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Gauss-Hornet

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Everything posted by Gauss-Hornet

  1. Gauss-Hornet

    Episode 261 Of The V-LOG Is Live!

    Why does the vlog start with "In today's episode, we'll be changing shot physics, enhancing controls..." when there's no real update? Was that yet another error in the vlog?
  2. Gauss-Hornet

    Episode 261 Of The V-LOG Is Live!

    Tanki: Want to know about a change in Turret projectile dynamics? Players: Ah, ____, here we go again. Tanki: We did one in 2015.
  3. Gauss-Hornet

    Downloadable HTML5 client

    The Android version isn't related to HTML5, are you talking about the TO Mobile app?
  4. @Dynasty What if a map looks exactly the same in both regular and MM versions?
  5. Gauss-Hornet

    Ask a Battle Mod

    The player most probably bought an M2 kit before the modifications update, fully upgraded them, and got Mk7s after the update, allowing him to further upgrade them to Mk7+. Combine that with fully MUed drones, modules and an augment, and you have a 9999 GS player.
  6. That's got to be the most boring way ever to play with Shaft. I, too, had always thought that you were meant to equip a heavy hull with Shaft and just stare into empty space, waiting for an enemy to pop up. But then I started using Shaft on light and medium hulls and playing actively instead of camping. It's a hundred times more fun. You spot a player and snipe them using your skills. Removing the laser would just take out the skill part and make it something like Gauss is right now- a cheat.
  7. Gauss-Hornet

    [Forum Game] Primes

    1011 From now on, only milestones like 1500, 2000, 2500... will be mentioned.
  8. Gauss-Hornet

    [Forum Game] Broken Story

    You can choose the 'request desktop site' option from your browser. That's how I put spoilers. (Though once you make a post on mobile, editing it using desktop mode won't give you other options.) 3.
  9. Gauss-Hornet

    [Forum Game] Primes

    969
  10. Gauss-Hornet

    [Forum Game] Answer the question

    'Cuz it was too complicated to answer. What's the conspiracy theory behind the blue sky? (Yup, conspiracy theory, not scientific reasoning like scattering of light. Invent one. ; )
  11. I wish people realised that boosted experience is seriously bad for non-buyers.
  12. Gauss-Hornet

    [Forum Game] Primes

    943
  13. Gauss-Hornet

    Ideas for Hulls and Overdrives!

    I agree with most of the discussions, but keep in mind a few things: 1. Hornet's OD is OP because of the offence and defence mechanisms of the high ranks. In the lower and middle ranks, people buy new modifications of equipment, and the increased damage of higher modification turrets is countered by the increased HP of higher modification hulls. Similarly, double damage is equally countered by double armour. But in the higher ranks, Modules (offering up to 50% protection) and defence drones increase the level of defence, while offensive drones and certain Augments increase the level of offence. And while these might counter each other, the main problem comes when Hornet's OD ignores this wall of protection (consisting of DA, Modules and possibly a drone), creating a huge power gap. This allows the user to exploit their offensive mechanisms without facing any hinderance. 2. Hornet's OD is ideal when using long-range turrets, like Gauss, and camping. While using short and medium range turrets, though, the low HP of Hornet doesn't allow its optimum usage. 3. Any drastic change implemented in the duration or recharge of the OD will not only affect those high ranked buyers exploiting it, but also low ranked players who already don't find it of much use. Keeping the above points in mind, I think the suitable changes to Hornet's overdrive would be: 1. Remove spawn-protection ignore. 2. Kills made while OD is active should not give any extra charge, only passive charging should take place. 3. 100% ignore of Modules should be decreased to around 30% (Or a more suitable value) or even removed completely.
  14. Gauss-Hornet

    [Forum Game] Primes

    907
  15. Gauss-Hornet

    Striker: An Exclusive Insight

    @Sacrifice, we don't want to sacrifice another helper. So...
  16. Gauss-Hornet

    Ideas for Hulls and Overdrives!

    Guys, please look at the quality of the conversation you're having. This is a place for civilized discussion, taking unnecessary (and rude) jabs at others isn't going to prove your point, but actually weaken your stance. In case you feel someone's comment is provocative, kindly use the report feature and a moderator will look into the matter and take appropriate action. There's no need to hit back. Hope you guys understand.
  17. Gauss-Hornet

    [Forum Game] Primes

    850
  18. Gauss-Hornet

    [Forum Game] Like the Post Above

    Yeah, just like the posts of a random person. ?
  19. Gauss-Hornet

    UFO day in «Tanki Online»

    I'm having a feeling that the recent balance changes causing a Wasp's Nuke to deal complete damage inside a Titan's Dome was actually intended to make a Meteorite have the same effect. After all, we've seen how the introduction of EMP rounds augment for Gauss lead to the decrease of supply cooldown from Hunter's EMP to 5 seconds, same as that caused by the augment.
  20. Gauss-Hornet

    The Hornet OD Issue

    Hmm... I see your point. If the efficiency of ODs were to be plotted with increasing rank, then Hornet would see a continuous rise while Wasp would have a sudden decline. Maybe that's the way Tanki wants it to be. Dominate with Wasp or Dictator at the beginning, and with Hornet at the end.
  21. Gauss-Hornet

    The Hornet OD Issue

    After the supplies update, I tried using Hornet throughout the lower ranks, and I must say the Overdrive is really disappointing. It's nothing but a radar showing enemies. Sure, I could ignore the Titan domes and DA of those ocassional Dictators using their OD, but without Double Damage (and some tough resistance like DA and Modules to counter) it's just... nothing. I guess it's OP only when used with long-ranged turrets and camping, while using damage boosts from DD and drones to get easy one-shot kills. Would have been much better to give it a slower recharge rate and lesser ignoring capability, while giving a slight boost to base damage as a compensation.
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