not OP like: thunder(IMO), ricochet, maybe firebird
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Maybe everyone sees his weapon have more cons than other one, and see the others weapons have fewer cons, and his weapon is UP and hard to use, like if some one use railgun see the striker have automatic hits, but he didn't relaize that automatic shots needs 3 seconds in sniping mode and didn't hit the enemy immediatley. in past I was thinking that Striker OP weapon but after I use it I realize that it's hard to use and not as strong as I was thought. btw, above of what I see Gauss weapon is obviously extremely OP, even if I haven't use it.
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because it has strong shots and it's famous weapon, I will buy protection for thunder but I will not buy protection for freeze that not means Thunder OP but because thunder more common
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yes Gauss it's not weapon to dominate battles because it's not a close range weapon like twins-ricochet or firebird, however it's OP. when you play with Railgun you will see more players use protection against you more than protections for Gauss also you will do small damage, basically because gauss op more players will buy protection. the hornet OD it's basically OP like most of overdrives and from the first I'm against every OD in any hull because it's ruins the game, best OD in first launch when it was only give you and your teammate druggers. Drones actually one of the most things that ruining the game now.
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Important correction, Railgun shots failed a lot especially with smoky shots
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yes they both can't one-shot a light hull mostly, but Gauss have weak shots can kill enemy with it. yes I mentioned that it needs 1.7 sniping mode. oh I have mistake in calculating I've calculate the reload time wrongly I was have to take the charge time, because reload time= charge time+delay before shot time. so I will take charge time that 2.6 + 20% in LCR alt, and I will take only reload time in Gauss so it will be 3.1 seconds in railgun and 3.0 seconds in gauss.
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It's OP weapon and basically if I reach lieutant-general and Gauss didn't get nerfed I will buy it Mk7
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I hope you enjoy in what every you play with, I make this topic for discussion and naturally to see different opinions
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I understand you, and I see Railgun scout alt is a ridiculous alteration and I doesn't consider it as a Railgun, it doesn't show the truth of railgun (strong and slow shots), actually I didn't accept the alteration update totally it's change the basics of every weapon. but about LCR railgun I will do here a quick comparison about stock Gauss and LCR railgun, Both Mk8 Railgun shot Damage range: 1120-2250, Gauss: 1320-2170 Gauss have automatic hits that will never miss the target Railgun you easily miss your shots and you have to wait again 3.1 seconds, Gauss: 3.0 seconds. if you didn't kill your enemy with one shot in sniping mode with Gauss you can shot a weak shots Because it's hybrid weapon Railgun you have to wait another 3.1 seconds. Gauss have splash Damage, Railgun haven't Above I mention the OP things in Gauss now I will mention 2 things in Railgun more strong you have to wait 1.1 seconds before you shot I don't know if it's increase of LCR alt, Gauss you have to wait 1.7 seconds Railgun can penteration multiple tanks, Guass can't
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every weapon if you bought a protection against it will be a weak weapon, especially with long range weapons like shaft or railgun if you have against them 50% protection I don't think Mk5 25% protection is an expeinsive augment in Marshal ranks I don't know what would you say if you have Mk8 50% protection against Gauss, you will say it's very UP and need a big buff
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not might need nerf, Surely need nerf in splash damage this is one of his OP Features, yes I agree with you maybe railgun LCR is a bit OP weapon, but at least it's requires some skills and his shots failed a lot, not like the automatic hits in gauss Maybe they give Gauss special characteristic like wide splash-damage, but not to give him multiple special characteristic like wide splash-damage - auto hits - no laser - long range - hybrid weapon
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Thank you for your suggestion, actually I use shaft more than Magnum with a big difference in time, but magnum is more in hours because I use it a lot in parkour and you can see the difference in score per hour I've bought Gauss Mk1 to try his shot system it will not cost anything thank you for your suggestion, I try to save my crystals to reach Lieutant-general and immediately buy 3 kits Mk7 I get bored quickly if I play with some little weapons so I upgrades multiple weapons and the time of every weapon in hours is close to another one Thank you Wolverine for your advice and your help
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the Gauss is too extremely OP turret IMO, that I consider it like Thunder+Shaft Together when a less-experienced player wants to play with Shaft but he can't because shaft takes a lot of time to load and he can't shot when he moves and hard to snipe some tanks, the solution is Use Gauss. you can move when you in sniping mode and he has automatically shots reach to enemy will never miss the enemy, and he has no laser like shaft or striker. compare to Shaft: You can move while you in sniping -- automatic hits -- no laser -- multiple tanks splash damage compared to striker: You have less time for sniping mode -- the shots will hit the enemy immediately -- no laser and in addition to that,, you can shot arcade shots like thunder. I don't know what tanki really wants from this OP weapon. in real, Shaft really have very strong shots to destroy the enemy, but it needs skills to use .. it's hard to use, and when you go in sniping mode you enter into a second world don't know what happenes around you or anything
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how will they focus in skills, put an administrator to every player to spot his skills and evaluate it?
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Tanki is extremely Pay To Win game yes, but excuse me this isn't a valid idea, who will pay if the game will put him with buyers only, the buyer pay to become more stronger than other players not to play with players at the same of his strong, no one will pay if the game like this. you didn't explain you idea correctly, why would you want more ranks after legend how you want it to be like what?, maybe your idea will be good if you say this 2 ranks before legend. yes here I agree with you, but I don't care about it because I'm in higher ranks and tanki only who will lose players because this terrible politics, who will care if tanki loses more players
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you've forget the left-right shots makes you insanely
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no I mean he says players with legend rank are too stronger, I tell him from Colonel rank players can get Mk8 so no difference if you play with Colonel ranks or Legendary ranks because both of them can get Mk8 and druggers and 50% modules and strong drones, no difference in the amount of money you will pay if you in Colonel rank or In Legendary
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In real, from Colonel rank players can get Mk8 equipment and strong drone and 50% modules and Alteration for hull and turret, so your topic doesn't mean anything
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strange!! I see the vulcan is ridicuosly OP weapon and a lot of games vulcan be in 1st place and destroy my health bar in 1 second and even I get a very little shots of him and I hide very fast my health bar decreases quarter or at the half, I see it too OP weapon especially with incendiary-band alteration, and most of they with hornet or titan
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yes I agree with you after long time without using viking I back to use it after I upgrade it to Mk5 before yesterday Discounts, and maybe you can consider me new user to viking and yeah I find it more affected by shots more than hunter especially smoky,thunder shots and railgun? but until now I'm in my first opinion that viking is more stable than any other hull in tanki, yes hunter is heavier than viking without any doubt but viking's design give it streamlined and ease of use, and you see viking is more wider than hunter and lower height, so basically this give it more stability
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