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Everything posted by Gauss-Hornet
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Does Ares trigger mines? Can anyone check from the test server? [Imagine someone searching for a mine to sit on.] ?
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What Is Your Opinion About the Current State of Tanki Online?
Gauss-Hornet replied to Maf in Game Discussion
I know. Just thought that the topic would be quickly given the 'merge', 'container' and 'shot effects' tags, since it's pretty straightforward. -
What Is Your Opinion About the Current State of Tanki Online?
Gauss-Hornet replied to Maf in Game Discussion
Waiting for my idea regarding Cosmetic Containers to be published... -
The only place where I saw the mention of Maf was: I don't think he's going to sing this song, unless you bribe him...
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Why are contests tagged as "issue"? Made me think the Powerball was something related to pokeballs and stuff. ?
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They do, but you believe what they say they're doing, and not what's actually happening. The "boosted exp will be great and new players will love it" statement by the developers is just an illusion. Practically, it is a 33% fund decrease, or an 0.66x fund period, but speeded up three times. In fact, had they just decreased funds to 2/3 of what they were, it would have been much better. Mainly resources are obtained from missions and challenges, while battle funds form a small portion of that. The 3x speed up means that mission and challenge rewards would be lower than required. Stop being ignorant and look at the reality. We don't need anyone else repeating the same "logic" that developers are using to mislead people.
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I started a new account and am already so worried about the state of lower ranks. I am doing everything thing I can to boost my resources (playing decently well in battles, completing all missions, getting free stuff by watching ads, etc.) and after spending crystals on upgrading only a single combo, I'm left with a margin of just 3k crystals at Sergeant Major. New players would obviously not be able to earn as much as I do, since they don't know how to fight back against the buyers and druggers that dominate battles. Also, new players often buy equipment randomly instead of saving and upgrading a single combo. With the current state of Tanki, I am pretty sure most new players are going to leave the game before reaching the Warrant Officer ranks.
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I want to know why the stats(Damage) of Vulcan is constantly being degraded.
Gauss-Hornet replied to MJGs in Archive
Moral of the story: Never fall for the Meta traps Tanki lays down. One thing that has been super-buffed will surely be nerfed a little while later, after it stops raking in money. Unless you're a buyer, don't waste your time and effort. -
valid Effect of Supply drops on Juggernaut
Gauss-Hornet replied to Gauss-Hornet in Ideas and Suggestions
Exactly. If supplies offer too much of a boost, then the Juggernaut would be proportionally nerfed, meaning that we would have JGRs with half the health and damage that need to pick up supply drops to obtain crisis-like extra strength. That won't be great, which is why any kind of boosts need to be minor. -
valid Effect of Supply drops on Juggernaut
Gauss-Hornet replied to Gauss-Hornet in Ideas and Suggestions
A new Juggernaut spawns. The enemy Juggernaut, which already has its OD ready, picks up a DD on the way and kills the newly spawned JGR with just a single salvo. I don't want this to happen. Hence: 1. DD should give only around 30% boost to damage. 2. The damage boost should be 0 if the Juggernaut has full health. Making it work on the principles of Adrenaline Augment will give you two options: either have full health and regular damage, or have boosted damage while being low on health (with higher risk of sudden death). -
valid Effect of Supply drops on Juggernaut
Gauss-Hornet replied to Gauss-Hornet in Ideas and Suggestions
1. Juggernaut already has a great speed which makes it somewhat difficult to control. 2. Juggernaut already has enough damage. If DD were to give extra damage to the already dominating Juggernaut (that has greater access to supply drops), then it would be even more difficult to kill. Hence, DD only gives you extra damage if you're low on health, which is quite beneficial. 3. I thought that any duration more than 10 seconds would be too OP, and that Juggernaut's OD is its primary defence, not supplies. I intend to make minor additions, not revamp the whole game mode and make it based on supplies. -
Really, really far from the truth. Gauss and Hornet are the most exploitative equipment available in Tanki, so I decided to check what would happen if a skilled player (or a buyer) were to create a new account with the combo. And yeah, it wrecks pretty much everyone and I finish first in all battles with around 20+ kills and few deaths. Which makes me hate the combo even more. Hence I don't play on this account anymore.
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valid Effect of Supply drops on Juggernaut
Gauss-Hornet replied to Gauss-Hornet in Effect of Supply drops on Juggernaut Ideas and Suggestions
Supply drops, when picked up by a Juggernaut, should have the following effects: Repair Kit: Heals the Juggernaut as it currently does. Double Damage: Grants Adrenaline Augment for Terminator for a duration of 15 seconds. Increases damage as a proportion to HP remaining from 0 to 30%. Double Armour: Grants protection against all kinds of damage to the Juggernaut for a duration of 15 seconds. Protection varies from 0 to 30% depending on the amount of HP left, similar to the mechanism of adrenaline augment. Speed Boost: Speeds up passive OD charge rate? [Suggest some better alternatives] Picking up a new supply drop immediately disables the effect of the previous one. Hence, a Juggernaut can have only 1 effect active at a time. -
How smart has the Matchmaking-System already become?
Gauss-Hornet replied to von_Cronberg in Archive
I am not saying that the previous system was better, I just pointed out how the MMS has purposefully been rigged to provide unbalanced battles. -
You forgot that hell is located at the centre of the earth.
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How smart has the Matchmaking-System already become?
Gauss-Hornet replied to von_Cronberg in Archive
Well, Hazel himself had said (in many old vlogs) that the new Matchmaking system was designed to make battles "exciting" instead of "boring and balanced" by having a player equally be on both sides of frequent blowout battles. See, I'm not completely against this ideology. Some blowouts would be fun, but I want their percentage to be less than 30%, not 99% as it currently stands. Also, I want each and every player to be placed, around 50% of the time, on a potential winning team, instead of continuously being paired with mults that don't contribute anything for the team. If the game is going to have P2W, fine. But have the buyers split equally amongst the teams, instead of racking them up against a team of mults. -
Sooner or later I foresee Gauss being buffed to ridiculous proportions, maybe through a 20k Tankoin Augment, so that it becomes the new meta and all the buyers empty their wallets on it. Only after that I feel will Gauss be nerfed, maybe to oblivion. That's how the P2W system works. And Hornet, well...
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Oops! Interchanged you two.
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The mods do.
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@F41TH - Angel @SHREYA88 - Angel @Lose - Angel @ILiveOnTheChatBox123 - Devils live in hell, Angels in heaven. Who the heck lives on the chat box? @spiderman1000 - Pokemon @Gauss-Hornet - Demon @Person_Random - Angelic writing, Demonic text walls @Sacrifice - Devil with a pole dancing Death Reaper @Mr.Nibbles - Angel @Maf - Angel @ControlledChaos - Topic Closed
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I have won quite a few times by answering with just the option (A, B, C...). So I'd suggest you to be on the safe, and lazy, side and only write the option.
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Valid Add new types of containers or new rewards
Gauss-Hornet replied to Maf in Ideas and Suggestions
Note that the probabilities for the Epic, Legendary and Exotic rarities for the Cosmetic containers is somewhat similar to the current distribution of Common, Uncommon and Rare rewards in the rigged containers. So the Skins are there just for attraction, you have to be very lucky to get them. Overdrive effects is just a random idea for a new kind of cosmetic. I added it to increase the number of possible Epic rewards. Also, this idea is strictly not about increasing rewards. -
Valid Add new types of containers or new rewards
Gauss-Hornet replied to Maf in Ideas and Suggestions
I feel that the two way strategy regarding containers, which Tanki has opted for, is quite wrong. On one hand, it has Skin containers, which at least surely give you a skin, but are only available for money. And on the other hand we have the containers with rigged probabilities that mostly give out common stuff. I want to introduce a new kind of container that adds both the components of surety and probability. This Cometic Container will have 3 rarities: Epic: • Shot Effect for a Turret • Overdrive Effect for a Hull Legendary: • An Animated Paint Exotic: • An XT/LGC/Prime Skin This container can be offered as the top reward of the Silver tier in Challenges, or for completing a hard set of Special Missions. This will provide incentive for F2Ps to grind for Challenges and Special missions, since they can be sure that they won't be getting just a few sets of 125 mines and speed boosts, while Tanki gains from the increased participation without giving away too much free stuff. -
No What is the 37th number in the fibonacci series? (You might need to write a program for this one.) Well, I'm 16 and studying in 11th grade... so that's pretty young.
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What the heck? So now Road to WO1 in like, 3 hours?