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Posts
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Everything posted by The_one_and_only
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So what hull augments were the players expecting to receive exactly? I did not get any of what you guys said up there...
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Same, I just got that 2 days ago
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category Ideas for Hulls and Overdrives!
The_one_and_only replied to Ilia.ArchangeI in Ideas and Suggestions
Why don't you make hopper's retention period the same as Ares? I hate when I lose he ability to use my overdrive because some camper shoots me:((( -
Hi I have an idea for <<Gamemodes>>: - CP, Team Deathmatch and Juggernaut should have FFA - While TDM and JGR had previous FFA modes, I think that CP is also a feasible option. FFA for CP: - Goal is the same: To capture as many points, but this time you are alone. Another important change: For every point you capture, you receive 5 points and an additional 10 points every 10 seconds if your captured point remains untouched. Point for destroying tanks remains unchanged. Number of people per game: 12 - 16(Anyone of these numbers in fine) - Benefits: For those who want FFA, they will be pleased - Challenges: For those who think this is easy... its not. Despite receiving 10 points every 10 seconds, its pretty hard as you will get destroyed since there are like 16 players battling at once. Your captured point will be taken down in no time. - The next idea I am suggesting is more graphically related: - For every point that is captured on the map, the ground near it should be coloured relative to the colour of the points. Each point should cover the exact same area as any other point. For example if there are three points on a map, two are captured by the blue team, one by the red, then two thirds of the map are blue while one third is red, corresponding to each point - The colour should not be really deep, it should be light and holographic so we can still see the ground, the height should be thin( This is for both FFA and Team gamemodes) EDIT: This can be customisable is the graphics option for those with low-end PCs SOooooo... What do you guys think?? Comment or like if you agree(or not) ?
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What do you mean by "bonus damage energy will be used"??
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Hello! I was wondering about how the adrenaline augment exactly works?? At what HP exactly will it start to work?? And at what rate does it increase as your HP drops?
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I am a non-buyer How long will it take to reach 500 tankoins to buy the battlepass? Thx!
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Or here's what they should change: When someone gets shot by it, it should only remove supplies from that tank only. Any allies near it won't have their supplies removed rather a cooldown will be imposed on the supplies so they will still have a better chance in battle overall
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But here's the thing, no one spends $47 on a game, they probably get it through ultra containers, they should remove it from ultra containers otherwise it is pretty easy to obtain it....
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@At_Shin Yes that was sarcasm, haha :)
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So, each modification for every turret will have the same HD skin, right?
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Ohh... Never knew that. Guess, I learnt something new today :)
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Is there any way to be protected from the electromagnetic salvo augment? My supplies are being wasted and all those idiots have to do is sit, camp and shoot! Quite OP, don't you think? When I checked on the forum, the drawbacks were pretty weak compared to the strengths. They need to nerf that augment.
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Well then... if Isida is called a healing turret, then why don't the Devs increase its healing(HP/sec) to like 300 for (Mk 7 max upgraded) huh?
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Wow, you go the easy way to destroy, nice! That turret has ruined the balance of tanki ? Stupid Gauss!
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Yeah, the devs should do something about that. Maybe they could give us 1 crystal for every extra star earned(above 3000)
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I wish I could go back in time and tell the devs one simple thing: "Are you sure about that?"
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Haha very funny.... Please nerf gauss ?
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Ok I agree with you for the most part except where you said "A railgun or thunder only mode". I really have had enough of seeing those turrets(including Vulcan and heat immunity). Everyone literarily just camps while using those, not to mention that awful gauss as well. I am pretty sure that in 2012-2016 ish, there was a wider variety of turrets being used
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Ok so: - The time it took to enter a battle differed by about 30-40s between the PCs respectively - FPS was only 25 on the 4GB one while 60 on the 16 GB one(all the graphic settings were the same for both PCs btw) - Sometimes the browser would stop responding for the 4GB one(probably due to the amount of players in a map being 16) Note: - When I changed the image resolution to its lowest on the lower quality PC(4 GB one), I was able to achieve 35 fps max
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TRUE. I tested the game out on two PCs, one with 4 GB RAM and the other with 16 GB RAM
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Good things about this experiment: - 16 vs 16 is good (only in very large maps) - I did see a slight change in the density of turrets used, however this was pretty miniscule to me(I am not very happy about that ? ) Things that did not go so well: - I hate to say this but melee and short range turrets are not being used as often as I would like to see - that being said, due to the increase in map size, more shafts and railgun users are appearing. The only place where I see a decent variety of turrets users is in the Assault Mode(however only in the defending team) Things to improve on: - Make the density of players per team to eight or ten(max) - Add a range of maps size - both small and big Other things to note: - Have the devs actually played in battles against normal players? Do they know what it feels like to use melee, short, medium and long range turrets(with and without alts)? - Have the devs tried to use a variety of turrets to check whether they balance the game out or were they using gauss and shaft to promote those turrets only? - Do they understand how the type of game mode will affect the combinations will be used by players? Asking us is a good thing, yes... yes, it definitely is! But wouldn't you want to experience it too? Try a game in Capture the Flag using Isida(with or without alt) or twins(with or without alt) against players who have shaft(not to mention the heavy capacitors augment as well) or who have railgun(not to mention plutonium rounds or even the electromagnetic accelerator "scout" too). You will see from my point of view - how I feel everyday when I "play" tanki ?
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AHHHHH, tanki.... tanki, not this again!! I never liked these big maps! I just wanted them to tweak the small ones, like for example; to put more tunnel or "secret" routes to the enemies base, instead of being in the open and getting one shot by those camping shafts and railguns and even smokeys! Apply those changes to big maps will be more helpful! Just DO IT!
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Speaking about shot effects, why didn't they add shot effects for its healing beam to too. Would have been nice to see a change ?
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Make cone angle to + 200% like the broadband radiators one, because it is already easier to aim with that. Other than that, I think this is one of the wildest yet really epic ideas, however this(like all other new features) needs to be tested first.
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