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Posts
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Everything posted by alkyng
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I don't think Supercharge drop boxes will be a practical thing, if it was for 3s or around. Because when I use Booster, and I see DD on the ground. Most of the times I take it I don't find any enemy to shoot it in the Booster 3 seconds.
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Most of the maps Juggernaut is strongly protected like Massacre, Stadium, Berlin, Highways. And rest of the maps Juggernaut is goodly protected like Sandbox. With only exception of Forest where Juggernaut could be easily killed. Increasing the armor to 50,000 with the current 40s OD reload is honestly can't be more than a sarcastic post. For me if this will happen, I will suggest the Juggernaut will not have the overdrive at all, only can increase its health with Isida or RKs.
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Like the star icon now after the enemy OD become ready, you can see it always. Saying applied to all hulls isn't practically accurate, because you can see it if you was spectator. Like the supplies you can see it always, I mean the overdrive reload bar will become visible all the time.
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"Hornet must expose the overdrive"
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Guys I edited the topic, to make it as a standard visible icon all the time. Not as a Hornet OD thing. I'm not sure if this change is allowed, but I think it's not too far from the original idea.
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We already have the star indicator when the enemy OD become ready, so my suggestion it become always visible while reloading. Which is more constant I hope this haven't distracted and confused your minds.
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Hi, I feel it's a good thing if the OD reload-bar was visible for all. Now we only have the star icon after the OD become ready, but my suggestion is to make a reload bar indicator visible all the time like this Why? It's mostly useful in Juggernaut, many times I go fiercely attacking the Juggernaut and I get surprised that his OD become ready in a seconds. It's a farce. So I think the reload icon will be a good idea. And it will also have another usages in battles, but not as important in Juggernaut.
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Hi, when you enter a PRO battle without drones enabled or an event without drones, does your supplies effect be 50% or it will be as your past equipped drone. It concern me alot
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Arms Race doesn't have to be longer, but the kills after getting B0NK shouldn't be just 5, it must be like 10 or more. Because the game is ending so fast.
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valid Accurate emission of engine exhaust and dust particles
alkyng replied to ThirdOnion in Ideas and Suggestions
IRL a car can't turns in a place without moving, so we can't judge if a dust can be emitted or not. -
Oh 8 months, how long we have been
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Nice topic and thank you for this tip
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More than 70% of my Noise battles was in the blue team. Which obviously means that Blue mostly have a vacant place to enter, I mostly don't love to wait. So I join Blue.
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I got the 1st and the 2nd vaccine. Simply because it became mandatory and I can go nowhere if I haven't get vaccinated.
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Interesting and nice drawing, but both are OP. Increasing +50% on damage for a sniper turret is just too much, and the +10% aiming time isn't an enough disadvantage for that.
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No this haven't happened ever before
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Another advantage for player who stay in one turret, I have 11 Mk7 turrets. I don't play in them equally, Isida Mk7 with 7K experience. If your idea get implemented, this will hurt me alot in divertising my garage. And will help much Thunder-Viking bots who don't think about other equipment. No, if the 4th module was accessible, alot of players will have a 4th Mk7 protection at least which is 210+ GS. The count isn't starting from 9699
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Yes
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For my first counting among replies.. CTF have got 32 points 48 CP 59 RGB 76 TDM 80 TJR 80 SGE 90 ASL I have excluded some replies, and I did some revisement. I think it will become harder if someone will count after me with the increasing of the posts. I hope if there were an easier method
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Adrenaline is giving a constant +30% damage for the ranged turrets. It was giving +30% for 1600dmg before the nerf, and now it give +30% for 1310dmg after the nerf. NO ONE have said it will return your Railgun as it was, I don't know how you just assumed.
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valid Adding a Mode to Choose Hover or Track movement (Hulls)
alkyng replied to mattb1853 in Ideas and Suggestions
Cool idea And interesting I have suggested it before? -
Nice idea, but I think it would be better if you haven't included the code part because it made the topic a bit confusion. Agree with Ironman though
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I can divide them by 3 types - Hate them: #8 TDM #7 TJR - Neutral: #6 Assault #5 Siege - Like them: #4 Deathmatch #3 CP #2 Rugby #1 CTF
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The unit of Tanki is the meter
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And you liked it
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