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JustBlackWolf

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Everything posted by JustBlackWolf

  1. JustBlackWolf

    Ideas for Parkour!

    The purpose of parkour teams is achieving parkour stuns using their creativity with the tanks/turrets, showing that even due to the limitations of physics and gravity, you can reach spots that seem unreachable. Adding stuff like this would just make everything too easy, removing the fun and the purpose of the parkour mode. Simple as that.
  2. JustBlackWolf

    Hunter HD and other changes

    i mean i don't care because i have all the protections, but if someone shoots me, and i'm between my teammates, they'll get the effect, and die to any source of incoming damage. Sometimes i ask myself if they even think the consequences of their changes. Or maybe they perfectly know them, they just care for the $$$$
  3. JustBlackWolf

    Hunter HD and other changes

    AP SALVO NOW APPLIES THE EFFECT TO ALL TANKS IN THE AREA???????? JESUS CHRIST! Terrible augment addition for the Railgun (aside cryo rounds) Also excuse me? Railgun EMP rounds now comes with an INCREASE of FORTY PERCENT of both maximum and minimum damage? What were they thinking??????? Terrible choice buffing the stun rounds as well. This game will just increase the speed of its sinking after each HD turret is released Not that i care obviously :P
  4. Not really, that wouldn't be as broken as there's tons of things that can stop said train, plus i don't see people playing Isida with this augment at all in normal games, the two Isidas would only be able to heal each other, but all you need is a freeze to stop them both, the energy consumption in attack mode and the damage reduction doesn't allow both Isida to perform well (if they both attack said freeze, they would just deal the damage an Isida would do without augment, and plus they wouldn't be able to heal each other, if only one Isida heals and the other attacks, the healing Isida will die). Plus if they continued healing each other, they'd run out of ammo, Both Isidas wouldn't survive if slowed down by a freeze and focused by an entire team. What if the Isidas have freeze immunity? Well say hello to Hunter's very balanced stun + emp overdrive :P I hardly survive when i play, as everyone sees me healing my teammates and therefore i get focused. Seriously, there's more overpowered things in this game, like Hopper + anything else to worry about than "buffing Support Nanobots, it would be overkill" Hopper can carry CTF games alone, literally, when you need multiple players to stop ONE single guy that jumps around hack-style, it's clear that there's something wrong. I wonder why they don't just test it smh Also i won't express my opinion on this idea.
  5. JustBlackWolf

    Ideas for Augments!

    so you would basically want Vulcan doing 3x it's usual damage? How do you think this is remotely balanced? lol Pretty much like having vulcan but with Viking overdrive costantly enabled That's a no from me :P
  6. JustBlackWolf

    Legacy shot effects

    Would totally get the old thunder explosion, way better than the cartoonish garbage we have today. Same for Smoky. Also the blue fire would be a great addition.
  7. JustBlackWolf

    Ideas for Hulls and Overdrives!

    And that was balanced, it was just a way to activate supplies for everyone, nothing game breaking. The balance of this game was thrown out of the window many many years ago. The most overpowered ones are the ones that include a stun, immobilizing a tank shouldn't be something possible to do, you literally have to press one key to immobilize a group of tanks and it will do more than just that. The most overpowered overdrive currently is Hopper's one It's simply too unfair towards the players, a hull that can do a massive jump and then run away, preventing you from moving gives no chance to fight back, making CTF/Rugby/Assault games pointless, then maybe add Crysis or Defender to that. Not only that, the hull also has the addition of being a hovering one, giving it the ability to ignore the tanks, passing through them, reminds me of a hack i've seen lots of years ago ^^ And of course, the strafing ability, nuff said you would say "well but then use the stun immunity augment" I would reply "well, but what if the hopper is using gauss with EMP Salvo? you have to make a choice, and it even burns you in the end" You would say "ehh but EMP gauss isn't in every battle" (which i don't find a valid excuse to justify it being extremely overpower)" i would reply "well, if you're lucky, i play Siege and i find an EMP Gauss in pretty much every game" And i would add "the game isn't balanced as you claim it to be from this perspective, hm?" The second most overpowered one is obviously Hunter's EMP + stun, even if you do manage to survive after the stun, you still have to wait 5 whole seconds to reactivate your supplies. Last one, which i don't find excessively broken, more like annoying, is Wasp's nuke, the OD recharges way too fast, and it's something that deals massive damage in an Area of effect, if there's multiple wasps in the enemy team, games can quickly become annoying. Not as much as when there's hoppers in the enemy team tho. I would also add Titan's dome, but i think it's fine since almost every hull counters said overdrive. Your example is good, i find Hornet's overdrive to be one of the most balanced right now, after the nerfbat, this because after your tank is destroyed, the AP effect is not applied anymore. I think that this overdrive should mainly be used with your team and not for yourself. Also i'm adding that the effect is applied only to the tanks the hornet has in its field of view, if a tank is behind a building, it will still be highligthed by the radar, but won't receive the AP effect, which is a feature i like.
  8. JustBlackWolf

    Bugs and Glitches Reports

    i mean, are you sure the scores get "stored" until you heal someone else? I can tell you already that it doesn't work over battles, so if the battle finishes while you're healing someone, those scores are long gone.
  9. JustBlackWolf

    Bugs and Glitches Reports

    Are you sure that's how it works? And i perfectly know that you get the scores only after detaching the beam manually Will test this personally
  10. JustBlackWolf

    Bugs and Glitches Reports

    I am not sure if this is really a bug, i am convinced it is more like the flaw of a mechanic. However i will still report it here, and i don't know if it has been reported already The issue is about score gain when healing a teammate with Isida i have taken a video as proof in the video is shown that i am healing a teammate, the issue is that if my teammate dies while still in the process of being healed, i WILL NOT gain any score! The damage was dealt by an enemy on purpose, as i know Isidas don't get any point by self inflicted damage to avoid exploits This applies for any type of destruction, whether it's from an enemy or self damage/delete button! This also applies if the target is being healed and the battle finishes, the Isida will not get awarded any points!
  11. JustBlackWolf

    Ideas for Hulls and Overdrives!

    i'm sorry to destroy your dreams but Overdrives were one of the most overpowered and umbalanced things that was ever added into this game. Alternativa tends to give overdrives too much stuff that make them excessively broken, when they could just remove small things to make them balanced. I don't know if you remember how filled of hunters this game was before the nerf it received. Some ODs are definitely better than others, but some are excessively broken.
  12. JustBlackWolf

    Complaint Book

    you just need a Shaft. Though, this could be considered as something to address, which can be fixed by including self-destruction zones in such places, and on the roof of houses.
  13. JustBlackWolf

    Ideas for Hulls and Overdrives!

    To be honest, all you need to stay safe into a dome is the AP immunity protection. Unless the enemy team has mulitple hunters, often one single titan determines which team wins. I've often lost Siege games because the enemy team had 1 Titan and my team had only vikings or dictators However i find this idea interesting, perhaps it makes sense that if the bomb is outside the dome, it should deal close to no damage to the tanks inside the dome.
  14. JustBlackWolf

    Lets Discuss Ultra Containers

    Indeed, buying items can increase the chances of getting what you want
  15. JustBlackWolf

    Lets Discuss Ultra Containers

    your chances are better be like
  16. JustBlackWolf

    Idea for Shaft Nerf

    The Shaft of many many years ago had the ability to pierce tanks just like railgun, that feature was one of my favorite of the turret, it actually required skill to use Though, shots going through walls sounds extremely broken, that's a nono, we already have artilleries firing over every possible building.
  17. JustBlackWolf

    Idea for Shaft Nerf

    How is this a nerf? Lol it sounds more like a massive buff
  18. JustBlackWolf

    Ideas for Augments!

    I am a regular user too reducing the damage drawback could be the way to go, this augment still needs a buff somehow, whatever it's going to be. 100% healing is good, but if the stock Isida healing is bad, then even if doubled, it's still going to be meh. I see you agree with me there, and i tried "commenting" on other topics about increasing the stock Isida healing, but the moderators immediately told me it would break the game (as if it wasn't broken already and filled with overpowered stuff) so this is basically the reason i tried to suggest the buff to this augment, since devs don't want everyone to have access to a turret that heals teammates well, at least the augment that does it, should provide good bonuses, the drawback is too huge compared to what you get. To be honest i don't care about scores, really, i just want to heal, that could be even reduced, i don't really mind. If the turret stock healing buff doesn't happen, I'd still would suggest a bit more than 100% healing for the augment, or perhaps testing it on a test server, that's what tests are for after all. The old Isida m4 healed for 296/tick with support nanobots and i never saw anyone really whining about it. I never change to normal Isida, because i hate having pity healing/s though i do admit almost no one uses protection from this turret. About teammates, that's exactly what i do, i know my stuff, been around for a while now, when my team is filled with low GS players or noobs i just quit and change battle, there's no point for me to lose any more time. "Hope they will go for objectives" x'D yeah all we can do is hope at this point I do well with Support Nanobots, often i end up first with 0 kills so yeah, that ain't my issue I rarely find teammates that protect me, most people are just selfish, so i have to protect myself behind covers, teammates don't know that if they go too far from me, i am forced to move, exposing myself, and getting targeted, common sense isn't something the current tanki has, unfortunately.
  19. JustBlackWolf

    Ideas for Augments!

    The earned points are just fine Heal less isn't an option to consider, if you find it annoying, that's your problem, it's already underpowered No, because in the current tanki killing a tank is extremely easy, also the Isida will run out of ammo eventually, though it is a strong combo to have.
  20. JustBlackWolf

    Ideas for Augments!

    The augment is good, but often is not enough At the same time i could say i see no reason for Gauss EMP Salvo to have splash damage and effect on the charged shot when the splash for the normal shots is removed I may have exaggerated with the healing/s but it seriously needs to be increased And is it too much really? 85 (170 with DD) more than what it is now? I would agree with you if there weren't turrets dealing massive amounts of damage in a single shot, or stuff like booster, yeah you don't get any reduction when you heal a teammate, but unless said teammate has at least DA (which often not even that is enough) he will die or you will run out of ammo. I don't see many Isidas using this augment around, they are quite rare, and when i see them, they aren't really that efficient While i play alone, most of the people i see using this augment are clowns playing in a group with people that have extremely broken combos, like Heat immunity and incendiary band ammo, or just the usual guy with Dictator/Mechanic that wants to climb the scoreboard by pressing 3 keys. Aaaand just because defender exists, doesn't mean another turret has to suffer due to a drone being overpowered, it's the devs fault if they add broken stuff and can't fix it. Come on, you can't tell me that buffing this is going to break the game when they are adding stuff like stun rounds for Railgun Well no, it is "balanced", but more like, it's underpowered Damage halved because the turret has huge DPS, that is somehow fine but it punishes the turret way too much. Double healing? yeah but the stock healing is garbage.
  21. JustBlackWolf

    Ideas for Augments!

    Alright, time to suggest this buff, whether it will be implemented or not, this augment NEEDS to be better in what it provides. We are talking about Isida, of course This is one of the few, if not the ONLY augment that has a huge drawback for its turret, and despite giving "a lot" back, it isn't really effective when the stock turret (healing) stats are terrible. 50% damage reduction is IMMENSE and makes this turret terrible when it requires to use its attack mode. i do understand that the focus of this augment is to improve the healing and so the turret should mostly be used in the healing mode, however i don't really find it fair when you can barely defend yourself. But before talking about any buffs, i'd like to show what the Augment description says: "Part of the destroyer-nanobots reconfigured into repair mode. Improved healing in exchange of lower damage" Great, so this means that the turret uses LESS nanobots while in attacking mode, right? Buff suggestion: -Health healed per second +185% (no change to the current energy consumption while in healing mode) - This, bringing the healing to 285/tick for an Mk-7/20 Isida, greatly improving its efficiency without Double Damage and also being able to substain the fire of high DPS weapons, such as Vulcan with Incendiary Band, or anything paired up with Viking and its overdrive. (healing for 570/tick with DD). Also this allows the fully healing of an ally faster, thus making it much more easy to spare ammo when healing. -Damage per second -50% - as stated from the augment description, the turret deals less damage due to most of the nanobots being converted for the healing mode. -Energy consumption in attacking mode -30% - due to the highly reduced number of nanobots used for the attacking mode, dealing less damage also means the turret can attack an enemy for longer, making the 50% damage reduction more bearable. I know Isida recently got a buff, and it buffed only the damage it deals (barely, but still) probably because it's a turret that isn't so popular? Idk If devs really don't want to buff the stock healing of Isida, at least buff the augment, let it do it's purpose!! I highly hope they will do this when releasing the HD skin of Isida, aside adding some new augments.
  22. Thunder and Isida are the worst turrets at the moment, completely powercrept. Striker doesn't need any buff, it's one of the turrets that can completely wipe out a Juggernaut, alone It's incredibly overpower when paired with hovering hulls, they can't be flipped or the aim can't be knocked off, making the lock on extremely easy, also due to the strafing ability of said hulls Firing in the arcade mode requires a lot of skill, and i found only a few players that mastered that Honestly a turret that i'm planning to get the mk-7, since it requires skill and isn't excessively broken
  23. wait for every turret to be released HD LOL
  24. i think my friend doesn't want to remove the spawn protection he just wants to know which positive effects a tank has while in sniper mode if you are aiming into the enemy base and you fire to an enemy that has just respawned, you won't kill it (spawn protection saved me many times and i'm thankful it exists it's a turret that is supposed to be accurate on long distances A turret that allows you to achieve pixels shots, unlike railgun, it's super funny sniping the magnums that hide behind a wall, but to fire they have to expose their gun, which is more than enough for an experienced sniper to shoot at. If this gets implemented, it doesn't mean that the spawn protected enemies will die, it just means that the shaft player can keep his shot for a better target.
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