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Everything posted by JustBlackWolf
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they removed the all chat because of the current war situation, unfortunately. They did say it will return eventually There's no free daily container in the shop (was there any before?) But you can buy one every day by paying 1.2k crystals (and get 1k back :kek:) The skin container offer is a massive scam, it's there for who is *word i cannot say* enough to buy it.
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what i meant about running out of ammo is valid for both crits and non crits. Every turret now deals immense damage, and hulls have too low hitpoints. We got to the point where a normal shot removes 50% of your hitpoints, and a crit removes either 80 or 100% of it, depending on the damage roll you get. Isida has still its old post-nerf healing values, and has never been touched for years after it, while the damage of other turrets only increased and increased. Of course, if someone gets instakilled you're not going to use any ammo, lol. And 50 points into the healing stat? I'm not sure that's going to whitstand a viking OD, with support nanobots? Eh, maybe yes, maybe not, most turrets DPS is high enough to overdamage Isida healing, even if it was increased. (i tried support nanobots on test server with Crisis which allows you to heal 520/tick and most times people would still die, granted that test server is filled with people that use Crisis, but still. Maybe if 50 extra hp is too much, 35-40 would be ideal. Because beware, we don't want to make someone "immortal" as if Paladin wasn't overpowered enough with an AoE healing aura, that indeed is overpowered compared to buffed support nanobots, :kek: And yes, some turrets have weaker critical hits, and that's completely fine with me, but try to think about Striker's crits (first example i got), that deal something like 3800 with DD, that's pretty much a full HP Mammoth without DA. I added the salty comment on purpose because i didn't like what someone said, making fun of other people/trashtalking, and because they think their own opinion is better than everyone else's. I never do this with the intention of causing arguments and such, i don't enjoy "being toxic", it's just that i dislike some people's behavior on here.
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My last sentence was left there on purpose just to add salt for the people who commented before you, who think that this augment is perfectly balanced, or Magnum was perfectly balanced after the buff, you don't need to feel included. i never said that i can't heal through crits, my statement just highlights the fact that people can't defend themselves against them if they don't have armadillo, as f2p the max you can do is always equip Defender. And you'd be surprised at how many "consecutive criticals" people get. I wasn't talking about supercharge or anything like that there, i was talking about the random crits that turrets get. Please avoid assuming stuff without making sure it's what the person actually meant, i'm not pretending to make someone survive through an OD that gives you crits on every shot or 200% extra damage. Regarding the fact of having heal crits, there's a little problem here, because you see, if i can heal someone for 20000 hitpoints with 1 crit, that same person will just die if someone deals a 20000 crit to them, because guess what, no hull has enough hitpoints to whitstand that amount of crit damage (now 20k crit damage is overkill, but you get the point, you can't heal someone if they get all of their hp removed with a single shot). And i don't really mind the current arcade shot damage, what i dislike is the sniping damage, and sniping damage DOES NOT have crits. It's unfair to be able to instakill someone just because you enter in sniping mode for 2 seconds (yes, someone with DA on). A support augment shouldn't force you to use 50% protection against it. Also repeating once again that nerfing its sniping damage wouldn't mean also nerfing its sniping healing damage.
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i don't have issues with Shaft healing emitters as of now, at least on the healing side of it, but the sniping damage being same as stock is bs. If it's a teamwork oriented augment, then it shouldn't have enough offensive capabilities to force you to equip protection for it, remember that most people use it with Booster or Crisis. That's what makes it even more overpowered together with other augments, and nerfing its sniping damage doesn't mean also nerfing its sniping heal "damage" value. Anyway, with with the introduction of critical hits and every turret pretty much being able to instakill anything, my support nanobots is starting to struggle. And support nanobots is the only "competition" healing emitters has. Isida still gets its old 100/tick value which turns into 200/tick with support nanobots, allowing you to heal up to 800 hp/s (1600 with DD) Lately i've been finding myself out of ammo almost immediately because there's some turrets that deal 3000+ damage with a single shot, and those turrets reload fast. Most people don't have armadillo and crits remove most of someone's health like nothing. Honestly i would give Isida at least 135-150 healing per tick, turning it into 300 with support nanobots (1200/s - 2400/s with DD) and give it less energy consumption in attack mode (this only with support nanobots equipped, it's clear it would be unfair for stock Isida), this way even despite the low damage, it can still fight back somehow. Support nanobots is an augment that punishes the player more than giving any benefit to them, since you can't defend yourself even against lower GS opponents most of the times, and to do your job you need to stay close to your teammates, while healing emitters can just peek for 1 second, heal for 1000 hp (i don't know the correct value) and then hide behind a wall. Rince and repeat. Even though this is a legendary augment, the 2 advantages of no lack of ammo/being able to heal at any distance it has over the f2p augment are particularly unfair towards who puts dedication into using Isida for what it was always intended for. But if devs really don't want to nerf an overpowered augment because it'd make a few crybabies whine about it, then buffing the counterpart is the only solution.
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what about harming the team performance with late buying? Did i miss something? Care to explain?
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with this mentality we'll never reach higher levels, because most people simply won't waste their Tankoins until buyers will have dumped enough money on bigger bundles to bring the TK count up xD
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They'll probably extend the duration of the battle bonuses as compensation. Good thing i haven't tried playing yet
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Don't bother announcing the level 15, we'll never reach it anyway
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What Is Your Opinion About the Current State of Tanki Online?
JustBlackWolf replied to Maf in Game Discussion
couldn't have said it better Gameplay newdays is unbearable and there's no way to have fun by playing normally. I honestly wouldn't find it fun to play with something that instakills my enemy in less than a couple of seconds, there's no challenge in that. The average CTF game you basically get a guy with Trickster or Crisis that requires at least 5-6 people to be stopped, even though that can be compensated by a guy using Saboteur properly. It's just pathetic, and continuing to add new c-word augments in the game only makes the game more and more unplayable for the average user, the developers are so incredibly selfish, even towards their oldest players, it's incredible to me how this dumpster fire of game is still afloat. -
The MM is just afraid of putting too many "good" players with the gigachad support nanobots enjoyers
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i wonder what they're trying to do with Ares, tbh i like the current version more, slow, decent dps, but it seems that they're making it very quick with even less damage now? What would its purpose be?
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Camper is still a meme, all you need is to just sneeze on an enemy to remove the effect x'D But to me personally i enjoy players that bring it, makes my Isida more meme worthy, especially when someone is using it to attack rather than defend
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I never said anything about it being something i wanted in the game or not, i limited myself to explain it to the guy because he misunderstood the OP's suggestion.
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he's talking about the "laser" present on Tanki X, which works for all the turrets aside the ones like freeze etc. It's a laser that's only visible to the player using his own tank and not everyone else, it's a kind of aid to help with aiming, especially on large distances.
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Guy purposefully did on any of my posts soooooo. On top of that he puts the reaction under every post that disagrees with Magnum's latest buff, so if 10 people would leave a comment saying that Magnum is c-word, he'd spam every single one of them with shruggies. Imagine bothering people with a dumb emote just because you don't agree with them. I dislike the emote, sure, but if someone's salty I'll do my best to make them even saltier
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Almost beat my previous record twice. Wish battles lasted a bit longer ?
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I don't know what you're talking about, i don't have any buddies here that did anything to you, @2shots2kills is the only person i care for in this hellhole, i don't care about the rest of the people. And i believe i put that emote only after you put yours first, i tend to dislike it so i usually never put it first unless it makes sense with the context, but if that's the case then it's on me. I couldn't care less of being on your ignore list or not, the blame is partly on you too for not dropping the subject right away. It's evident that me answering to my friend triggered you somehow so to make you reply. And by the way that comment wasn't directed at you specifically, it was just in general, you feeling offended by it only proves that you're the one getting frustrated over the shruggies. And me pointing out that the turret is Overpower in no way would remove you your right to express your opinion. I perfectly know of what bug you're talking about, i just said that out of all the magnums that hit me, almost no one of them did no damage. i am rarely toxic on forums, i'm just defending myself. And you saying that someone who plays the same combo is a fool shows your toxicity, one does whatever they want, as i told you, judging someone for the equipment they play is not your right, keep your opinion for yourself instead of letting everyone know about it, you're the one making fun of yourself here. These comments will be surely deleted by mods in a few hours anyway so i'm just wasting my time with you. I strongly hope i won't find you on the battlefield. And no, i couldn't care less of my K/D ratio, i don't play an offensive combo or overpowered meta equipment, i don't have a specific hate for magnum because it keeps killing me (it doesn't, i have 50% protection lmao), i always point out every overpowered turret in the game. Once again you assuming this stuff shows you being toxic and using nonsense points to prove absolutely nothing and try to provoke me somehow. And while i do agree Magnum was useless before and it needed a buff, this is a buff in the wrong direction.
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oh yeah, for some turrets it definitely does, but i guess they changed it on purpose for some of them to work differently?
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sounds like your perfect description, since it seems you've forgotten you're the one who started this, i just left a comment on this page saying magnum is OP, and you dropped the first shrug, don't point the finger to people when you're the one who started it all. I'm limiting myself to give you back your cute little shrug emote, feel free to put as many as you want, it's not gonna change anything, it's just funny to me personally. Magnum doesn't make the gameplay less boring, just more frustrating for everyone to play. It's exactly like Arty on world of tanks, you get a noob camping at the back of the map and putting no effort at all to spam constant bombs that deal massive damage with you being unable to defend yourself from it. On top of that, you have no right to judge someone for "playing the same combo over and over for years", to me it seems you're the type of person that judges without knowing. And it's sad to see people still give importance to K/D, it's just a number, and in no way it reflects someone's skill at the game. But oh well, you do you.
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i guess that's because each turret gets its specific rate of fire when under the effect of Viking's overdrive. Just like they changed it for Railgun a few times, it's two separate values, so Viking's OD rate of fire doesn't depend from the turret's rate of fire itself.
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i love seeing people spam comments like this with shrug emotes thinking that'll do anything. Poor guys, they're whining over the fact that their favorite turret is getting hate from people who actually enjoy a balanced game. Sad, but glad the truth is getting some attention finally.
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the problem is the constant crits and people using it with booster/Crisis. 50% protection won't really save you from that. It's uncounterable for people who didn't spend tons of money on Armadillo or simply weren't lucky enough opening UTs. Also out of all players shooting me, only once maybe twice got a non-damaging hit. This isn't an excuse to say the turret isn't overpower now.
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it's now extremely overpower and ruins the game balance. Shows once again the incompetence of the devs at balancing this game. Surely it was garbage before the buff, but that also shows the incompetence of the devs.
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Are you sure? It is not specified in the topic unlike they did for hunter/hopper
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Unavoidable damage is just another ruining feature for the game balance. Hunter is currently extremely overpower and with this buff there won't be a single way to defend yourself from Crusader's overdrive. You might as well remove the AP effect from it because nothing is gonna survive 4000 (increased by supplies) instadamage. You didn't realize you just gave Crusader a ranged Wasp NUKE. Also I'm not for returning the previous Hornet OD. Let's see how much more frustrating they are able to make this game become to play
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