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enri_chill

Tanker
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Everything posted by enri_chill

  1. enri_chill

    Let's Discuss Vulcan!

    You are spot on. No nerf needed for Vulcan. Just Hornet OD makes magnum/hornet, rail/hornet, vulcan/hornet OP.
  2. enri_chill

    Let's Discuss Vulcan!

    On hornet with the hornet OD and RAT aug it is way OP. Vulcan alone is not.
  3. enri_chill

    Let's Discuss Hornet!

    It ruins the game. Been on the receiving end of this. Not sure how others don't see this as ridiculous. Everyone complaining about shafts or others spawn killing a few years back should at least speak up. I know the Wasps bombs don't spawn kill because I survived one the other day.
  4. enri_chill

    Augments are back!

    Halfway there...but not realistic...
  5. enri_chill

    Augments are back!

    Finally!!! Thank you for that. I will use the HTML5 to view it. The game play is not very smooth on the shaft on HTML5. Thanks!!
  6. enri_chill

    Augments are back!

    Yeah not in store or garage. Only "resistance" rather than "immunity" are in garage. Really bugging me. Been encountering several players with immunity modules. While I can't afford them yet, wanted to at least begin saving...but only if I can verify I can get the one I want. Thanks.
  7. enri_chill

    Augments are back!

    I have looked in the store and am only finding the normal layout. I am posting screen shots of all the available items in the store...Hmmm? don't know what's up with the heat immunity.
  8. enri_chill

    Augments are back!

    Where do we find the Heat Immunity for hulls? I see the heat and cold resistance in the garage, but not the immunity. thanks for any help
  9. From my painful observations in a few battles facing them, it seems as the OD regenerates based on kills/scoring...I might be totally wrong on this. If that is the case, then any OD that is OP will naturally result in a faster recharge for the next OD and voila you have a vicious cycle of OP getting more OP. Now that may not be how the OD works. I also noticed that there is a drone which seemed to give a guy a faster OD recharge. Anyhow, it is an obviously OP situation.
  10. When I left originally the overdrive was a simple healing and loading of all supplies. All hulls were equal on that. That seems the most balanced you could make it. I do enjoy the different abilities of the hulls...it is a fun strategy for titans waiting until an enemy sets up a dome or a wasp drops a bomb and then deploying their shield. Fun. For a hunter to wipe out a dome and a bomb in one fell swoop. All those things are great. The hornet OD is OP in my brief two weeks back. I am not sure all that it does...I am not very good with lighter hulls so don't play much with them. I prefer mid-fielding and assisting the glory boys (small hulls) on their flag hunting:)
  11. Wow! I had 44 protection on...he was drugged most of the game...seemed to be a perpetual state of overdrive, too (probably due to toasting us perpetually:)) Felt awful to be on the receiving end of that. Definitely didn't know the vulcan had that DPS. Impressive.
  12. Been away from the game for a long time. It was when all hulls did the same overdrive. I have been stunned at the hornet/vulcan...killing me in less than 1 second in a mk7-20 viking repetitively...nothing I can do about it. Can't figure out how. I have a vulcan but it doesn't do that much damage. Can a drone make it able to knock out 3000hp in about a second? If so, we can all agree that that is too OP for any form of fun. The guy ended up 30/4. It was really crazy. Hated the game. Nothing you could do.
  13. enri_chill

    Let's Discuss Shaft!

    Hahah!!! Just read this. I didn't play tanki for a few years and recently came back with my shaft and got dropped into Island!!! Needless to say, I exited it very shortly after arriving.
  14. enri_chill

    Guide for Juggernaut

    Is there a way to shoot missiles without locking on...for example if I am looking down a hallway and there are no targets but I see one moving toward it. Can I preemptively launch missiles so the enemy will move into my shots? I am not into the lock-on aiming. Haven't used it at all before now and prefer faster (less accurate) aiming.
  15. enri_chill

    Guide for Juggernaut

    So as a non-striker user that explains why I couldn't get any shots off. Didn't know about the rail:)
  16. enri_chill

    Guide for Juggernaut

    Never played juggernaut until tonight. Left Tanki a few years ago. Back to try it again. How do you use the weapons? I had no idea and did not shoot much. Love it's speed and maneuverability. Loads of fun. Love the OD. Super powerful. But couldn't understand the weapons...
  17. enri_chill

    Let's Discuss Titan!

    I promise the alt doesn't need nerfing. It is highly unpredictable and you incur death much more frequently when it lays an egg with an enemy that should die if you hit it with at least 3-400 dmg and the alt fails to even give you that amount:(.
  18. enri_chill

    Let's Discuss Shaft!

    I prefer the Light Capacitors alt to all the others. A close second is the Rapid Fire mode. Having the shaft charge up faster allows for more kills and assists without sitting around camping. Having the horizontal speed boost allows for accurate tracking all around the board. If you are facing lots of protections, then the rapid fire works better since you need the extra damage more than speed. At higher ranks, camping is a really bad strategy:) Love this turret!
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