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Posts
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Everything posted by JustBlackWolf
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mind that, i am a player that uses "Support nanobots" augment, my healing/s is doubled compared to your average Isida player, a stock Isida hardly keeps up with healing a tank from substained fire, and still, they don't really heal teammates that much, so yeah
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Teammates that use repair kit as i'm healing them. It somehow shows a lack of confidence towards me as the medic, and that makes me feel bad, but also pisses me off. i understand if it happens when they are close to critical HP, but i'm talking about 50% health or more. Sometimes i have the impression that they get scared by being healed suddenly, and seeing a beam connect to their tank just triggers them to heal immediately, because they think it's a threat. This didn't happen as often in the past, but i guess it's because players aren't used to see Isidas healing anymore, lol.
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Game balance between the tanks, i'm tired of Magnums/Gausses oneshotting everything, as well as Pathetic healing/s of Isida, something needs to be done about it. I'd suggest to either increase the HP of hulls or reduce the damage of turrets. And ofc, BUFF Support Nanobots augment
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valid Adding beam color for Isida's healing mode
JustBlackWolf replied to JustBlackWolf in Ideas and Suggestions
As long as it's a friendly color like blue/white, it should be fine -
Just buff the support nanobots augment already
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category Ideas for Hulls and Overdrives!
JustBlackWolf replied to Ilia.ArchangeI in Ideas and Suggestions
it'll probably get moved anyway game has enough hulls, with one of the latest additions being the most overpowered hull in the game and having flyhack overdrive, i'd say that more hulls isn't what we need. The overdrive you're suggesting is incredibily broken. Looks like we're getting a new turret though -
People who don't go for the gold box but kill other people going for it, why?
JustBlackWolf replied to Poppy in Archive
i usually listen to music when i play so i barely hear the siren, if no one's around the gold i may try to take it, but if there's a hopperclown with the OD ready i just totally ignore it and focus on the main objective of the battle. I do that most of the times either way -
i mean yeah because it's a vampi i mean yeah x'DDD Why use Isida when you can have a drone and be immortal with your super balanced Vulcan burn-not-burn combo? Anyway, that's a NO from me.
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In my opinion, the best way to stop them is using Freeze with "Shock Freeze" augment. You just need to have something quick and the stun immunity augment so you can eventually chase them after they used the jumphack. They will end up focussing you everytime they see you when they come for a flag, making them lose time and allowing your team to focus fire the hopperclown, just equip protection from their turret and you should be fine. If they equip "Cold immunity" augment they are gonna suffer from other Overdrives and turrets that your team can use to shoot them down. It's not guaranteed you'll be able to defend every single time from an hopper attack with this strategy, if they are backed up by the team, they'll focus fire you, but it's more than enough for the clown that comes alone using Crisis.
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i wanted to make some scores in a CTF game and in my team there was a guy with hopper crisis That game ended in like 2 minutes 5 to 0 This hull is disgustingly OP and i have no respect for those who spam it.
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valid Adding beam color for Isida's healing mode
JustBlackWolf replied to JustBlackWolf in Adding beam color for Isida's healing mode Ideas and Suggestions
The idea is very simple, since Isida is an unique turret with two firing modes and consequently two different beam colors, i don't see why the healing mode shouldn't have it too. Yeah, i know that nobody really uses Isida to heal anymore, but i thought it made sense, i'm pretty sure that this wouldn't really be hard to do for the devs, and could even bring some revenue from those players like me that would want such ammo type. This idea shouldn't be a priority, i just wanted to suggest this real quick. I edited an image quickly to show how it "could" look in garage. https://i.imgur.com/3Vgp0QS.png -
valid Reward exp based on amount healed for Isida
JustBlackWolf replied to Towns in Ideas and Suggestions
i think they purposely lowered the amount of scores you get by healing the Juggernaut to discourage people from actually using Isida to heal in the mode. Which is kinda sad, but i don't really care, i used Isida either way I wanted to suggest this too but i never actually did it, thanks for bringing it to attention tho -
i also find Assault to be extremely unfun on the attacking side, it just makes no sense, enemies just camp and attacking is extremely boring
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i use Mechanic with my Isida because it's the only way for me to remove the burning effect from my teammates, since Isida was nerfed, it's immensely useful, and i certainly don't care about scores. The only thing that sucks is 1 battery/minute consumption Also cooldown reduced for Repair kit which allows me to stay alive longer, totally getting this over Lifeguard.
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I don't know if it has been reported already After the update, changing augment in the battle garage doesn't really work, sometimes it does, sometime not, you have to be lucky, i tried exiting and re-entering the garage multiple times and nothing happened, but i guess that the only solution is restarting the game, which will cause even more time loss. It's very frustrating. I have it on video if needed.
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category Ideas for Hulls and Overdrives!
JustBlackWolf replied to Ilia.ArchangeI in Ideas and Suggestions
this would be a perfect nerf, it would jump only in the initial directon the hull was driving, controlling the direction midair is way too overpowered. -
well yeah, but two isidas can still do this if one of the two has support nanobots. They should buff said augment then, and not the turret healing, playing as a medic is very hard, and unless the player is experienced, it results in furstrating gameplay. I think i'm one of the very few that still plays Isida like that.
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"getting stunned results in inability to turn on supplies" TERRIBLE feature Isida needed more healing rate, not damage, jeez
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yeah, it works only with homing missiles, and locking a target will fire only one quick missile that applies the effect, normal ones don't
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you actually can, i tested this on the test server, the chance is extremely low, but there is a chance of getting an item you already own from the containers. This only happens if the item was unlocked previously while opening containers. My guessing is that, if you keep opening containers without leaving, their inventory doesn't update, and the chance of getting a duplicate generates.
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The team size change was kinda the worst thing of this update Some maps are now terrible and unplayable, it's unbearable with tanks that have so low HP and get oneshotted so easily
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you tend to make Augments way too OP i would simply add a wider splash range, so if you shoot the rockets into a group, you're gonna kill them all.
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i like the idea of the salvo not firing homing missiles, i think you should focus more on that and give it more bonuses Just rename the augment and remove the autoaim for single missiles.
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CHRIST even EMP rounds CHRIST!!!!
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