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Everything posted by The_one_and_only
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valid Engineer drone and the nuclear dropbox
The_one_and_only replied to The_one_and_only in Engineer drone and the nuclear dropbox Ideas and Suggestions
As the engineer drone is the only drone that has affect on all allies(without requiring a range) by picking up supply boxes, I think that the nuclear drop box should be included. Here's the idea: If a tanker has the drone active and picks up the nuclear supply box, every ally that has already spawned is given 10% of their overdrive regardless of their hull(unless their overdrive is fully charged beforehand). Simple. This should not affect the game balance greatly because: 1. The supply box only drops about 3 - 5 times(idk, it's a guess) for an average battle so it limits the amount of overdrive charge given 2. This drone is not useful as you think, as you would not want to pursue supply boxes(you would not get as many points compared to destroying enemies or using other drones) 3. There are other useful drones as well(like mechanic, supplier or trickster(gives more points)), so its not like every tanker would pick this drone to use -
valid Juggernaut(Team) mode needs a rework
The_one_and_only replied to The_one_and_only in Ideas and Suggestions
If that is the case, then I would rather giving tips(maybe in the garage - hulls sections for each hull) to people on what combinations are good in juggernaut(and other modes as well) so at least they can help contribute to the team. -
valid Juggernaut(Team) mode needs a rework
The_one_and_only replied to The_one_and_only in Juggernaut(Team) mode needs a rework Ideas and Suggestions
So basically what I wanted to say was that, Tanki needs to change how players are put in each team based on their hull or something(Why hull? Because of viking. I am not against its overdrive as we all know it is one of the way to destroy juggernaut with ease.) However, I have seen that one of teams gets filled with mostly viking hull - users and the others get filled with useless hulls like hopper. Now this where the balance gets thrown off, because the team with viking are basically overpowered - to extent that their juggernaut camps in our base(ridiculous right?) and most of battles finish within 3 mins or so. This throws off the effect of "fun" because the team that has no or little vikings don't stand a chance. Essentially, what I am saying is that the battles get boring and my time is being wasted, I would rather play a better game than sit and watch myself get destroyed like 20 times :( -
Yes, I want crisis so bad because I am speed.
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Wait so only some turrets get a critical damage boost? The wiki shows it like that...
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event Cheer for your favorite team and win cool prizes!
The_one_and_only replied to Marcus in News Archive
So when do we get our rewards?? -
OK... lets get one thing straight, this augment is very boring, it just changes damage and healing, and I want more than that. SO.... I have decided to spice things up. Remember what the developers said about Isida when they nerfed its healing - they wanted the players to choose whether they use it as an offensive or supportive turret. This augment is supposed to promote the latter but overall I do not think its working very well because of its very boring changes. Positive or pros: + Healing: + 90% + Energy consumption during healing: - 35% ( This allows more energy when healing an ally juggernaut) + Points received for every tank that's healed: +30%(Another new feature that persuades tankers to use the augment so they can gain more points) + Allows tanker to heal more than one ally at once(Supportive nanobots now come with a new radar detector. This allows nanobots to detect within a certain range* if any other ally requires hp) Now this is an interesting feature that I always wanted that may be the decision changer for some tankers. After all, if I use it to heal, I want to make the most of it) Negative or cons: - Damage: - 50% - Energy consumption during offense mode: +25% - *Only works in supportive mode - *Max healing radius from the every tank that is being healed: 3 meters(The healer does not get healed using this augment) - Time between when nanobots detect another ally: 1.5 seconds - *Max number of tanks healed: 3(including the tank that I am healing so its only 2 extra tanks within range) - *Hp healed for every successive secondary tank within range: -50%( So if there are three ally's within 3 meters of the ally that I am healing, the closest one gets healed next but only half the amount and so on until the max number of ally's have been reached so the furthest ally does not get healed until I heal them or someone closer to them) - *Healing stops for every tank when the healer stops healing So what do you think?
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Do points earned from drones count to overdrive charge increase?
The_one_and_only replied to The_one_and_only in Do points earned from drones count to overdrive charge increase? Archive
Example: I use the Ares with the trickster drone, so if I received ten points per teammate, does that mean my overdrive would increase 10*0.7*the number of teammates that received the effect or does it not work this way? -
Wait I think the answer is the special mode that was supposed to be added... maybe
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My question is where do I submit it on website?
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How do I enter my answers on the game website? I just can't. I do not get it. Can someone please explain...
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I think that they should make Isida HD next because Isida was one the last few to have gotten its XT skin and plus it only has one anyways so why not?
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Hi where is the link to the game quest website for registration. Please answer ASAP as it is starting soon. THX a lot! :)
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Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
No, it was actually 4 hours after but your right, it is solved anyways -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
Hi to everyone, the issue seems to have resolved on its own as I can join and play in games again. Thanks to those who had helped :) -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
Hi what do you mean by SO? -
valid Adding beam color for Isida's healing mode
The_one_and_only replied to JustBlackWolf in Ideas and Suggestions
Yes, I support your idea -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
My internet speed show 433 mbps -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
https://imgur.com/a/4L19Qws -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Archive
Sorry but it did not work -
Everytime I try to join a battle, it says that the resources cannot be loaded
The_one_and_only replied to The_one_and_only in Everytime I try to join a battle, it says that the resources cannot be loaded Archive
Here is what they show: ResourceBatchLoadException: id: 500401650 -
Finally, they increased Isida's damage.... I waited 3 years for this to happen mainly because Isida was weak in my opinion but now with Isida+Adrenaline+booster drone combo, I get to do up to 1200 damage per tick. Now, that's what I call legendary! ?
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Wait, why are you playing with legends at that rank?? Look at their GS...
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Yeah, you've got a point there, both HI and CI do not make any sense, rather I think that they should only give about 80% resistance. So basically, HR and CR should give 40% resistance and HI and CI should give 80%, this way those crappy Vulcans with IB and HI will still self-destruct or get destroyed much faster anyway
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