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Everything posted by KillerDiesel
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New Container Project To Learn Reward Probability
KillerDiesel replied to ILiveOnTheChatBox123 in Archive
@ILiveOnTheChatBox123 @Turrets or whoever is in charge here, I have opened up a couple more containers on my mobile account. 3500 crystals and 125 double damage is what I received. -
category Ideas for Hulls and Overdrives!
KillerDiesel replied to Ilia.ArchangeI in Ideas and Suggestions
Technically it's the only turret that can one shot unprotected medium hulls of the same modification without using double damage. Only other turret that can kill medium with one shot is railgun but with hyperspace rounds. -
So. Um what do you think about this?
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So now that alterations are now essentially upgrades for the turrets and renamed to augmentation ( or my new favorite name for them augmenturdation), I have come up with my very first augmentation. Locking barrel mechanic: Description: Allows the user to lock the barrel making it able to shoot rocket after rocket from just one side with press of a button. How it works: I feel like I have to go more in depth explanation here so lets choose two keys that are unused, N for left barrel and M for right barrel sound perfect for this. Press N to shoot only from the left barrel, press it again to disable the lock. Same thing for M but with the right barrel. You can also switch locks for example if left barrel is locked, press M to switch to the right barrel, and vice versa. This only works when shooting singular rockets.
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For me, I can still manage a KD of 2 or higher even if I actually play the objective. My main account has really strong equipment for its rank. So even if I really try to get the 6k GS players or lower to kill me, they'll have a tough time managing it. Question is should I on my main account have to carry my team all the time because it can't manage it, or should they be able to carry themselves? But who knows, maybe since this whole stars situation became a thing, playing the objective no longer gives sufficient rewards.
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I think this is a great idea. For CTF at least. Rugby should just become an event mode since its way too similar to CTF.
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Also for the poll I got some questions. What if I have more than one account? Do I choose the rank that my highest account is at? Do I choose the rank that the account that I'm posting on is at? Or do I log on to each account and choose the rank that it's currently on?
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What does that have to do with the topic?
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Well yeah, I want them to do well financially, but I also don't want them resorting to removing features that everyone likes and hiding them in containers like the ability to buy alterations for crystals in the garage.
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Also why is this being merged? And to where?
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We could do basically the same thing with RGC like I suggested for all other magnums but instead of having damage depend on air time, we could make it depend on the power of charge since you know it basically turns magnum into a line of sight turret.
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Well his real name is seymon strizak. I'm guessing he got his nickname hazel because he likes hazelnuts.
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They are already technically in there.
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review Best Bang for your Buck - Mk7 Edition
KillerDiesel replied to Tidebreaker in Newspaper Archive
Damn. I can't believe it's been a year already. I'm just so glad that I chose my dream kit which was Raiden kit over stalker kit as my first mk7 kit on my main. I probably would've just left the game if I chose stalker kit. And since my Raiden is now mk8 I have learned so many more tricks with it and started utilizing them when it's appropriate. -
So @Maf, what do you think? Would this financially help the devs?
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So everyone's been complaining that "magnum ruins battles" quite lately. So here are the changes I propose for it to truly be balanced. Allow all turrets to hit the barrel of magnum if it's sticking out from behind a short wall. this would allow other turrets to damage the magnum just from the other side of the wall. So the magnum would have to be careful about that. Make it's splash radius, splash damage, and damage depend on the amount of time the projectile spends in the air. like for example · Less than one second would deal 213-436 points of damage and a splash radius of 5 metres. · 1-2.5 seconds would deal 427-872 points of damage and a splash radius of 10 metres. · 2.5-3.5 seconds would deal 641-1308 points of damage and a splash radius of 15 metres. · 3.5-5 seconds would deal 855-1745 points of damage and a splash radius of 20 metres. · Anything more than 5 seconds of air time may deal 10% extra damage. So before anyone calls me out here I used the average damage figures of mk1 and mk8 and obviously it would have to be adjusted for all the other modifications as well. And yes, the average splash damage should be close to gauss's or close to what it used to be.
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Basically a free kill there.
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Finally someone who sees the real issue with vulcan and posts a topic about it in the forum. I'd rather just remove the immunity alts but this works too.
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What Is Your Opinion About the Current State of Tanki Online?
KillerDiesel replied to Maf in Game Discussion
I would've been more accepting of the MK update if the devs had first tried simpler solutions: 1) Move the m1s to unlock in rank range of master sergeant to WO4 and the kits unlocking no earlier than staff sergeant. Make m2s unlock between 3rd LT and colonel and the kits no lower than WO5. 2) Nerf the crystal and supply rewards in green containers in the beginner and low ranks. 3) Revert anyone's equipment back to previous modification but with full MUs if they had it before the kit version could be unlocked. But give them a reasonable refund afterwards so they can buy other things. I would've been more accepting if these three solutions were attempted but didn't solve the problem and the MK update was the only way to solve the problem I wouldn't be happy about it though, but I would've understand that it needed to happen at that point. I don't use Vulcan, but I don't think it's OP. Every time a Vulcan kills me, it usually has hornet OD activated (which that needs a nerf) or if it had the incendiary band and fire immunity alts equipped (those Damn immunity alts should never have been added into the game). Honestly, I think most of the players that say that it's OP just don't know how to counter it. -
I would say to upgrade your dictator, your thunder and your shaft module to at least mk5. Or you can ditch the dictator and go to your mk5 hunter. Hunter OD isn't all that great but it's stats in general are incredible. Hunter has basically the same amount of weight that dictator has, but is faster, and smaller in stature, meaning it's harder to hit it than it is to hit a dictator. Only real disadvantage that hunter has over dictator that doesn't involve OD is that dictator can basically shoot over any teammate as long as they're not using dictator as well. While hunter can only shoot over Viking, hornet, and maybe wasp teammates.
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Lol, I'm not talking about the topic. I was talking about my post.
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This is irrelevant info, but I think you should know that mk7s can be purchased in the shop at colonel rank, and probably even lower.
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Yeah, while hunters stats are great and everything. It's OD is a completely different story. I can't even find a use for its OD because the main mechanic (disabling enemy supplies) got nerfed into oblivion. The only use I can find for hunters OD is a quick way to get the OD missions done while having a nice stable hull that's fast enough to get back into cover and isn't too bouncy.
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I don't know about that. Just sounds like you don't know how to counter it. Vulcan with hornet? I get that it's OP but became of the Overdrive. Vulcan with alts? Yeah that would also make it OP. Vulcan in general? Meh, they haven't been much of a thorn in my side besides those previous scenarios.
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Maybe as a limited time mode, but not as a permanent MM mode, we already have too many as is.
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