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Everything posted by The_one_and_only
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category Ideas for Hulls and Overdrives!
The_one_and_only replied to Ilia.ArchangeI in Ideas and Suggestions
But not against meteorite gold boxes during special events, because that's how the immortality ruined the game. -
valid Allow players to pick special gamemodes
The_one_and_only replied to The_one_and_only in Allow players to pick special gamemodes Ideas and Suggestions
Before a special occasion occurs, such the current one, have a poll on the forum with a few popular game modes and maps, and let the players decide which map and game mode(ie: Team gamemode(s) or DM) they want on the special occasion. After all, we are the ones who are going to be playing in those maps. Obviously some events like Halloween have their own special maps, so a poll would not be needed then. -
category Ideas for Hulls and Overdrives!
The_one_and_only replied to Ilia.ArchangeI in Ideas and Suggestions
Make mammoth's overdrive immune to incoming damage from drones - ie blaster. Since the devs buffed this drone up, and now many people are using it, I feel that it is a waste to use mammoth's overdrive because you need to go close in order for your overdrive to work and that damn stupid drone comes in the way and destroys you before you can make use of it efficiently. It always happens! -
Yes, I was going to contradict @Spy with this: Isida Vamp Nanobots - Imgur
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Question about Vamp Nanobots
The_one_and_only replied to The_one_and_only in Question about Vamp Nanobots Archive
Apparently, the pros about this is you get healed 50% of the damage you deal. Do it mean 50% of the base damage of Isida or do other things like protection module and drones affect health healed?? Need to clarify this, thanks! -
Ares is useful in game modes where you have to capture an object and in addition with trickster or Crisis, you can easily outrun/ keep up with your OD, unless other overdrives get in the way.
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Hold up.... How are you able to purchase something in another currency, that's not possible with the bank transactions at least.
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But Friday was included as well, wasn't it? :(
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Wait but new daily mission already appeared, that means there must have been a restart.
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Yes, I know but there is specific context behind that augment- ie; more nanobots are converted to healing mode Yours, on the other hand, decreases both, which makes no sense - that just makes it a nerf, rather, I think increasing the healing would make it a healing-based augment.(if that's the direction you are heading into.)
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What's the point of reducing damage by 60% if this is a healing targeted augment?
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Tanki should add special missions every weekend (during a non-celebratory occasion as well) so that we can earn more stars - something like ultra weekend but always. As we require 4000 stars to complete a challenge, a few hundred stars(like 300 - 500) here and there would help us as we can only earn a max of 3000, assuming we complete all missions-daily and weekly. Obviously, these missions will only stay on during the weekend, so its a you-miss-you-lose kind of effect as well. Edit: Also with the prizes being more potent in the Challenges, make the special missions harder than usual, so we have to work and play longer to earn those extra stars. Pros: I personally would spend more time on tanki as I have some goal to complete instead of aimlessly playing in battles - I get bored pretty easily.(Idk whether this applies to all players)
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What equipment should I use to gain the maximum speed possible??(Including overdrives as well)
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Did juggernaut's acquisition time increase? And why the change? Thx in advance :)
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category Ideas for Hulls and Overdrives!
The_one_and_only replied to Ilia.ArchangeI in Ideas and Suggestions
I actually want the opposite though. The AP effect is good especially for turrets like Thunder, that players have a lot of protection against and a low critical damage chance -
category Ideas for Hulls and Overdrives!
The_one_and_only replied to Ilia.ArchangeI in Ideas and Suggestions
At the moment Ares' overdrive does 5000 hp/per sec however in sets of 500 hp every 1/10 of a second over a max distance of six metres What I would rather propose is something more interesting: - Make it apply the AP effect while its zapping an enemy, because all the armor has been shutting down due to current overload(yellow current), and supercharge effect due to extra energy while its zapping a teammate(green current) - It can still damage enemy tanks however only 500 hp per sec this time(in sets of 50), to compensate for the effects applied - Decrease the distance to anywhere between 4 metres - Keep the speed the same(10 metres/sec) So what do you think?? -
valid Slight tweak to rugby to encourage actual team play
The_one_and_only replied to The_one_and_only in Slight tweak to rugby to encourage actual team play Ideas and Suggestions
I have noticed a lot solo rugby players who steal the ball, especially with hopper + crisis combo, and always capture, making them the top. There is no actual team play and ball passes that actually occur - which is what makes rugby different from other game modes, so to help encourage proper rugby gameplay: - Allow points to be given if a player passes the ball directly to another player in the same team(ie; the ball can roll on the ground as well for a while if needed) - For every pass, a maximum of 3 points should be awarded However, if a player has passed the ball, they cannot pass again for another 10 secs - this is to prevent misuse the technique for stacking points Another point to also make: We should add points for intercepts of the ball as well Here is how it works: - If a player passes the ball and an enemy intercepts it mid-air, a maximum of 3 points should be awarded - If however, the enemy intercepts a passed ball on the ground, only 1 point should be awarded- 3 replies
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Yep, same here.
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What if the viking kills you first(like in the video), how are you going to save your precious little juggernaut now?
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Here is what I mean by the nerf: Gauss is a powerful turret and with the electromagnetic salvo augment, it just gives it a bigger buff. So: - Add a optical scope to gauss that players can see, when the augment - "electromagnetic salvo" - is active. At least we will be able to know that someone using that augment is trying to take our supplies so we can head into cover, increasing our chances of keeping our supplies compared to us randomly being shot without our knowledge *That is only acceptable for the base(no augment) version
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Prefer to use floating hulls as they easy to maneuver with mouse and keyboard but you have got a point
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Yes, I am in test server and I cannot find it
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That's not always the case though. In juggernaut, I take support nanobots and mechanic drone, I get tones of points even though I get a bad K/D ratio. Healing is still effective sometimes.
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Yes I went there but I cannot find it
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