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JustBlackWolf

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Everything posted by JustBlackWolf

  1. JustBlackWolf

    Mad Tanks!

    Used it on the test server with Isida and support nanobots, the HP of the tanks as well as the healing/s were increased (just as it was in Mad tanks) Managed to save a Juggernaut that was being blocked and pushed by a mammoth, with Crisis i would heal for 1820/tick for a total of 7280/s i gotta say that the Jugg's health was still going down, but not that much, means that probably mammoth's OD deals around 7500 or 8000/s It has nothing to do with the OD, but that made me laugh, i used those 14 seconds of duration too well x'D P.S: i use Viking simply because it has always been my favorite hull, and because i won Viking LC, i don't care of the OD, actually, i don't even want the ODs to be in the game.
  2. JustBlackWolf

    Idea to improve Juggernaut's Overdrive

    i know, i have it disabled. Most people don't, however. Can't agree with you, it's not overpowered, if the allied Juggernaut is flipped, the enemy one will certainly attack, so even if the allied Juggernaut gets back on tracks, it's not sure it will survive. I never said that flipping the enemy violates something, i don't find fair that the team can't do anything about a Juggernaut being flipped, all you can do is literally just stay there and watch it die. The timer goes down and your team gives a free score to the enemy team. The other team flipped it? Good, if the flipped Juggernaut has the overdrive ready, it can get back on tracks, if it doesn't, it will get destroyed
  3. JustBlackWolf

    Idea to improve Juggernaut's Overdrive

    i know, this doesn't mean that the Juggernaut will get back on tracks every single time, only if it has the OD ready.
  4. JustBlackWolf

    Idea to improve Juggernaut's Overdrive

    i don't know if this was discussed OR suggested already. idea: small improvement for the Juggernaut's overdrive Why am i suggesting it: the occasions where the Juggernaut gets flipped by either bad driving or due to the enemy team, are quite common, and there's pretty much nothing that can be done, the Juggernaut is way too heavy to be pushed around, unless it's on a bridge or somewhere high enough to be pushed, however, such lucky occasions are kinda rare, and pretty much everytime a Juggernaut is flipped it's a guaranteed score for the enemy team. Now i'd like if the Juggernaut had at least a chance to prevent this, i've often seen Isidas try to keep the Juggernaut alive, despite being flipped. Suggestion: when the Juggernaut uses its overdrive, if it's flipped over, it respawns on place, but on its tracks, just a tiny little improvement for it, no spawn protection or anything else is applied. Possible extra effect: Juggernaut's OD also disables any self-destruction process, if enabled.
  5. JustBlackWolf

    Ideas for Augments!

    People suggesting to implement more p2w stuff, what has this game become LOL
  6. JustBlackWolf

    Mad Tanks!

    yeah, i agree with all of these
  7. JustBlackWolf

    Mad Tanks!

    I did mention that assault was VERY umbalanced during the experiment, winning in a defense side was impossible, i also avoided those battles. Well, this is just my idea, tell me what you would propose to do if the HP were to be increased to x1.5 Despite finding a lot of Fires and ricos in the battles during the experiment, they did not bother me that much, as i mostly had protections from those weapons. My firebird prot is at 41% rico is at 37% I do think autocannon is OP, but this in the current meta, where tanks die very quick, if we look at Autocannon against a tank with increased HP, the damage it deals is very low, haven't found many smokys around though, at least played by competent guys. About Isida, i agree there too, but 50% damage cutoff is simply too much, while Magnum has an alt where it gets a 10% damage reduction and the possibility of plant mines everywhere. Actually, light hulls with 3000 health and DA would be easy to take down, they'd get hard to kill only with Defender drone, and i proposed to "nerf" it somehow. About Hopper, that's something else, want to bring the discussion to how Hopper and its overdrive is overpower then? Hopper having the ability of hovering gives it the chance to easily pass "through" tanks, also very hard to flip over, impact force doesn't really affect the aim of the user, the overdrive is overpowered because it's basically EMP but without the supply-disable effect, also allows to catch gold boxes and avoid obstacles/buildings.
  8. JustBlackWolf

    Mad Tanks!

    Were they OP? I didn't really find it the case, and my tank is nowhere close to be maxed, my protections are barely 35 - 40% lol. I agree that some weapons couldn't perform well, like smoky and thunder, in fact i said that x2 is way too much. x1.5 would mean that a wasp instaed of 4000 hp, would have 3000. Which i think is enough to not get istantly oneshotted by anything. With alterations that reduce significantly the damage of certain weapons i mean for example "Autocannon" of Smoky, it would barely tickle my tank, same goes to my Isida's "support nanobots" i would barely tickle the enemy tanks, especially if they had 50% protection equipped. There are a lot more alterations that reduce the damage of a turret to gain something else. i know millions of crystals have been spent, this is part of the developers of finding a solution for it, the game is currently UMBALANCED and i want you to understand this, do you agree with me or not? Do you think that being oneshotted by a magnum is fair? But hey "you can't do this thing, it would punish the players that spent money!" Well, 8 years ago the developers increased the price of everything, giving back the amount of crystals spent to the players before the rebalance. Oh here, get back your 300 crystals spent to make Smoky m3, but now it costs like 13000 crystals! <3 From there, people started slowly quitting, year after year, as the greediness of the developers increased. The developers are greedy, they make updates and add items only in favor to earn money, and they do not really care for the players, they can always reduce the protection modules, and give the crystals spent back to the players, isn't that an option? Doubt they will though, LOL! Also don't talk to me about strategy pls, there's no strategy but money in this game, who wins? The players who play better? No, the players who spend more money. Micro upgrades were part of the money-milking updates after all, the base m3 protections are 35% but micro upgrades bring them up to 50%. I quit this game because of how poorly balanced it is, it's not fun and frustrating, i'm forcing myself to play this garbage only because of the missions and the battle pass, nothing else. As said, i had fun only during these 2 weeks of the experiment.
  9. JustBlackWolf

    Mad Tanks!

    I already explained in my previous posts what should be reworked along with the hp, i'll summarize it in "reduce protections down to 35% and nerf the drones that boost armor, also improve the alterations that reduce significantly the damage of certain weapons" And that's only a part of my post, there'd be a lot of stuff more to rework, but i doubt the devs will do such an effort to bring some game balance. If i'm not mistaken during the experiment, the damage of both freeze and firebird was increased, and i didn't find any issues in playing them and still being effective, also when the enemy had it.
  10. JustBlackWolf

    Mad Tanks!

    i never said i'm not a fan of mad tanks either, i simply said that x2 health is way too much, but i did like the experiment a lot, the current gameplay is DISGUSTING to play. i proposed to implement the changes but reworking a lot of stuff, and also x1.5 hp instaed of x2
  11. JustBlackWolf

    Mad Tanks!

    in fact, i NEVER said i want them to have 2x health, read better and then we can discuss about it. I even talked about protections and defender drone but oh well
  12. JustBlackWolf

    Mad Tanks!

    i don't have it, what does this mean, that someone is forced to buy that drone because the hulls are too weak? Nah, that's really not how it should work in almost every single battle, there's someone using a drone, or someone with their tank at 9999, someone that has spent more money than me on this game will automatically win.
  13. JustBlackWolf

    Mad Tanks!

    it's simply a fact, i think that every single turret deals too much damage, if we don't count Shaft, which is a sniper and should deal a lot of damage to a tank, every single turret can kill any hull simply too quickly, don't tell me about protections please, i know, still, the hulls feel too weak, i often get oneshotted by gauss, railgun, magnum, without even having time to react, it's no mystery that A LOT of players use protections from those weapons, they deal an immense amount of damage, and that's just an example. It means that either turrets deal too much damage or hulls are too weak, simple as that, this requires something to be done, i find the gameplay simply unfun and frustrating, i just try to play Isida/viking and heal teammates as much as i can, but i gave up on it, they either die too quickly or my Isida can't substain the heavy fire from enemy turrets (adding in the fact that Isida's healing rate is simply pathetic, even with support nanobots altreation, but i already ranted about it in Isida's topic) i really can't breathe, i am forced to use a repair kit after i get shot barely once, i get focussed and die within seconds, it's simply too umbalanced.
  14. JustBlackWolf

    Mad Tanks!

    Interesting, i had actually missed this part of the initial post, i strongly hope someone will read this, make the guy that had this idea employee of the DECADE! 1) definitely YES, being able to survive and not being istantly oneshotted made me and my Isida very useful and worth in the team, often saving the game and whatnot, also thanks to the Isida healing buff. 2) not much to say here, i mostly don't like overdrives and i'd want them to not be in the game at all, if i have to say, viking OD buff wasn't a good thing, especially for Juggernaut battles. ODs can stay however, if they get nerfed a bit, and Tanks hp get increased, if you think Viking's overdrive is underpowered, you can increase its duration, but the damage shouldn't be THAT much. 3) not much actually, people with light hulls and Defender drone could easily carry the game alone, pretty much impossible to kill, while they capture flags, points, kill Juggernauts alone. One thing that changed in team play was definitely in the Juggernaut mode, the Juggernaut needed a lot of support and at least one Isida in the team to perform well, otherwise it was just hopeless for it to survive alone. in modes like CP and Siege this also required an Isida in the team, to heal all the teammates from the eventual splash damages, possible thanks to the buffs. 4) Definitely yes. Please implement this stuff in the game, being oneshotted istantly by any weapon is in no way fun and it's frustrating, it disgusts me to play the game how it is now, i really played a lot in these 2 weeks, because i really had fun playing, it's incredible this experiment allowed me to enjoy this game again, definitely more than i ever did in the last few years. 5)yes: x1,5 hp instaed of x2. Isida can stay how you made it, definitely worth playing as a medic again. Nerf the drone that increases armor durability, or simply give it a disadvantage, like, if your armor is increased, your tank speed halves, that could work. Reduce the points that the attackers get in the Assault mode, they get 5 each flag, while the defenders get 1 for each kill, that's in no way balanced if the attackers can barely die and just yolo to capture the flag with hopper and such. One awesome thing would also be to reduce the protection modules, if the HP get increased, 50% is way too much, 35 instaed, is more than enough. There would be a lot of stuff to rework that i didn't say, i obviously won't make a list of every single thing, first we gotta see what the devs will do after receiving feedback from the update, but it would definitely be worth if it brings a fresh air of fun and balance to the game. Some alterations would need also a rework, as they cut off the damage of certain turrets too much, like Smoky's autocannon or Isida's support nanobots. I suggest to do ANOTHER experiment with different HP parameters before changing anything in other fields.
  15. JustBlackWolf

    Mad Tanks!

    This "experiment" was able to make me have fun playing this game after years of NOTHING. Too bad the two weeks are over however, back to the usual garbage where you get oneshotted even by breathing in your base. -Isida's healing is now worthless again, even with support nanobots. -Viking's OD duration was definitely TOO overpowered, 14 seconds is a NO NO, especially for Juggernaut battles. it could be increased from 7 to 9 seconds however. -The game is really unfun now, it proves that weapons deal way too much damage, or that hulls have way too low hp, look at it however you like, i strongly hope something of the "mad tanks" experiment will make it into the game. I certainly agree that x2 hp is way too much, x1,5 or x1.75 should do it however. -Xp/bp battles should remain untouched. -Assault mode is still incredibly unbalanced, Either do something about it or remove it, i always skip these battles unless i'm on the ez win team.
  16. JustBlackWolf

    Mad Tanks!

    idc, this game was garbage anway lol, the gameplay is certainly funnier for me after the update, if one thing, HP can always be adjusted, but having stronger hulls certainly brings a new wave of balance to the game. And bruh they should've made it not affect xp/bp battles
  17. JustBlackWolf

    Mad Tanks!

    This is probably the best update this game has received in the last years! please DO IMPLEMENT ALL OF THE CHANGES! This update finally brings a wave of fresh air in the game balance! Increased hp - prevents your tank from being oneshotted from turrets that deal an EXCESSIVE amount of damage but still giving the chance of killing a tank if playing well! Isida - finally playing isida in a full healing playstyle is worth again! i don't find the 5 minutes battle really something to go for, the more time, the better. If one thing to adjust, is the Juggernaut, now struggles quite a bit fighting against any kind of tank! Assault mode: now it's impossible for the defensive team to win, obviously, too much health and people with the protective drones roaming around, without counting the Hunter/Hopper overpowered overdrives. Viking overdrive: definitely the worst thing added to the update, the double duration is something too overpowered which shouldn't be a thing, i saw people killing the juggernaut and then spawnkiling it right after because the effect was still active. it feels like somehow there's always a guy in the updates that breaks something up, come on people, just fire these incompetent devs! If it does get implemented, to avoid people abusing the update, i suggest nerfing some of the drones that buff the durability of tanks, and eventually adjusting the HP of the hulls, for example if 4000 hp is too much for a light hull, lower it down to 3000, and such....
  18. JustBlackWolf

    New Augments and Hornet's OD

    Absolutely Golden! Summarizes the garbage that this game is nowdays!
  19. JustBlackWolf

    50% loss of player base in 4 months

    I hate this game more than anything else, i used to join and play for like 2 minutes, then istantly ragequit, the p2w was way too much, now even more. it was so bad, that Tanki X brought a wave of fresh air, i used to come back here once a while though, to enjoy some Isida gameplay, i used to enjoy wasp-isida, but the various cancerous updates like Magnum, the matchmaking or the hulls overdrives made my wasp m4 useless, then they also completely murdered the medic playstyle for Isida (absolutely UNNECESSARY!), no matter which alterations i had on It, that made me completely leave, and i won't ever come back. It's really increadible how they put so much effort in making the updates SO BAD, it's like they are doing it on purpose! The game balance has been thrown out the window! I've always said it, call me a boomer but this game started going downhill right after the rebalance/refund back in 2012, slowly p2w updates started to roll in, and here we are, after 8 years. Tanki X tried the same, died after barely 3 years. And thank you very much for all your words guys, exposing everything very well right now, this topic has a lot of truth in it, and as a veteran of this god damn game (started in 2010) i can only agree with you.
  20. JustBlackWolf

    Ideas for Augments!

    Deja vu, I've just been in this place before...
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