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Everything posted by alkyng
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to TheCongoSpider in Game Discussion
I have just played two battles today after a month. One match I was Juggernaut with maxed equipment and I was attacking someone with Crusader, I have emptied my salvo on them and one / two railgun shot from me and they didn't die, after I died I completed to fight them with my maxed striker and barely killed them. I don't have to read what mix of Augments or whatever new tanki thing they use I just can say confidently this will be my last tanki game at least in a year. I just use tanki as a wasting time if I have a boring video in background so I use tanki as a brainrot game, but I think I have to find other random games for videos. In my second battles, I faced a Striker that take 80% of my maxed Titan with every shot. Again, I don't need to read which mix of augments they use, we were in a close fight and I see them can shot regularly like any Striker but with massive damage, definitely more than 3000dmg each shot. I think if I took any developer in a close talk, they will laugh on me for playing a game they're just milking it now. I think any 14+ guy can be aware of this fact. I'm 23. -
What IS this? I don't understand. Isn't it immediate for every turret?
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You mean a flipped enemy tank. So your shaft teammate destroy him for a faster respawn!?
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Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)
alkyng replied to Acecaddy in Game Discussion
This is changing a lot and it's completely hard to judge turrets without stupid augments, now every turret does look the same.. long range, with high damage and high fire rate. Aside from that I would say, Twins, Thunder and Railgun. Back to after re-balance 2013 times. Smoky with its unique critical shot that actually have a specified lightning effect was one of the strongest, alongside with Twins that had high damage and knockback, -
Splash damage should only be restricted to Thunder. It's insane how Magnum have a lot of grace for its miss-shots, with such a huge splash radius. Rather than the fact that it can shoot over buildings. Now Tanki is merely a random game that you get shots from everywhere and you die quickly even at the most hidden or secure place. Solutions to this are a lot but starting by removing target indicator, shot leniency (when someone doesn't strike you directly), and huge splash radius for turrets, and hovering hulls.
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because I'm rarely playing now, I'm not up to date with the updates. How can I know the bots. It's completely hard for me due to the majority of actual players having the skill levels of bots!
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Basically. Simple as that. I don't know why I see numerous comments here from veteran players but being nonsensical. I start to doubt that they're either very biased or moderator's created accounts. Back in the time, 2016 and around, even buyers were admitting that their equipments are OP. Now.. as you see. Someone here suggest that Freeze and Isida are UP because they need to do 7200dmg/s like this augment. Sigh.
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Just another increased numerically item, like I can honestly make tens mindless augments with no effort, no need to be a developer. I can make Railgun do 10k dmg and 0.0001s reload, no creativity at all. Just a friendly reminder  https://prnt.sc/qpj7jDL-2b0n this is all the effort tank made to draw this one pixel icon. Friendly advice, don't waste your time here elaborating the obvious because (my comment will get censored if I said..). If even the game developer used this topic for promoting this specific augment!
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Patch notes became really boring and repetitive. The first chunks are always some items they decided to change their rarity (which are a no care of anybody), then meaningless numbers that I don't think anyone cares like turret elevation or a daily mission out of a list of meaningless missions that also a no need to read just play until you find how many left to finish. For the phoenix, honestly no augment or an in-game reward deserve such effort, all I can say for the players who grinned for them, this will not be the biggest scam you get in your life. Although a worth of 1000 hours is too much especially if we compared it to a job or study. I saw a video of the augment and it doesn't even feel special or precious thing to stack on your profile (that also in a poor Ratings page have no place to show off). Uh. You reminded me of the old non-ending forum discussions. Thank god I left such braindead discussions. Everything they make like Oh, we did it and there is no way back. Although it's not even an excuse, they repeat their mistakes.
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I don't think no sane human see hopper as a non cheating hull. Jumping over everything especially at its first year was just a game-breaking and was a reason for countless players to lose faith in developers intentions.
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What would you change/add to the game, if you were the boss for 1 day?
alkyng replied to Son_Goku in Game Discussion
Some people are obsessed with complicating everything and depicting the developers as incapable. This become boring especially given the fact that they use this way for over 5 years to answer every common sense suggestion. Definitely a cheap way, no deny. I don't remember all of my ideas, I remember I had countless small needed improvements for the game. In example, they have to remember your settings especially the unneeded helps for bots like auto self-destruction or auto supplies it's a nuisance. Crystals in battle. V/R keys (to show your opponent equipment in detail). Fixing the TAB scoreboard, it's completely not readable and clutter, the flash player one was eye-friendly. Revamping the whole Ratings page and making it integrated in the client. + Showing everyone's rank in the forum, if not why it's a game forum. Making paints easily accessible in garage. Especially after they added nearly 500 random paints. Two row to browse them are insane. -
I have a similar experience to you, playing from 2012. Although I do find Xp/Bp as an overrated mode but your points still make sense. HTML5 is clearly way inferior compared to the flash player version even after 5 years of forcing it, rather than saying in its first releases in 2020. And over that, maniac players and moderators were rushing to call you backward and nostalgic. Although you talk about real points and some blatant flaws in the version, but they insist into framing you into "nostalgic frame". My points stand from that time, that I may have tolerance for things that were over developers' abilities like the end of flash life but some idiotic decisions into making things that worsen the situation definitely had effect on tanki number of players. What I mean, is having a strong gravity that randomly pulls you down and flip you is understandable to an extent due to the developers lack of skills, but introducing in the same year a flying hopper? and even with blatantly high numbers. That's the meaning of disrespect. PRO battles were headache to access, whenever you click in a battle to browse they move you to a new page and when you go back everything refreshes and you start over from home page. I have suggested many SIMPLE solutions to the unskilled developers but they delayed the fixing for months and months.
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Blaster broken augment for light hull is doing 1500 dmg now, medium hulls 2250 dmg and heavy hulls 3000 dmg. Simple as that, no need for a whole blocks of text. Basically. Tanki is killing any aspect of strategical or tactical gameplay. Floating tanks for mouse controls and auto-selfdestruction that I have to always turn-off manually, me as a legend 12.
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Moderators and some "cute" players like to make the argument more complicated and far from the real point. Hyper clearly said he is a user of this augment, which automatically means that we can't really take from him. And players will say that's a HUGE nerf like Hopper users when developers nerf their flying monkey by 0.01ms. Definitely the only ones who will say it's a huge nerf is ONLY the augment users, and moderators. Just to mention, I didn't encounter the augment as I don't play the game lately but I don't even have to. The game didn't change a bit from 2020.
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Oh I didn't expect the arabic players are a lot here. Cool, but not interested as I play from 2012 in the english version, I doubt if I will take a tire to change it to arabic.
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You can't convince me that this is not in purpose. Developers are aware enough of their messy missions page. I know many games like to make countless missions for whatever purpose but it's still a bad thing. Especially giving that in tanki it takes ages to load any tab. No one can keep up to date with 9 missions tabs and fake dots.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to TheCongoSpider in Game Discussion
Too long didn't play tanki and these two things are a MUST to turn off for me: First I was irritated by how the supplies were being automatically activated, as a non bot player, non noob and non-stupid. I know what the supplies to use. Also got a nice K/D with Freeze, the best turret in the game. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to TheCongoSpider in Game Discussion
Tanki, we already know that missions are stupidly slow. Why don't you put all the missions in one single tab? or at least just 3 tabs like they used to be? ... Also why the fake dots? why do I have to hover over them all and wait a couple of seconds for each fake dot? https://imgur.com/VRlVPiO -
@DeIicate Tanki is shrinking every year, but it went into a serious downhill after 2020+. Incompetent HTML5 interface, ridiculously OP items that left intentionally for months, then the release of hopper+crisis.
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I think we ALL know that it's just a lazy excuse that some moderator is using to irritate us, not a real nor a solid excuse. I remember at one point of time some moderators were explaining how it's so hard to change garage items' text in HTML5. This is why Tanki is never reaching nowhere.
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Definitely unexpected. So creative. Honestly I thought every turret has all of the status effects augments. Regular containers are such a waste of time. Too long animations for 1000crys. But yeah definitely I have always thought they were OP, the most necessary nerf for today. Nice Marcus.
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Definitely you have said it. They have no creativity just adding an augment with blatantly increased turret's parameters with zero efforts, they used to even releasing their game breaking augments with no new icon, just duplicating the icon of another augment and even its name. Definitely players do realize tanki low-effort work and leave the game. All I'd say, don't worry about bot moderator that consider every change as a huge effort for developers, he didn't get tired of repeating the excuse at least from 2020 or maybe they pay him good to be such irritating.
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Came back to play for TO birthday and can't turn my camera angle
alkyng replied to sensei_tanker in Archive
This problem is existing for years, you have to leave the game or refresh the page after and try to not click the mouse button so they don't make you enter the mouse mode. No matter how many times I turn mouse controls (which are secondary controls in tanki), they return them back with every new browser or session. So either I have to be extra careful about my mouse click so I don't enter mouse mode or I just turn it off initially, all is because of this annoying bug. Tanki as always. -
The physics were much better than now! I didn't even expect that. Also this map was one of the hardest and unbalanced maps, you can never find maps like this in MM because the game is now fast paced. I started the game in 2012 and all of my memories are in the old graphics which were much better than post-2013. Definitely the video shows me some nostalgia but actually we have the same graphics even after HD skins The buildings were much better than now, this picture is of 2010 definitely in 2012 graphics were much better. Railgun M0 had a fun ladder on it, shown on the picture. Winter was really cold and freezing. Tank colors were more visible, they tried to solve this problem that were prominent in 2013-2020 with their HD skins, definitely they're better than 2013+ skins but not better than 2012.
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At this point he's just playing for numbers, no way tanki is fun to him to this limit. Boris was insane too but definitely it was the right decision give up even when he was close because the remaining 190 ranks are still ALOT.