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Everything posted by Gauss-Hornet
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Nothing about increasing or decreasing lock-on; just a slight indicator. And it would only appear once over the tank, not like continuous current streaks from Hunter's EMP. It would tell you nothing about the direction where the Gauss is, and you would have to react very fast (around half a second) in order to avoid getting hit. It would mainly allow you to equip a DA, if you're fast enough to do it. [I'd say it would be a 30% chance to actually accomplish that.]
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How about Static? Like, the flowing currents after getting hit by a Gauss sniper shot should actually appear while it's locking on. I know that a better indicator would be more convenient, but Tanki surely won't take drastic step to nerf its baby.
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category Ideas for Hulls and Overdrives!
Gauss-Hornet replied to Ilia.ArchangeI in Ideas and Suggestions
Use flip hacks?? :x The Terminator shots don't have enough recoil to get back from a half-flipped position. Usually this situation occurs because of driving through small ramps and stuff; other factors like enemy Juggernaut's OD generally flip you completely. On the other hand it's nice to be able to shoot while flying without excessive recoil, so I don't know whether such shots should have increased recoil or remain as they are. -
The button is showing "Complete" as, according to it, you haven't completed the mission (hence it shows 0/1). Otherwise it would have shown "Collect", and you can click it to claim the reward. It seems that either you didn't visit the Special missions tab before completing it, or did the mission on Flash.
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valid HTML5 Desktop Client notifications
Gauss-Hornet replied to Tidebreaker in Ideas and Suggestions
Well, I usually play on lower rank accounts and have some upgrade or supply box popping up every hour or so, and that's annoying. Plus, there's no option to prioritise notifications, such as only of upgrades, or events, or when you need to update the app, etc.- 15 replies
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Is this a joke? Like, sanitizer paint?!
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valid HTML5 Desktop Client notifications
Gauss-Hornet replied to Tidebreaker in Ideas and Suggestions
I've always blocked Tanki's notifications, ever since those "Upgrade complete: Dolphin is waiting in your garage!" stuff began popping up.- 15 replies
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There has been this bug on the ratings page for quite a while. Ever since the site came back up, after the Modification update, it doesn't record any experience earned with a turret into the respective achievement. I've earned over 50k exp with Gauss but the achievement still shows 0 progress.
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Had the reward been an XT skin of your choice, then I would have said it's somewhat worth for grinders. But the way it is, well...
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Happened once to me too. Reopen the settings tab. Simply enter your email again in the space and then link it.
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So, does sending the rocket enter you into the draw, or the Giveaway is a separate thing?
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Ironically, Valour is available for free in the Beginner's Parade on the Android version. Just do the Missions on whichever platform you want, and then claim their rewards on mobile.
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Things I liked about the Special Holiday map: Less crowded battles- I actually had some good quality DM battles, which I never thought was possible in Deathmatch mode without excessive drugging. Golds dropping at distant locations- Since Madness is a large map, and is just a puzzle full of ramps, gold drop zones rarely become moshpits. Space mode (in terms of gameplay)- I absolutely love playing in the Space mode, and it fits with the cosmonautic theme. It's awesome to drift and glide between various ramps and platforms with Hornet while killing enemies. Though there's a need to keep balancing yourself and accelerating correctly to prevent flipping or falling off. Things I didn't like: Space mode (while catching Golds)- I think that the reason why Madness was an awesome choice was because light hulls could race to the drop zone, but be highly prone to enemy fire, while heavy hulls (or maybe just Titan) were sure to take any gold in their proximity; the medium hulls balancing between the two. But space mode just made it difficult to race for the gold, and what we have left is Titans with their domes competing for most of the Golds. And Gold hunting is supposed to be the main point of this event.
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How do we get the second, blue one? The one whose image has been removed.
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After trying hard to complete the 3rd mission (I really needed some extra Repair kits) I finally gave up. I wished that just 1 container would give me RKs instead of other supplies. And voila, the 2 weekly mission Containers I opened gave 2 times 125 RKs.
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story The Case of the Double Identity - Part lll
Gauss-Hornet replied to Pythor in Newspaper Archive
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Do you guys see how great it is for the special Cosmonautics day map with increased Gold drop frequency to be Madness? There will be more of a nuisance from long ranged one-shot kills than close ranged ODs. Thus, gold diggers would cry, and Hornet's Overdrive be nerfed. ?
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Do you guys see how great it is for the special Cosmonautics day map with increased Gold drop frequency to be Madness? There will be more of a nuisance from long ranged one-shot kills than close ranged ones. Thus, gold diggers would cry, and Hornet's Overdrive be nerfed. ?
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Let's see how far can a Gauss sniper shot launch enemies in space mode...
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Let's talk about some "alarming" aspects of the game...
Gauss-Hornet replied to Dragon-Judgement in Archive
I can understand your rage, but I feel it's not directed at the right issue. Gear Score is just a number: Even if it wasn't there, you would still be facing players with higher grade equipment (due to imbalance in MM). So GS only shows the imbalance, it doesn't cause it. The other issues you pointed out are quite profound in Matchmaking battles. Higher rank brackets, unbalanced teams, players with ridiculously higher GS, are all valid points and are areas that deserve maximum attention and constructive criticism. What the developers need to understand is that, like them, we players too don't want boring "democratic" battles. A slight imbalance (not the current blow-out battles) may cause some extra thrill, provided that each and every player gets their fair share of winning battles. But in the present scenario, there's a section of players that keep on winning (the hardcore buyers and druggers), and some that keep on losing (those with lesser resources like crystals and supplies). This great imbalance of MM is what needs to be changed. -
Just finished reading Sherlock Holmes: The Complete Collection.
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Containers and Challenges are fairly recent additions to the game. Previously, battles in the lower ranks weren't competitive drug-wars and supplies from Daily Missions and Mission chains mostly stocked up, providing enough resources at higher ranks where you need them. But now the situation has significantly changed and I see practically everyone, even new players, use drones and supplies actively in the increasingly competitive MM battles. I can't think of using any hull other than Dictator in a new account, until I get enough of essential supplies from containers.
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[Forum Game] Give person below you a curse, but that person can add a positive to it.
Gauss-Hornet replied to DieselPlatinum in Forum Games
Ah, that's a curse I don't really find anything positive about. PBM has to sleep while standing.